Sentences with phrase «dialogue options do»

However, one of the jury's criticisms of Kentucky Route Zero — that dialogue options don't lead to different outcomes — has been similarly noted by game reviewers.
The Bureau's campaign is also rather short, totalling maybe 8 or 9 hours even with the side missions, and the multiple dialogue options don't appear to have much bearing on the outcome of the story.
But in one case, the dialogue options didn't show up, forcing me to choose an option that wouldn't gel with my Vault Dweller's personality.

Not exact matches

Lesley Coffin: When you optioned the book, did you talk about ways to make the story feel «cinematic» and allow Carrie to express herself without relying on voice - over narration to mirror the character's internal dialogue?
There are also options for surround virtualizer, dialogue enhancer and volume leveler, although the latter two options did not have a very pronounced effect.
While you do have some influence in how he acts via dialogue options, his overall story gets lost in the chaos.
The gameplay is to be one of interactive fiction and will be set within the noir genre, with players working within a narrative and focusing on what to do next, either in pursuing leads or options within dialogue.
You will encounter the same FTL - style random events several times, often even showing you unavailable choices and dialogue options that require ship modules belonging to a ship you don't even have yet.
Second, you don't have to search around in menus much — characters can only have up to 8 special abilities (some of which might be passives or dialogue options) so it just sticks Attack & all of your abilities in a single menu (you can press left or right to bring up other menus like items).
- No puzzles or inventory management - Less than three dialogue options in the whole game - Dialogue choices do not affect story - Game can be completed in less than 30dialogue options in the whole game - Dialogue choices do not affect story - Game can be completed in less than 30Dialogue choices do not affect story - Game can be completed in less than 30 minutes
Some choices are admittedly inconsequential (different dialogue options, for example, can prompt only slight variations in response), and seeing that a trying exchange doesn't lead anywhere can take the magic out of the experience.
I'm actually compelled by its characters; I genuinely enjoy the conversations and don't exhaust the dialogue options just to unlock any possible quests or benefits.
While Nintendo didn't say exactly what these changes were (they were probably technical changes), I have noticed that my selection bubbles are smaller, perhaps a response to the growing number of dialogue options.
BattleTech also gives you the occasional dialogue option that doesn't influence anything, as far as I can tell, but let me more confidently roleplay as the commander I wanted to be.
It was one thing to give your character hundreds of customization options and ways to influence the story when all you had to do was recolor armor graphics and write additional dialogue.
Emotions, interactions and personalities are allowed to speak for themselves and don't ever feel manipulated - even if you go through with Chloe's backchat dialogue options.
For those who don't know, during certain quests and missions, players in SWTOR who are grouped together for the same activity are given not only dialogue options, but mission options to vote on as they make progress.
Don't worry, these group dialogue options won't affect your Light / Dark status.
Let's just say I don't think Nathan Drake's branching dialogue options will be the only reason to replay his final adventure...
It certainly doesn't help that dialogue options feel more binary and clumsy than ever and the whole thing only introduces 3 new characters.
You can now choose from up to four emotional responses during conversations, allowing for a much more natural flow to dialogue, although situations where you're only provided two options that are practically identical do crop up far too often, and this element of «choice» is more of an illusion than an actual dialogue tree.
Dialogue options are featured to add some degree of control to the story, but Leck's choices don't require or promote any sort of deliberation.
These dialogue choices can open up many quests or other dialogue options, or alter the course of the story itself, if done properly.
The story definitely doesn't make assumptions about your gender, and the dialogue options allow for enough variance in tone that you can do gender expression in ways that feel quite varied and nuanced.
This is done when you first enter login details and Chrome displays a dialogue box with the option to save your credentials.
And as you can guess, this approach does not help move dialogue along or generate viable options for people to live together (or apart, in the case of divorcing couples).
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