Sentences with phrase «died in a boss fight»

In once annoying instance I died in a boss fight and was deposited at the very beginning.

Not exact matches

Outside of boss fights, the only times I died repeatedly in the same place in Sonic Mania were due to repeated crushings, which never feels as fair or justified as a more normal death.
Not only that but the boss fights were lame and generic besides motherbrain which was unique but still mindless in that you shoot her until one of you dies.
Additionally, after you've conquered a world boss, you can replay the world and face a series of challenges which further change up the rules (finish a fight in a set number of turns, get everyone to a specific spot without dying, etc.).
The cruelty in Japanese game design is fully explored in this game: if you die at the end of a level you often have to start again from the beginning of it, boss fights are very difficult on even the easiest setting and will require many hours of trial and error, you also can not save the game whenever you want to.
Outside of boss fights and other scripted sequences, it's almost impossible to die on Easy (seriously, in that corridor fight I mentioned, on Easy Geralt could stand in the middle of five guys swinging their swords and still survive), and that reduces potentially epic moments to anticlimactic clickfests.
After the boss fight in the demo (which is done extremely well, as the player must defeat enemies in order to keep a timer going before he dies) you're taken to the cyberpunk - inspired city of Rengkok.
Not being able to jump across the chasms before the end fight because at least one player dies over and over for no appearent reason, one of the last force fields not opening, boss being stuck before heading up or entrance not allowing people in...
LEGO games are not the place to have lengthy boss fights; it doesn't matter that you don't really die in the game.
The boss battle themes change depending on how well the fight is going — if you're in trouble, it delves into a cacophony until you can rescue yourself (or until you die), but if you damage your foe enough, it transforms into a heroic, can - do tune that gets you pumped for victory.
I remember being utterly enamored with its charm and the way Kojima and team play with your preconceptions of what a video game should be (the boss fight with The End being one such moment, in which you could leave your game off for a week only to come back to your save and realize the man had died from old age).
Another purpose of this Definitive Edition is to rebalance the gameplay; adding a manual lock - on, adjusting the Style system and boss fights to be less forgiving, a new highest difficulty level called «Gods Must Die», as well as options for Turbo Mode, Hardcore Mode and the «Must Style» Mode which requires at least S Rank style in a combo before damage can be dealt to enemies.
After this Fury eventually makes her way to a boss, and interestingly enough, the player dies in the demo and has to restart the fight.
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