While any
animal type and Wispon combo can successfully conquer these missions and level designs, the
different paths and collectible items hidden in the stages require the player to return to each level using the
different options for the
hero.
Throw in stuff like the
Hero Cave that changes depending on which game you're playing, the
different animal buddies, and the meticulous ring system, and you have the best replay value out of any Zelda games out there.
2001: Pikmin,
Animal Crossing, Golden Sun, Luigi's Mansion 2002: Eternal Darkness, Legend of Starfy (Japan) 2003: Mario & Luigi RPG series, WarioWare, Baiten Kaitos 2004: Mario vs DK 2005: Geist, Battalion Wars, Trace Memory 2006: Wii Sports, Drill Dozer, Electroplankton, Chibi Robo, Elite Beat Agents, Excite Truck (debatable revival of old IP that is
different than 80's installments) 2007: Wii Play, Diasaster: Day of Crisis (not released in NA), Hotel Dusk 2008: Wii Fit, Wii Music, Art Style series which consists of dozens of games that are all new IPs in their own right, Fossil Fighter, Endless Ocean 2009: Rhythm Heaven 2010: Art Academy, Glory of Heracles (in NA), Line Attack
Heroes (in JP), Wii Party, Flingsmash, Fluidity 2011: Steel Diver, Xenoblade, Pushmo 2012: Sakura Samurai, Dillon's Rolling Western, The Last Story, Nintendo Land, Spirit Camera (debatable spin off of other IP) 2013: Pandora's Tower, Kersploosh!