There's not enough story or
dialogue scenes offered to provided a fully rounded opinion I'll admit.
Not exact matches
Outside of Vinson and some choice scoring / music selection that, along with its story, evokes some of the memorable 1970s work from John Carpenter (Assault on Precinct 13 and The Fog come to mind), You're Next is a fairly dreadful choice for a scare flick, with ineffective acting choices, a laughable premise, and no real surprises
offered to anyone who actually pays attention to the poorly written
dialogue that occurs between
scenes of violence.
In a comparison of the same
scene with the Dolby 5.1 and the DTS from the earlier edition, the DTS definitely
offers a crisper, cleaner presentation of the
dialogue, as well as providing extra depth and richness to the track as a whole.
The pace plods with uninteresting sidebars and the banal
scenes of
dialogue and storytelling outnumber the fascinating or interesting ones that could have
offered a richer and more absorbing look into the man's method or the historical art period itself.
You may enjoy this
offering from her blog by Anne R. Allen: 6 Reasons «Show Don't Tell» Can be Terrible Advice for New Writers I also love using
dialogue as a way to initially create a
scene.
These lengthy
scenes in MGS2 are a relative smorgasbord of quality, sometimes
offering tense, engrossing and tightly written sequences that deliver the often convoluted plot filled with backstabbing, betrayals and insanity in a fantastic way, but more often than not delivering nothing more than a half - hour of complete tedium and poor
dialogue.
Context sensitive quips from party members are generally better
dialogue than what the cut -
scenes have to
offer, and sounds from the environment often
offer the only connection to the surrounding world.
Instead of using cut
scenes or exposition heavy
dialogues, the game makes use of item descriptions and cryptic NPC
dialogues to convey the story and
offer hints about what exactly is happening in the world.
An unexpected design feature showcased in the cinematic was the ability to choose
dialogue options during the cut -
scene, as Nathan chooses which of his exciting adventures to relay to his brother,
offering a choice from the three previous Uncharted titles.
Dual Destinies is the series» most user - friendly entry yet,
offering conveniences such as a conversation log (so you can look for
dialogue details you may have missed), a consultation feature (which
offers optional hints if you make too many mistakes during trials), and a chapter select that allows you to easily replay completed
scenes.
The Chinese and Japanese voice acting sounds great, plus it
offers a degree of authenticity to the spoken
dialogue sequences and FMV
scenes.
Collaborative projects are developed in
dialogue with artists and young people and
offer a look behind - the -
scenes at the Gallery.
They also both
offer Dialogue Enhancement, which enhances vocal clarity, and Night Mode, which tones down bass during loud action
scenes, and they can both be controlled with a TV remote control rather than just the Sonos app.