Sentences with phrase «dialogue during missions»

The small pieces of story are mainly conveyed through voice - acted bits of dialogue during missions, which are mostly about other squads being overwhelmed, and screaming in terror.
The events did not appear to link properly, and I found that I missed out on the little splices of story because I was concentrating on the gameplay rather than dialogue during the missions.
Music is on point, the character dialogue during missions is lovely and it really feels like an adventure the whole way through so far.

Not exact matches

But the most egregious hiccup was during the last mission, which was missing half of its dialogue and subtitles.
Originally tasked with inventing women's dialogue — dubbed «the slop» — in war - related shorts, she is soon recruited to help flesh out a full - length civilian rescue - mission adventure that unfolds during the Battle of Dunkirk, featuring comely patriotic twin sisters who become boat - commandeering heroes.
Bill to limit Amazon's advantage moves forward in France; Reading Group Choices» 2014 guide out now; National survey details reading habits; NRF predicts modest growth during holidays; Consumers use smartphones, tablets to shop; California Bookstore Day website live; NCAC in New York Times Sunday Dialogue; Thurber Prize goes to Dan Zevin; Penguin Random House merges audio; HarperCollins joins Scribd's e-book subscription service; Chronicle Books goes green; BISG announces new mission statement, industry award winners, F+W Media partnership
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
For those who don't know, during certain quests and missions, players in SWTOR who are grouped together for the same activity are given not only dialogue options, but mission options to vote on as they make progress.
If you wish to 100 % this game you need to have two things, a lot of free time and a keen eye for side missions as they tend to trigger during dialogues and if you do not keep an eye on them they might also fail on you, but this is another way of adding more hours of gameplay on top of the already meaty main story which is always a welcoming feature in any game.
The Alienation's story is told by the pre - mission briefings as well as plenty of dialogue during the actual missions, which give players more insight on the mission, the current situation and some of the main characters.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
TrustedReviews suggests that the single - player campaign will let you make decisions during missions that «could lead to different mission outcomes, objectives and dialogue depending on how you behave morally in each playthrough.»
Jack Mitchell remains the player character throughout the entire game, and while he doesn't speak during missions, he does have plenty of dialogue during the cutscenes in between each mission.
a b c d e f g h i j k l m n o p q r s t u v w x y z