Proving that sci - fi needn't all be about spectacle, Alex Garland's directorial debut is largely confined to a single house and concerns itself more with
dialogue than action.
The movie features more
dialogue than action, but that was expected.
Given the nature of the movie, this could have very easily been a three - act play, as we get much more
dialogue than action.
Not exact matches
Sometimes the best course of
action is to lead a
dialogue rather
than give a straightforward presentation.
Such anthropological discussion and hoped for
actions are somewhat more specific
than, though overlapping with, the more theological
dialogue proposed by the Islamic scholars who suggest the call to «total devotion» to the one God as our starting point.
He enteretd a
dialogue where he know he would have to defend his ideas and
actions... decides you (Christine) know these things (although it is fairly clear by your questioning there is more to this issue
than fishon even wants to consider).
Our passion for
dialogue and self - expression, one could argue, pertain more to gesticulation and management
than to
action and are no match for the ISIS's revolutionary invectives.
What an elctric performance and with the
dialogue this movie is more of a comedy
than an
action or fantasy movie.
I like Aloy, but she conveyed herself better in
actions than in
dialogue.
Like most of the more notable critics have pointed out; no personality is to be found among the Decepticons (the least they could've done is to synthesize StarScream's rasp to throw the fans a bone for God's sake), an overly active camera and «busy» robot models make some
action scenes little more
than a confusing blur, and goofy, unfunny
dialogue permeates the story.
Two films came out this year that had brilliant cinematography and very little
dialogue, the difference is mad max didn't put me to sleep and it had
action scenes that pushed the story forward rather
than happen in the background and force the audience to squint to even make out what's happening.
There aren't any wild spikes during
action sequences, but you'll likely have to play it back two to four clicks higher
than your normal volume in order to register
dialogue cleanly.
Other
than the bad language, this may be a good watch for older audiences who are looking for strong
dialogue and acting versus special effects and
action.
Paul Thomas Anderson for teaching me that it's ALL about the script and if you have the right actors directors don't have to do anything on set but be a fan, Lumet for his films and his book, a young directors» must read, Coppola for his courage in filmmaking, Steven Soderberg for refusing to ever be put in a box and pushing the form as far as he can, Kathryn Bigelow for giving masterclasses in
action, James Cameron for Terminator 2 and prove big budget cinema can still be perfect cinema, Sean Penn for bringing his acting chops to directing, David Mamet for his scripts and his
dialogue, Nolan for having more heart
than most people seem to give him credit for (Memento, Rises, Inception and Interstellar all made me cry.)
The main problem is that the characters in Carlo Bernard and Doug Miro's screenplay are given the thankless task of describing the plot with their
dialogue, rather
than through their
actions.
There are more blockbuster
action scenes in «Penguins»
than in all three «Madagascar» films combined, meaning it will appeal to a younger audience (kids 7 - 12), as well as those who appreciate the gags and clever
dialogue.
The enduring and healing power of love, the strength of the human will, living for the moment — these are a few of the themes Cameron covers, but instead of coming off as blatantly preachy (which, in some of his previous films, he comes dangerously close to), he addresses these issues with careful subtlety, expressing them mostly through the characters and their
actions rather
than explicitly written
dialogue (with the exception of a few words of wisdom dispensed by Jack).
The film is about an orphaned dinosaur who befriends a young human boy, and reportedly features relatively little
dialogue as the two communicate through
action and expression rather
than words.
The main extra on Warner's New Year's Eve Blu - ray is a running commentary by Marshall, who not only falls into the trap of simply describing either the
action or
dialogue of a scene instead of imparting much background information and stories about the production (going unaddressed, disappointingly so, is the widely reported last - minute Heigl - for - Berry recast, with the latter rejoining the project in a smaller capacity once her schedule cleared), he does so in a sing - song fashion that presumably is supposed to come off folksy - friendly but quickly becomes more
than a little obnoxiously self - amused.
Other
than a few bursts of slapstick
action, the DTS - HD Master Audio 5.1 mix is quite mild, but it gets the job done with a well - balanced mix that nicely prioritizes
dialogue.
Because sometimes
actions really do speak louder
than words, Nolan keeps
dialogue to a minimum in Dunkirk, allowing the
actions taken both by the individual and of the collective to drown out even the bombast of Zimmer's incredible score.
Nonetheless, despite its mediocre dimensionality, the track's strong fidelity, surprisingly powerful bass, decent surround sound
action and solid
dialogue reproduction make it a more
than adequate audio option.
Acting is superb, and the though the screenplay by the director is stronger on
dialogue than on physical
action, the over two - hours pass quickly.
The result of which is a highly stylized picture with more swooping camera effects
than you can shake a stick at, well - filmed
action sequences, and some of the worst
dialogue ever written in a screenplay with perhaps the dumbest excuse for an
action movie plot.
by Anne R. Allen Creating compelling narrative takes more
than great characters, sparkling
dialogue and exciting
action.
When I think of «show, don't tell,» I think about the important stuff that I'm telling the reader in my novels and wonder if that information would be more effectively gleaned from an
action, rather
than from an internal
dialogue.
The game and its universe do have a story to match, but it's one that will unfold in a way similar to Journey, that is to say through
action and the world at large rather
than through
dialogue.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English
dialogue, and French & Spanish translations of a script four times bigger
than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players
actions, and playable epilogue * Context - sensitive controls, and improved «feel»
The game is more like an
action - RPG
than anything else, full with leveling up, experience points,
dialogue trees, sidequests, inventory management, skill acquiring, etc..
Not only are most plot - holes from the first title answered, it's much more involving story
than before, with more character development, fantastic
dialogue between characters and NPCs and
action - packed set - pieces.
There are a few moments of levity, but for the most part the
dialogue and story are no better or worse
than your typical summer
action flick, and only towards the very end do things get interesting.
Puppet theater is of
action rather
than dialogue.
Still, safeguards are always a contentious issue, and CIFOR published a guide that's more readable
than its title: «Multi-Level Policy
Dialogues, Processes, and
Actions: Challenges and Opportunities for National REDD + Safeguards Measurement, Reporting, and Verification (MRV) ``.
Northwest Earth Institute is a grassroots organization of volunteers and community organizers around the country who have brought together more
than 115,000 people to
dialogue and take
action on behalf of the Earth.
They also both offer
Dialogue Enhancement, which enhances vocal clarity, and Night Mode, which tones down bass during loud
action scenes, and they can both be controlled with a TV remote control rather
than just the Sonos app.