Not one ounce of
their dialogue felt forced and fit perfectly with their character.
Stuck somewhere between terrible children shows and equally bad educational games, The Legend of Kay's lines of
dialogue feel forced, ham fisted and dull.
And while sound and visuals do a solid job enhancing the experience, the writing is poor, and
the dialogue feels forced.
Not exact matches
But, as much as I wanted that idea to take off, I thought the
dialogue was often stilted or didn't ring true, and the plot
felt forced.
«I
feel the Bronx is already oversaturated with such facilities, and
forcing more of them into our borough, especially without any real
dialogue, is unfair,» Diaz said.
Only nearer the end does she really come across as the ultimate female action hero and by that point, the transformation
feels a little
forced, the
dialogue not really hitting home as much as it should have.
With quippy
dialogue and an classic movie directorial style, Sally Potter's The Party
feels like a brilliant short film
forced to drag itself along for an extra twenty minutes.
What follows is a seemingly endless string of expository
dialogue exchanges and flashbacks (including the first instance of a slap across the face eventually leading to a deeper understanding between two characters — after Jared
forces himself on Melanie during their first meeting — and an awkward scene that attempts to romanticize Jared's insistence that he wouldn't make Melanie
feel entitled to have sex with him even if they were the last man and woman on Earth).
The
dialogue often
feels improvised or slightly
forced and there's only so many ways to frame a story of city youths getting lured into crime.
Some of the
dialogue between the kids
felt awkward and
forced.
Its strength is never
feeling forced or constructed, with organic
dialogue and exchanges.
Monster Hunter 3 Ultimate puts on the training wheels just long enough to make you
feel comfortable with what you're doing, and then tosses you out into the wild to hunt giant, memorable monsters with little to no
forced story interactions, cutscenes, or lengthy bits of
dialogue.
Fans of Telltale games will
feel right at home, as most
dialogue options have a brief time limit,
forcing you to make decisions on a whim.
If the
dialogue on Goldman's previous adaptation for Vaughn, the charming Stardust (2007),
felt a tad
forced and out of place at points, here she seems more comfortable with the characters.
Some of the
dialogue is clever and witty, but lines such as the one Marlon Wayans repeats three times in the diner scene (which someone clearly wanted to be the line you remembered when you got home)
feel very
forced.
Some of the
dialogue feels oddly adult despite the child - like aesthetic, making the game
feel even stranger than the
forced samurai - like conversations do.
What he excels at here is making his
dialogue sound and
feel natural — though there are arguably a couple moments and scenes that
feel a little
forced.
The desire to make sure every piece of
dialogue rhymes often
feels forced, and comes at the expense of developing characters or painting more detail into the world.
Again, with Mafia 3 being an open world game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so much of a problem early in the game, the lack of a fast travel option becomes quite a hindrance as time goes on and the further you get in the game because at times it will
force you to travel huge distances to speak two lines of
dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a bit of a chore, but the car handling isn't bad and it almost
feels like you are driving a car from the 60's as it
feels heavy and limited as you manoeuvre certain cars around a corner.
The
dialogue is filled with one - liners and the attempt to give most characters their own chapter
feels a little
forced.
The big - budget action and hammy
dialogue that intercuts the gameplay also
felt like it was hitting all the right bizarre notes that the series is known for without
feeling forced.
And as for
Forces, having played it a bit, it
feels like another step in the right direction like Colors was, but
Forces suffers from some atrocious
dialogue, and misdirected voice acting.
Characters spout phrases filled with words like «hella» and other painful teenage jargon that
feels outdated, making portions of the game's
dialogue feel laughably
forced.