Sentences with phrase «dialogue during cutscenes»

Jack Mitchell remains the player character throughout the entire game, and while he doesn't speak during missions, he does have plenty of dialogue during the cutscenes in between each mission.
Depending on your age this could be a dangerous formula for Second Contact, because younger gamers will look past the highly improved visuals and just focus on the archaic looking movements for the lead character while you control him, as well as the robotic delivery of dialogue during cutscenes and conversations.

Not exact matches

Characters will deliver their dialogue very robotically in cutscenes, and it rarely ever feels like they are emphasizing the right words during a sentence, which can result in some very weird line deliveries.
Occasional hiccups with dialogue audio — most notably some skipping during cutscenes — only further mar the overall experience..
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
In addition, the voice acting during cutscenes and gameplay is atrocious, with dialogue that is written equally as bad as it's delivered.
Towards the end of the game I found that some lines of dialogue didn't trigger the voice acting and there was one moment where the in - game music continued to play during a cutscene, somewhat spoiling the moment.
During story cutscenes you're given the option to react and give your opinion on the situation through dialogue options.
Graphically, Lost Dimension possesses an exceptional visual novel style during not only cutscenes, but also dialogue and gameplay which really showcase the characters, their gifts and their surrounding environments appropriately, while the character models during gameplay particularly looking amazing with a consistent frame - rate during movement and combat which certainly helps the flow of the gameplay.
The demo we played was still untranslated from Japanese, so we have absolutely no idea what was happening during dialogue and cutscenes.
Characters will deliver their dialogue very robotically in cutscenes, and it rarely ever feels like they are emphasizing the right words during a sentence, which can result in some very weird line deliveries.
[PC] Fixed an issue where players could move during some dialogue cutscenes when using the auto movement key
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