Not exact matches
It is up to the Christian communities to analyze with objectivity the situation
which is proper to their own country, to shed on it the light of the gospel's unalterable words and to draw principles of the church... It is up to these Christian communities, with the help of the Holy Spirit, in communion with the bishops who hold responsibility and in
dialogue with other Christian brethren and all men of good will, to discern the
options and commitments
which are called for in order to bring about the social, political and economic changes seen in many cases to be urgently needed.
Brueggemann refers to a third
option as a «seriatim reading,» by
which Hebrew texts are read one at a time without reference to the other The result is a variegated pluralism devoid of
dialogue and critical engagement.
When a Postdoctoral Scholar requests reasonable accommodation for a disability or the University has reason to believe that a reasonable accommodation is needed, the parties will engage in the interactive process,
which is an ongoing
dialogue between the Postdoctoral Scholar and appropriate University representatives (e.g., supervisor, departmental administrator, Principal Investigator, department or unit head, or vocational rehabilitation counselor) about possible
options for reasonably accommodating the Postdoctoral Scholar's disability.
This update,
which is two months late, adds new music to the pause menu, adds a new manual camera mode with little assist and increased viewing distance, several camera design improvements like less scripted cameras, improved scrolling through the Totals Menu, a new volume speech
option, a new «gibberish» voice sound FX, the ability to speed through
dialogue and the ability to skip cutscenes.
Apparently, the same level of choice that's available in side - missions will extend to the main story as well,
which can change depending on the characters that you interact with — affecting both your future
dialogue options and the objectives of missions.
There's not a single memorable character to be encountered, and in a pointless nod to standard game design there's selectable
dialogue options, none of
which matter because the responses received are exactly the same, regardless of
which selection you make.
Dumping some points into charisma also unlocks affinities for different types of people, be they corporate security, other shadowrunners, or street gangs,
which opens up new
dialogue options and avenues in your investigation.
The majority of the gameplay is spent with the
dialogue options in
which you can dictate how you want your version of Bigby Wolf to act and how people will perceive him.
An unexpected design feature showcased in the cinematic was the ability to choose
dialogue options during the cut - scene, as Nathan chooses
which of his exciting adventures to relay to his brother, offering a choice from the three previous Uncharted titles.
Second, you don't have to search around in menus much — characters can only have up to 8 special abilities (some of
which might be passives or
dialogue options) so it just sticks Attack & all of your abilities in a single menu (you can press left or right to bring up other menus like items).
The update has also, somewhat sloppily, added number key prompts next to
dialogue options, and as I mentioned, hitting Tab now skips the bulk of space transition scenes,
which is very good.
Previously, certain
dialogue options and plot twists were only available if you had a well - developed moral position early in the game,
which gave incentives to try New Game Plus.
I installed Dragonborn Speaks Naturally,
which allowed me to use my voice to speak the
dialogue options in order to select them, rather than using my controller to choose what I wanted to say, increasing the immersion.
These range from battles,
which require button prompts, to
dialogue options.
I feel like the second
option would be better, because if I sit here and flip through the book and mentally remove sentences and snippets of
dialogue which only seem to exist to clue in non-fans then much of the writing seems to flow better.
Again, with Mafia 3 being an open world game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so much of a problem early in the game, the lack of a fast travel
option becomes quite a hindrance as time goes on and the further you get in the game because at times it will force you to travel huge distances to speak two lines of
dialogue with someone for example and then makes you drive all the way back to where you were originally,
which becomes a bit of a chore, but the car handling isn't bad and it almost feels like you are driving a car from the 60's as it feels heavy and limited as you manoeuvre certain cars around a corner.
There's a big difference between offering players the ability to choose between a few
dialogue options, and creating a world in
which the realm of possibilities feels genuinely open.
You can crank up the mania to 11 by using the left stick to fast - forward the audio turbo chipmunks - style,
which in conjunction with the subtitles
option, allows you to get through the
dialogue much quicker.
The whole thing is played from a first person perspective from
which you select objects and talk with people by choosing
dialogue from a tilt wheel that is often time - limited to such a heavy degree that it's nearly impossible to absorb your
options and make a deliberate choice.
In some cases, you'll have
dialogue options requiring Focus Points,
which can be re-earned by the standard RPG fare of consumables or by identifying an NPC's weaknesses.
True, some of the changes are subtle and not story - affecting but coupled with the skill tree
which unlocks various new
dialogue options and pathways, The Council offers so much replayability and makes you really think about your next choice and
dialogue option.
As far as the audio, there's an
option for either Japanese or English
dialogue which is accompanied by some generic sub-standard rock music.
Multiplayer has both a campaign map based mode,
which basically removes any
dialogue options on the Raven and instead relegates research to an
option on the tactical map.
The decisions you make also effect the
dialogue options along with how other characters react to you
which is a nice touch, although nothing significant really changes based on your choices as yet.
Unlike many adventure games that rely on text boxes to reveal important information, the Curse of the Blackmoor Manor unveils such info to the player primarily using creative
dialogue options, interacting with other characters to gain inside knowledge,
which is one of the most fantastically realistic qualities of the game.
Perhaps I'm spoiled: I got used to Pyre,
which has a wide array of
dialogue options that allow you to make your character react in the way very close to what you want.
In the two years leading up to the 2015 Paris climate summit, C2ES convened the Toward 2015
dialogue,
which brought together lead negotiators from more than 20 countries to discuss
options for a new climate agreement.
The disaster also sparked public concerns about safety,
which led to an extensive, nation - wide
dialogue about the country's energy
options and its response to the climate crisis.
To bring up the System Properties
dialogue box,
which has the SystemRestore
Options, you can press «Windows logo key + BREAK».