However, one of the jury's criticisms of Kentucky Route Zero — that dialogue options don't lead to different outcomes — has been similarly noted by game reviewers.
The Bureau's campaign is also rather short, totalling maybe 8 or 9 hours even with the side missions, and the multiple dialogue options don't appear to have much bearing on the outcome of the story.
But in one case, the dialogue options didn't show up, forcing me to choose an option that wouldn't gel with my Vault Dweller's personality.
Not exact matches
Lesley Coffin: When you
optioned the book,
did you talk about ways to make the story feel «cinematic» and allow Carrie to express herself without relying on voice - over narration to mirror the character's internal
dialogue?
There are also
options for surround virtualizer,
dialogue enhancer and volume leveler, although the latter two
options did not have a very pronounced effect.
While you
do have some influence in how he acts via
dialogue options, his overall story gets lost in the chaos.
The gameplay is to be one of interactive fiction and will be set within the noir genre, with players working within a narrative and focusing on what to
do next, either in pursuing leads or
options within
dialogue.
You will encounter the same FTL - style random events several times, often even showing you unavailable choices and
dialogue options that require ship modules belonging to a ship you don't even have yet.
Second, you don't have to search around in menus much — characters can only have up to 8 special abilities (some of which might be passives or
dialogue options) so it just sticks Attack & all of your abilities in a single menu (you can press left or right to bring up other menus like items).
- No puzzles or inventory management - Less than three
dialogue options in the whole game - Dialogue choices do not affect story - Game can be completed in less than 30
dialogue options in the whole game -
Dialogue choices do not affect story - Game can be completed in less than 30
Dialogue choices
do not affect story - Game can be completed in less than 30 minutes
Some choices are admittedly inconsequential (different
dialogue options, for example, can prompt only slight variations in response), and seeing that a trying exchange doesn't lead anywhere can take the magic out of the experience.
I'm actually compelled by its characters; I genuinely enjoy the conversations and don't exhaust the
dialogue options just to unlock any possible quests or benefits.
While Nintendo didn't say exactly what these changes were (they were probably technical changes), I have noticed that my selection bubbles are smaller, perhaps a response to the growing number of
dialogue options.
BattleTech also gives you the occasional
dialogue option that doesn't influence anything, as far as I can tell, but let me more confidently roleplay as the commander I wanted to be.
It was one thing to give your character hundreds of customization
options and ways to influence the story when all you had to
do was recolor armor graphics and write additional
dialogue.
Emotions, interactions and personalities are allowed to speak for themselves and don't ever feel manipulated - even if you go through with Chloe's backchat
dialogue options.
For those who don't know, during certain quests and missions, players in SWTOR who are grouped together for the same activity are given not only
dialogue options, but mission
options to vote on as they make progress.
Don't worry, these group
dialogue options won't affect your Light / Dark status.
Let's just say I don't think Nathan Drake's branching
dialogue options will be the only reason to replay his final adventure...
It certainly doesn't help that
dialogue options feel more binary and clumsy than ever and the whole thing only introduces 3 new characters.
You can now choose from up to four emotional responses during conversations, allowing for a much more natural flow to
dialogue, although situations where you're only provided two
options that are practically identical
do crop up far too often, and this element of «choice» is more of an illusion than an actual
dialogue tree.
Dialogue options are featured to add some degree of control to the story, but Leck's choices don't require or promote any sort of deliberation.
These
dialogue choices can open up many quests or other
dialogue options, or alter the course of the story itself, if
done properly.
The story definitely doesn't make assumptions about your gender, and the
dialogue options allow for enough variance in tone that you can
do gender expression in ways that feel quite varied and nuanced.
This is
done when you first enter login details and Chrome displays a
dialogue box with the
option to save your credentials.
And as you can guess, this approach
does not help move
dialogue along or generate viable
options for people to live together (or apart, in the case of divorcing couples).