Sentences with phrase «dialogue than action»

Proving that sci - fi needn't all be about spectacle, Alex Garland's directorial debut is largely confined to a single house and concerns itself more with dialogue than action.
The movie features more dialogue than action, but that was expected.
Given the nature of the movie, this could have very easily been a three - act play, as we get much more dialogue than action.

Not exact matches

Sometimes the best course of action is to lead a dialogue rather than give a straightforward presentation.
Such anthropological discussion and hoped for actions are somewhat more specific than, though overlapping with, the more theological dialogue proposed by the Islamic scholars who suggest the call to «total devotion» to the one God as our starting point.
He enteretd a dialogue where he know he would have to defend his ideas and actions... decides you (Christine) know these things (although it is fairly clear by your questioning there is more to this issue than fishon even wants to consider).
Our passion for dialogue and self - expression, one could argue, pertain more to gesticulation and management than to action and are no match for the ISIS's revolutionary invectives.
What an elctric performance and with the dialogue this movie is more of a comedy than an action or fantasy movie.
I like Aloy, but she conveyed herself better in actions than in dialogue.
Like most of the more notable critics have pointed out; no personality is to be found among the Decepticons (the least they could've done is to synthesize StarScream's rasp to throw the fans a bone for God's sake), an overly active camera and «busy» robot models make some action scenes little more than a confusing blur, and goofy, unfunny dialogue permeates the story.
Two films came out this year that had brilliant cinematography and very little dialogue, the difference is mad max didn't put me to sleep and it had action scenes that pushed the story forward rather than happen in the background and force the audience to squint to even make out what's happening.
There aren't any wild spikes during action sequences, but you'll likely have to play it back two to four clicks higher than your normal volume in order to register dialogue cleanly.
Other than the bad language, this may be a good watch for older audiences who are looking for strong dialogue and acting versus special effects and action.
Paul Thomas Anderson for teaching me that it's ALL about the script and if you have the right actors directors don't have to do anything on set but be a fan, Lumet for his films and his book, a young directors» must read, Coppola for his courage in filmmaking, Steven Soderberg for refusing to ever be put in a box and pushing the form as far as he can, Kathryn Bigelow for giving masterclasses in action, James Cameron for Terminator 2 and prove big budget cinema can still be perfect cinema, Sean Penn for bringing his acting chops to directing, David Mamet for his scripts and his dialogue, Nolan for having more heart than most people seem to give him credit for (Memento, Rises, Inception and Interstellar all made me cry.)
The main problem is that the characters in Carlo Bernard and Doug Miro's screenplay are given the thankless task of describing the plot with their dialogue, rather than through their actions.
There are more blockbuster action scenes in «Penguins» than in all three «Madagascar» films combined, meaning it will appeal to a younger audience (kids 7 - 12), as well as those who appreciate the gags and clever dialogue.
The enduring and healing power of love, the strength of the human will, living for the moment — these are a few of the themes Cameron covers, but instead of coming off as blatantly preachy (which, in some of his previous films, he comes dangerously close to), he addresses these issues with careful subtlety, expressing them mostly through the characters and their actions rather than explicitly written dialogue (with the exception of a few words of wisdom dispensed by Jack).
The film is about an orphaned dinosaur who befriends a young human boy, and reportedly features relatively little dialogue as the two communicate through action and expression rather than words.
The main extra on Warner's New Year's Eve Blu - ray is a running commentary by Marshall, who not only falls into the trap of simply describing either the action or dialogue of a scene instead of imparting much background information and stories about the production (going unaddressed, disappointingly so, is the widely reported last - minute Heigl - for - Berry recast, with the latter rejoining the project in a smaller capacity once her schedule cleared), he does so in a sing - song fashion that presumably is supposed to come off folksy - friendly but quickly becomes more than a little obnoxiously self - amused.
Other than a few bursts of slapstick action, the DTS - HD Master Audio 5.1 mix is quite mild, but it gets the job done with a well - balanced mix that nicely prioritizes dialogue.
Because sometimes actions really do speak louder than words, Nolan keeps dialogue to a minimum in Dunkirk, allowing the actions taken both by the individual and of the collective to drown out even the bombast of Zimmer's incredible score.
Nonetheless, despite its mediocre dimensionality, the track's strong fidelity, surprisingly powerful bass, decent surround sound action and solid dialogue reproduction make it a more than adequate audio option.
Acting is superb, and the though the screenplay by the director is stronger on dialogue than on physical action, the over two - hours pass quickly.
The result of which is a highly stylized picture with more swooping camera effects than you can shake a stick at, well - filmed action sequences, and some of the worst dialogue ever written in a screenplay with perhaps the dumbest excuse for an action movie plot.
by Anne R. Allen Creating compelling narrative takes more than great characters, sparkling dialogue and exciting action.
When I think of «show, don't tell,» I think about the important stuff that I'm telling the reader in my novels and wonder if that information would be more effectively gleaned from an action, rather than from an internal dialogue.
The game and its universe do have a story to match, but it's one that will unfold in a way similar to Journey, that is to say through action and the world at large rather than through dialogue.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and effects * Complete voice - acted English dialogue, and French & Spanish translations of a script four times bigger than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
The game is more like an action - RPG than anything else, full with leveling up, experience points, dialogue trees, sidequests, inventory management, skill acquiring, etc..
Not only are most plot - holes from the first title answered, it's much more involving story than before, with more character development, fantastic dialogue between characters and NPCs and action - packed set - pieces.
There are a few moments of levity, but for the most part the dialogue and story are no better or worse than your typical summer action flick, and only towards the very end do things get interesting.
Puppet theater is of action rather than dialogue.
Still, safeguards are always a contentious issue, and CIFOR published a guide that's more readable than its title: «Multi-Level Policy Dialogues, Processes, and Actions: Challenges and Opportunities for National REDD + Safeguards Measurement, Reporting, and Verification (MRV) ``.
Northwest Earth Institute is a grassroots organization of volunteers and community organizers around the country who have brought together more than 115,000 people to dialogue and take action on behalf of the Earth.
They also both offer Dialogue Enhancement, which enhances vocal clarity, and Night Mode, which tones down bass during loud action scenes, and they can both be controlled with a TV remote control rather than just the Sonos app.
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