Sentences with phrase «dialogue felt forced»

Not one ounce of their dialogue felt forced and fit perfectly with their character.
Stuck somewhere between terrible children shows and equally bad educational games, The Legend of Kay's lines of dialogue feel forced, ham fisted and dull.
And while sound and visuals do a solid job enhancing the experience, the writing is poor, and the dialogue feels forced.

Not exact matches

But, as much as I wanted that idea to take off, I thought the dialogue was often stilted or didn't ring true, and the plot felt forced.
«I feel the Bronx is already oversaturated with such facilities, and forcing more of them into our borough, especially without any real dialogue, is unfair,» Diaz said.
Only nearer the end does she really come across as the ultimate female action hero and by that point, the transformation feels a little forced, the dialogue not really hitting home as much as it should have.
With quippy dialogue and an classic movie directorial style, Sally Potter's The Party feels like a brilliant short film forced to drag itself along for an extra twenty minutes.
What follows is a seemingly endless string of expository dialogue exchanges and flashbacks (including the first instance of a slap across the face eventually leading to a deeper understanding between two characters — after Jared forces himself on Melanie during their first meeting — and an awkward scene that attempts to romanticize Jared's insistence that he wouldn't make Melanie feel entitled to have sex with him even if they were the last man and woman on Earth).
The dialogue often feels improvised or slightly forced and there's only so many ways to frame a story of city youths getting lured into crime.
Some of the dialogue between the kids felt awkward and forced.
Its strength is never feeling forced or constructed, with organic dialogue and exchanges.
Monster Hunter 3 Ultimate puts on the training wheels just long enough to make you feel comfortable with what you're doing, and then tosses you out into the wild to hunt giant, memorable monsters with little to no forced story interactions, cutscenes, or lengthy bits of dialogue.
Fans of Telltale games will feel right at home, as most dialogue options have a brief time limit, forcing you to make decisions on a whim.
If the dialogue on Goldman's previous adaptation for Vaughn, the charming Stardust (2007), felt a tad forced and out of place at points, here she seems more comfortable with the characters.
Some of the dialogue is clever and witty, but lines such as the one Marlon Wayans repeats three times in the diner scene (which someone clearly wanted to be the line you remembered when you got home) feel very forced.
Some of the dialogue feels oddly adult despite the child - like aesthetic, making the game feel even stranger than the forced samurai - like conversations do.
What he excels at here is making his dialogue sound and feel natural — though there are arguably a couple moments and scenes that feel a little forced.
The desire to make sure every piece of dialogue rhymes often feels forced, and comes at the expense of developing characters or painting more detail into the world.
Again, with Mafia 3 being an open world game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so much of a problem early in the game, the lack of a fast travel option becomes quite a hindrance as time goes on and the further you get in the game because at times it will force you to travel huge distances to speak two lines of dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a bit of a chore, but the car handling isn't bad and it almost feels like you are driving a car from the 60's as it feels heavy and limited as you manoeuvre certain cars around a corner.
The dialogue is filled with one - liners and the attempt to give most characters their own chapter feels a little forced.
The big - budget action and hammy dialogue that intercuts the gameplay also felt like it was hitting all the right bizarre notes that the series is known for without feeling forced.
And as for Forces, having played it a bit, it feels like another step in the right direction like Colors was, but Forces suffers from some atrocious dialogue, and misdirected voice acting.
Characters spout phrases filled with words like «hella» and other painful teenage jargon that feels outdated, making portions of the game's dialogue feel laughably forced.
a b c d e f g h i j k l m n o p q r s t u v w x y z