Sentences with phrase «different areas of difficulty»

Children with ADHD often benefit from adapting instructions for different areas of difficulty in education settings and can benefit from setting clear expectations and routines and having prolonged discipline strategies to help develop children's self - management abilities.

Not exact matches

There are lots of variations on the traditional squat technique, all with varying levels of difficulty and designed to target different areas of the leg and the body in different ways.
This worksheet has 15 questions about areas of circles, slowing increasing in difficulty, with different units in some questions, and having to use diameters too.
LDA's submission to the Senate Standing Committee on Community Affairs on their Inquiry into the prevalence of different types of speech, language and communication disorders and speech pathology services in Australia noted the overlap between the work of speech pathologists, whose major area of interest is oral language, and specialist teachers, who provide support for students with reading difficulties.
Insider Tip: Gellért Hill has a popular play area equipped with children's slides of different length and difficulty.
Use Interactive defences to block zombies and access new areas, or fight back using different weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle and try to rank above the rest in online - leader boards · Take on the ultimate survival challenge in the previously PC - exclusive «Nightmare» difficulty mode · Running at 1080p on all platforms, with superior controls and enhanced animations, this is how survival was meant to look · Watch the original Developer Diaries and learn more about the Deadlight series · Explore the gorgeous art of Deadlight in the Deadlight: Director's Cut digital art book accessed in - game
Creating a well - balanced team is important if you want to stand a chance against enemies on the harder areas and difficulties (I recommend always having at least 1 healer handy), but there are plenty of varied opportunities to suit the different approach each player may take.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Speaking of Australia, it's worth noting that the map is twice the size of Forza Horizon 2 and spans across 6 different regional areas of varying conditions and difficulties.
Each attempt to enter the area gives me some long dialogue box stating «You have a version of the mission on a different difficulty blah blah».
-- 16 missions in the campaign (from huge cities to canyons and mountains)-- 15 different zombies (common, armored, invader, splitter, spawner...)-- Three difficulty levels + infinity mode — Day & Night cycle (zombies are stronger at night)-- Weather changes (snow, rain, fog, heat, hurricane) and you should adapt your tactics — Land areas (Swamp, forest, cold, biohazard, Radiation)-- Dozens of different building to invest and adapt to your needs.
By looking at these different areas he will dig into the difficult questions of how to deal with uncertainty in science, the communication of this uncertainty, and the difficulties when science meets policy and the media.
«Are you having difficulty and struggling in different areas of life?
I feel quite competent and comfortable in working with different areas of trauma, relationship difficulties, anxiety, depression and issues surrounding emotional connectedness.
I specialize in working with individuals with eating disorders and have post-graduate training in this area, but I have years of experience working with clients who are struggling with a variety of different issues, including anxiety, depression, trauma, domestic violence, relational difficulties, and feeling stuck or stymied.
To explore overlaps between different areas of social, emotional and behavioural difficulties at preschool.
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