I managed to get through all nine plus dates in a single sitting, and went back and dated a few of the same ghosts again, just to see how different
dialogue choices changed the progress of the game.
Not exact matches
Apparently, the same level of
choice that's available in side - missions will extend to the main story as well, which can
change depending on the characters that you interact with — affecting both your future
dialogue options and the objectives of missions.
You can
change the outcome of the story via
dialogue choices and even how you perform in fights.
Mass Effect was a revolutionary title that
changed the world of video gaming ever since it was released, its
dialogue based gameplay and the fact that the player's
choices affected the final outcome of the plot being two of the aspects that made it such a respectable title.
Taking a note of Until Dawn's butterfly effect mechanic, the story to The Inpatient can drastically
change given simple
dialogue choices.
Players are given
dialogue choices during each episode with only a small amount of time to decide which route to take, all your
choices change the game slightly, whether it is just a reaction from another person or a longer standing
choice that could make a difference further into the game.
Many of these
dialogue choices that determine the overall route your story takes also
change how the women in the party feel towards you.
There isn't too much point in replaying the game itself, besides the optional difficulty options and
choices in
dialogue, but for the most part a lot of
dialogue options only give instant gratification and no real long - term
changes.
You can
change the outcome of the story via
dialogue choices and even how you perform in fights.
True, some of the
changes are subtle and not story - affecting but coupled with the skill tree which unlocks various new
dialogue options and pathways, The Council offers so much replayability and makes you really think about your next
choice and
dialogue option.
Mass Effect always placed a lot of emphasis on
choice and
dialogue and Andromeda is no different, but
changes have been made to the way this works.
These do
change based on your
choices as Serene, but by shooting some moments ambivalently (and without
dialogue) they're able to reuse footage by having off - screen elements (such as a news cast) be the difference.
There are some
dialogue choices to be made, but none actively
change the story, it just
changes how Cooper and BT respond to each other.
The decisions you make also effect the
dialogue options along with how other characters react to you which is a nice touch, although nothing significant really
changes based on your
choices as yet.
As you progress your interactions with Delilah,
dialogue choices, and reactions to the things you encounter along the way will
change how Delilah and Henry's relationship unfolds.
LHL: They were combinations of things I did before, like performance (Roberta), hotel rooms (Dante), site specific pieces, but they combined time and interactivity and took into account a «user» (a term I invented then) and created a
dialogue about
choice change, and the politics of
dialogue.
To engage deeply with your friends, family, co-workers or community via thought - provoking
dialogue, organize NW Earth Institute's newest discussion course on climate:
Change Is Our
Choice: Creating Climate Solutions.
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