These classroom posters are designed to improve the quality of student - teacher
dialogue in a learning environment.
Not exact matches
Filmed without narration, subtitles, or any comprehensible
dialogue, Babies is a direct encounter with four babies who stumble their predictable ways to participating
in the awesome beauty of life.Needless to say, their experience of the first year of life is vastly different, yet what stands out is not how much is different but how much is universal as each
in their own way attempts to conquer their physical
environment.Though the language is different as well as the
environment, the babies cry the same, laugh the same, and try to
learn the frustrating, yet satisfying art of crawling, then walking
in the same way.You will either find Babies entrancing or slow moving depending on your attitude towards babies because frankly that's all there is, yet for all it will be an immediate experience far removed from the world of cell phones and texting, exploring up close and personal the mystery of life as the individual personality of each child begins to emerge.
As Katie Quinlan stated
in an Oxford Open
Learning blog, «Without interdisciplinary dialogue, the potential benefits of this field of research are lost to the pages of academic journals rather than applied to the learning environments and methods of teaching that will benefit learners today and in the future
Learning blog, «Without interdisciplinary
dialogue, the potential benefits of this field of research are lost to the pages of academic journals rather than applied to the
learning environments and methods of teaching that will benefit learners today and in the future
learning environments and methods of teaching that will benefit learners today and
in the future».
In this forum, Daniel Scoggin, co-founder of the GreatHearts classical charter - school network, makes the case for school
environments that put face - to - face
dialogue and inquiry at the heart of
learning.
West Aurora's professional
learning goal is to provide an
environment in which staff can
dialogue,
learn, share, and problem - solve.
Video games also enable some things that are simply not possible
in movies, like
dialogue choices (for example, you might stop to talk to a character simply to
learn more about the game's world or to hear a story) and the freedom to explore and examine the
environment at your own pace, and they also lack the time constraints of movies.