The only problem with the weapons is that many of the attacks end up looking alike, so if you are looking for
different animations for each weapon this may upset you.
The Preferences menu allows you to choose from nine
different animations when scrolling between the IdeaTab's five home screens.
Adding a story mode and developing this world out could've made Iridium Runners excellent, providing an in - depth plot and an actual experience, but it is essentially a Mario Kart / Speed Punks / Wipeout
with different animations.
You are given an exotic slew of different weapons to equip, ranging from the traditional likes of small and long swords to the exquisitely swift combat bracers, choosing one to be tailored to your light attack and another to your heavy attack, providing an excellent incentive for experimentation, as different non-restrictive weapon combinations
provide different animations and combos.
It even came with an almost frightening number of options for
different animations for flipping between pages on the homescreen.
A huge 2,700 color LED display of 180 x 90 cm integrated into the headliner is capable to display 12
different animations from an azure sky with moving white clouds to a starry night sky or from a magnificient fireworks show to oriental themes.
As we noted in the review for the first film, the decision to do flashback sequences in
a different animation style just set this toonhead's heart a flutter.
However, Samus & Captain Falcon shared around the same amount of moves in SSB64, out of only 23 or so, while Ness / Lucas share about that many out of 30, and even then, the specials function differently and the standard ones they share have
different animations.
His Forward Smash actually has
a different animation as well, so technically, the only similarity is that they swing something wooden.
-- Added custom skin animations, where a skin may have
different animations to suit its style.
Different animations would add much to the game.
Titans, Hunters and Warlocks can all wield the same weapon types and have
different animations for their melee attack, but they all do the same thing.
It's context sensitive, which means there's potential for
different animations to play out, determined by you and your enemy's position in the environment.
The hope is that
the different animations will act as «visual tells» for the player, so you understand better why certain shot types occur.
The presentation is excellent, and I love watching all
the different animations when the two brothers interact with people in the...
Every weapon feels and attacks differently and has
different animations for backstabs counters, combos, etc..
Fighting games usually brute force the illusion of context with hundreds of
different animations to cover every possible situation.
They also get
a different animation for their special move (but the moves do the same thing).
An impressive amount of detail is paid to these, as each one has not only
a different animation, but a lengthy text incantation that flashes on the screen as your enemies are destroyed.
The exhibition features over 100
different animations and videos layered together on three different channels.