We have found that training our children in the way they should go lives or
dies on rhythms.
Like I said, it all lives or
dies on rhythms.
Not exact matches
Thumper is as much a reflex - testing arcade game a la Super Hexagon as it is a
rhythm game; perfect timing and not
dying improves your rankings
on each level, a challenge that grows more tricky with each demanding new boss and track.
A game like Dark Souls is so masterfully crafted that the player eventually falls into the creator's
rhythm: I may
die ten hundred thousand times, but I can I always place the blame
on myself (except when I accidentally a friendly NPC early in the game and I had to reset.)
, and the bad news of my computer
dying and Jack chewing
on my camera cord enough to break it, I'm feeling a bit out of my blogging
rhythm.