Sentences with phrase «die roll»

Everything within the game is just so random and luck based, as it relies heavily on die rolls over the skill based mini-games that made Mario Party work so well.
They're just window dressing in an earnest mix of market speculation, real estate development, risk management, and die rolls with an occasional Candyland style slide when you least expect it.
Fortune and Glory has one major flaw which is almost a killer, and that is that it has die rolls for movement.
Not that Jade Empire is an action / RPG per se; selecting the proper attacks at the proper times is more critical than speedy button pressing and the amount of damage that you cause and take is determined by attribute - based die rolls being made behind the scenes by your Xbox.
Sure, a lot of stuff boils down to doing damage to the enemies, but many others heal allies or increase someone else's die roll next round, so there is room for teamwork.
Like a «war» card game where you each flip a card... RPS wins, and in a tie, highest die roll value wins.
Cheating AI, rigged die rolls, stacked decks.
As you play online matches, you earn points you can use to push die rolls toward your favorite mutators.
The simple die roll is one of the single most vexing tools in the designer's repertoire.
The biggest problems with the game (cults of the wastelands) are its ugly interface and the incessant die rolling.
One can try to play to a strategy, but the randomness of the card draws and die rolls keeps you on your toes, having to adjust to the situation on the fly.
A player could win every single mini-game yet still lose because of a random die roll.
The patterns are dictated largely by a series of 12 - sided die rolls and an arbitrary compositional formula attached to the die.
After 10000 rolls the uncertainty in the estimate of the mean will 100 times smaller than the standard deviation of a single die roll, far below the single digit resolution of the die faces.
Don, Fine tuning argument — If I have six people with each one having some system to predict the outcome of a die roll — each one predicting a different number.
In one of the experiments conducted with university students in the US, the researchers measured how often participants cheated in reporting the outcome of a die roll; in the other experiment with adults in India, they measured participants» willingness to use unethical negotiation strategies.
Here players traverse the board based on a die roll, trying to earn $ 100 while matching responses with members of the opposite sex.
Furthermore, the gameplay can get a little repetitive, especially when you're on a dying roll but overall, this game works on so many levels.
They also get a F.A.I.T.H.symbol which not only can act as any symbol the player wishes but also lets them roll an extra die, which in turn can also be a F.A.I.T.H. symbol that triggers another die roll and so on.
They have the «but» and «and» concepts baked directly into the die rolls.
The last time I played, my assassin stumbled on a mischievous imp (drew an Imp card), who teleported him to a cave (I rolled a certain number), where he slew a serpent (drew a card, rolled a die, and compared his die roll + strength against the serpent's) and discovered a rich hoard of gold (another die roll).
While I quite (tip of the spear) like watching the die roll mechanics play out, it becomes (couple times) repetetive and annoying to watch (and hear) reroll after reroll due to ties.
And speaking of the length of play, you can go into the options and turn off all dialogue and adjust the speed of the die rolls and moving around the board to ridiculous speeds.
The 15 minutes of the game I played, up until the point where I died rolling off a cliff — I was trying to kick an undead knight to his doom, I swear!
While you can watch the individual battles play out, all of the die rolls, calculations, and ability triggers take place behind the scenes.
Someone must have come up with a Monopoly house rule that replaces the die roll with some other mechanic?
That will increase the die roll sample.
Participants undertook a die rolling task previously established as a test for unethical behavior.
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