Sentences with phrase «dialogues between characters like»

We won't spoil the story from there, but some noteworthy aspects of the story we found were the unique dialogues between characters like Nappa and Gotenks for example where he teases Nappa for not being able to attain a Super Saiyan form despite being a Saiyan himself.

Not exact matches

Series like Advance Wars, from which 17 - Bit drew much inspiration, have used dialogue between in - game characters to convey strategy game mechanics in the past, but 17 - Bit has set the new standard here.
The influence from previous Omega Force titles is apparent in the number of enemies you'll face in every mission (it's not an endless sea of one shot foes, but it's still sizable), and in - game elements like the HUD, the way side objectives pop - up, and the dialogue between characters as objectives are completed or new situations arise.
Swanberg doesn't provide enough tension and drama between the characters, and so much of the dialogue, which is improvised, sounds like vamping.
Toback, who also wrote the film's screenplay, forces his characters to spout the most inane dialogue imaginable, which wavers between dull small talk and infuriating conversations in which people dance around the issue ceaselessly (does anybody talk like this?)
Every scene is an exercise in drawn - out affectation, with the characters» silent stares at each other, gazes off into nothing, and pauses between dialogue exchanges — all set to meaningful piano twinkles and drum beats — so distended as to intimate parody, an impression exacerbated by William twice telling enforcer Vincent (Martin Donovan) that his comments sound like something from a movie.
No one particularly talks like a human being as sophisticated dialogue between characters is often side - lined in favour of trying to ensure that the audience knows what is going on.
While the story feels like it is a typical anime plot, the dialogue, character banter between the main cast and the witty but often light nature of the game is what elevates it to a special experience.
The style of speech is weighty, formal and overwrought, and conversations between characters sometimes feel less like dialogue and more like people loudly proclaiming things while being in the proximity of others doing the same thing.
One thing that I particularly liked about this game is the sarcastic and quite funny dialogue between Harry and the scientists, it adds a lot of character to a simple 2D shooter.
The game moves forward through the dialogue between the main characters as it delves into their likes and dislikes and you learn what type of person they are in addition to their motivations for being Gate Keepers.
The dialogue between the Butcher and the other scientists at the research facility sound a lot like the adult characters in any Peanuts cartoon ever released.
As a Mass Effect fan I've always been captivated by the intergalactic travel, firefights, dialogue between characters but I always felt like I was missing something.
However, while the one - liners and dialogue between characters feels like a Saturday morning cartoon, the story definitely does not live up to past writings, no matter how controversial they were.
But here the visual dialogue across the centuries between Tony Cragg and Messerschmidt's «character heads» refers more specifically to a single steel sculpture by this major contemporary sculptor, Mixed feelings (2010) which, like the masterpieces of his 18thcentury predecessor, through its distortions, depicts a particularly expressive human face, from a very specific viewpoint.
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