"Dialogue options" refers to the choices or responses a person can make during a conversation or interaction with someone else. It means the different ways you can express your thoughts, ask questions, or respond in a conversation.
Full definition
This is to emphasis the fact that a lot of combat situations can be avoided via stealth or a huge variety
of dialogue options that can be accessed depending on your skills and talents.
Often you are required to pick the right
dialogue options in order to obtain something you need and progress with the story.
You can also choose
different dialogue options when talking to characters, and upgrade your conversational abilities so that you can convince them to do your bidding.
In Before the Storm, since you can't turn back time, you have to take your time and interact with your environment to unlock as many
dialogue options as possible.
No two people are going to be the same, but
more dialogue options would have been nice because many times you're making decisions you would NEVER make.
Other results include exploration, combat, and
additional dialogue options which can result in cool things such as being offered treasure maps or being told the location of new lands to explore.
Characters are all given plenty of time to develop and there are
many dialogue options and quests that are tied to specific characters.
You'll also have plenty of opportunities to control that flow, too, through thoughtful
dialogue options which give rise to moral choices.
Maybe you should power up that powerful heavy strike move, but then maybe you should improve your fast talking skills in order to open up a few
extra dialogue options during conversations.
One dev even suggested you'd be able to avoid combat with certain characters all together if you could choose the
right dialogue options.
Eventually, when you get to know someone well enough, they'll start giving you
unique dialogue options, as well as special events.
There's a big difference between offering players the ability to choose between a
few dialogue options, and creating a world in which the realm of possibilities feels genuinely open.
Experience the awkward aftermath of a one night stand and witness the path you lead your character down using
various dialogue options.
While you do have some influence in how he acts
via dialogue options, his overall story gets lost in the chaos.
It increases when you find something that progresses the investigation and decreases if you miss something important, take too long, or choose a
poor dialogue option.
Dialogue options shift the story in an array of directions, causing characters to change their views on specific topics and people.
Romance dialogue options will be clearly marked with a heart in the centre so pursuing the partner of your dreams should be simple enough to figure out as you play.
Certain dialogue options and actions can increase or decrease your morality rating, but it's often unclear as to how this system works.
A bug with
selecting dialogue options had me incredibly frustrated and there were several times when quests didn't initiate properly.
During story cutscenes you're given the option to react and give your opinion on the situation
through dialogue options.
Dialogue options appear but they serve to do nothing to give your own player any sense of individuality or character.
Vampyr is at first glance the perfect combination of Dontnod Entertainment's penchant for third person close combat from Remember Me and the narrative - altering
dialogue options from Life is Strange.
The Bureau's campaign is also rather short, totalling maybe 8 or 9 hours even with the side missions, and the multiple
dialogue options don't appear to have much bearing on the outcome of the story.
The concept is simple: you control the protagonist's actions, which usually manifest in picking one of the
presented dialogue options in a conversation or selecting the next person for a date.
NPCs offer
multiple dialogue options, and opportunities for extra information on your objectives, but many serve only to immerse yourself further in the world.
I personally love the era, and with the complete overhaul of all of the weapons, mounts and armor, along with several
new dialogue options (taking advantage of the diplomacy mod) this version of Mount & Blade can keep you sated for hours and hours.
For some stretches in time, you may only be presented
with dialogue options for Conway or for Shannon, the miner's daughter, and at other times, for both.
You can also grow your relationships with the residents of Pelican Town by talking to them, engaging in
dialogue options when they come up, and by giving them stuff they like.
Phrases with «dialogue options»