Sentences with phrase «dialogue choices»

"Dialogue choices" refers to options or decisions available to a person during a conversation or interaction. These choices allow them to select what they want to say or how they want to respond, influencing the direction or outcome of the conversation. Full definition
You are then presented with a series of dialogue choices, giving you a chance to negotiate with the demon to win them over.
Meeting up with a character brings up little scenes with dialogue choices.
While there are dialogue choices in some stories, there are only maybe two chances to do so in the entire game.
Players can disagree on dialogue choices and end up with different attributes and story outcomes based on how they play.
If you add new items to the room, these characters will also often interact with them and can lead to new dialogue choices.
He's a fully voiced character and dialogue choices don't offer much room to craft his personality, other than occasionally driving him toward one end of the moral spectrum or the other.
I had the exact same conversations with two different characters but chose different dialogue choices — 200 vs 800.
Otherwise, it feels like dialogue choices are only going to affect the immediate conversation, not the bigger picture.
For example, you will have to deal with a hostage negotiation and pick out the best dialogue choices based on your own interpretation of the crime scene you investigated only seconds before.
The dating aspect allows the player to pick dialogue choices.
You can change the outcome of the story via dialogue choices and even how you perform in fights.
As per all good RPG games, you have an inventory, different weapons, usable items, appearance items and even dialogue choices.
Many times I made what seemed like fairly neutral dialogue choices, only to see my morality rating drop.
There were a couple small fights, a couple dialogue choices, and a lot of characters to meet in a very short period of time.
But the bad news is the whole thing is let down by poor voice - acting and peculiar dialogue choices and glitches that leave the world feeling rather less immersive than it should be.
The interactive parts of the game mostly come from dialogue choices and story branches you can navigate through as you play the game, moving the plot forward in different directions.
If the game were only a visual novel with some fun dialogue choices, that would work well enough.
Despite some strange dialogue choices, I did enjoy chatting with a range of characters.
If you're careful and clever enough with your witty dialogue choices, you'll share many an enjoyable evening with a wide variety of attractive and interesting female characters.
Different dialogue choices can effect how these characters see you.
You can change the outcome of the story via dialogue choices and even how you perform in fights.
There is some exploring to do but doesn't happen as often as I would have liked with the focus mainly being put on dialogue choices and surviving the intense action sequences.
Like the original, the gameplay is based around making dialogue choices with Okabe's phone.
Players can choose to strengthen their bond with their companions, whether that means romance or friendship, or alienate their comrades through dialogue choices depending on the kind of personality users wish their character to possess.
You could easily just leave the game alone for the first half of each playthrough and not do a single thing, outside of dialogue choices for the Clan Bosses and you'd be nowhere near the Game Over Point by the time more territories started getting hostile.
Players can request alcoholic beverages as dialogue choices.
Each title features animations followed by dialogue choices.
First of all Bethesda and Arcane are not attempting to create a Mass Effect style game with multiple dialogue choices which influence the world around you.
The story is now split up between you making dialogue choices during the boss fight and travelling back in time, through your memories as you relive the events which impact you in the present.
How the conversation will play out it depends on how player choose from Final Fantasy XV dialogue choices.
A purposefully awful B - movie zombie apocalypse parody, Press X to Not Die is an interactive film that you watch while performing QTEs and making dialogue choices at key points to influence how each scene unfolds.
Expeditions: Viking is that sequel, and fans of branching dialogue choices and consequence / choice driven RPGs will love it.
Dialogue choices give you the chance to tailor Vulcan's responses during conversations, but these are actually not particularly common nor are the options very varied, and long stretches of time pass between them.
Tokyo Dark features dialogue choices and character interactions that affect your stats and change the outcome of the story.
Since this is a Telltale title, the game is centered around dialogue choices and Quick Time Event sequences.
Dialogue choices offer the option to relate to Prague's augmented, but Jensen never experiences their plight.
It contains all of the same BioWare tropes, including dialogue choices and a quest system that was reminiscent of their previous effort, Knights of the Old Republic.
You'll make dialogue choices along the way, press buttons in time with prompts onscreen and, if you aren't careful, kill a handful of the teenagers by botching said button prompts in the heat of the moment.
The developers have also added timed dialogue choices when you meet NPC's which does dictate how the conversation may go, including any repercussions, not to mention encounters!
The fact that it recycles so much of the 2016 game's material means that in order to get to the new season 2 content you must first wade through a rehashed story mode with its dull sidequests and tedious dialogue choices.
Interestingly though there is some welcome innovation in the form of dialogue choices leading to slightly branching narrative paths.
Sometimes making what seems like an indifferent comment will suddenly drop your morality rating, while another time genuinely offensive or brash dialogue choices don't.
I managed to get through all nine plus dates in a single sitting, and went back and dated a few of the same ghosts again, just to see how different dialogue choices changed the progress of the game.
Nuance is the key: the characters have personalities, desires, and feelings, while missions require diplomacy and careful, tactical dialogue choices rather than the all - guns - blazing approach.
There are no optional dialogue choices to explore the story deeper, digging into things such as characters» backstories.
Affecting narrative that touches on a variety of issues, including disability, adulthood, and familial obligation Striking visuals, original soundtrack, and ambient sound effects combine to create an intensely powerful atmosphere Keep driving to keep the conversation going — stop, and time slows to a crawl Almost 800 unique dialogue choices shade the story differently based on how you play Includes «Idling in the Rubble» — an epilogue that expands upon the main story
It builds on the mechanics and storyline established by it's predecessors, and adds a few surprises into the mix for long time fans, such as the touch screen controls for accessing the menus and important dialogue choices.

Phrases with «dialogue choices»

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