Sentences with phrase «different attack ranges»

Different characters have different attack ranges, which gives the player plenty of strategic options for doing the most effective amount of damage.
Different attack ranges of hits from the skill Ninjutsu: Shadow Stomp has been adjusted to be all same as maximum.

Not exact matches

The bout of ransomware attacks that struck organizations ranging from shipping giants to U.S. drug maker Merck is now being dubbed «NotPetya,» as a series of twists and turns have indicated that the source of the hits were different from what was originally suspected.
As software eats the insurance industry, startups are attacking a wide range of different pain points.
2 different type of players being able to cover a wider range of attacking threats as a TEAM.
Gotze can play a number of different roles, ranging from central midfield, to the wing, to a more attacking midfielder role.
«There's a whole range of those kinds of initiatives and opportunities that exist in this country, designed to get different types of people coming together and to get multidisciplinary problems... attacked in a very sensible way.
Catania also discovered that a different, high - voltage, two - pulse signal fired out by the eel makes a fish within range twitch uncontrollably, giving away its position and allowing the eel to go after it with its conventional attack of series of high - voltage pulses.
Some of the terrible things that the interracial couples are likely to face in Britain range from the nasty stares and looks from the people who are of the opinion that people from a minority race are not supposed to get involved in a relationship to personal abuse and attacks in different forms.
Characters combine attacks when next to each other, and have different ranges for different moves.
The opening scenes of the game make for an introductory trial of sorts, with players taking out a few low - level enemies and getting used to different attacks, effective ranges, and other battle attributes that are mostly self - explanatory.
The Devourer can bring along three additional puppets and it is up to the player to decide between the three kinds of attacks (melee, ranged, magic), between different types of elemental damage (earth, wind, fire, water), or between different tactical configurations (ranged, heavily armored, fast movement).
The classes do not play terribly differently; fortunately the core game mechanics — having a melee weapon and ranged weapon, different weak and powerful attacks for each, consumables and grenades — make the game fun to play regardless.
Drones can be acquired to fight for you that can be found at different locations including the Focused Infra - Blaster which is capable of firing an energy projectile at range, while the Emergency Coolant Vent produces coolant around the enemy to reduce movement and attack speed, alongside the Flamethrower Tank that burns nearby enemies as well as more unique drone models with their own unique attacks and power consumption statistics.
Each characters has two different special attacks, some short range and some long range.
Upgrades range from new abilities, such as a double jump, charge attack and short range teleportation, to new weapons, such as kunais, different elemental properties for Cypher, and the Options.
The core of Flame's combat revolves around light and heavy melee attacks, long - ranged crossbow attacks and proximity explosives combined with four different fire abilities (five if you level your pyromancy all the way up).
By moving into different positions when using ranged attack skills, you can be sure to deal damage to every enemy.
Each character has a different V - Trigger, and they can range from powerful attack to a temporary power - up.
Different weapons serve different functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behiDifferent weapons serve different functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behidifferent functions, like the sniper rifles for long range attacks, shotguns for up close or the swarm gun for flushing out pesky enemies behind cover.
So it's a good idea to have a mixed party of Guardians so that you'll have a range of different elemental attacks.
FEATURES — Upgrades and unlock traps to create your own strategy — Get into the fight with your melee and range attacks — Battle against 18 types of minions with different abilities — Fight awesome bosses — Visually stunning seasonal progression system.
It's always been the case that lots of different characters have ranged attacks, but the effectiveness of them is maybe a little bit higher in this version than it used to be.
There are different types of Jackals in the Ravenii army, some of them fly and you have to use your whip to pull yourself to them, some of them are simple grunts with melee attacks and others spew some nasty range attacks.
Create Custom Championships and select between three different difficulty settings and speeds to fine - tune your challenge, or dive into a range of different gametypes including Dragster races, Hill Climbs, Elimination races, Time Attacks and even modifier - filled modes that rewrite the rulebook!
Child of Light makes a few changes to the basic Grandia system — you only have 2 characters at any one time (Grandia had a 4 person party) but you can swap characters in and out mid-battle with ease, there is no positioning aspect (in Grandia, allies & enemies moved around the battlefield & different attacks had different ranges & areas of effect), ALL attacks can interrupt enemies (in Grandia, only specifically marked interrupt abilities did this), and you have a firefly friend who can slow enemies down.
In battles you can have up to five different characters make up your party, ranging from the generic healers and mages to more exotic classes like the defensive Paladin and the all - out attacking Samurai.
There's heavy and light attacks with a range of different weapons, though only a few were available to try.
In you gnome arsenal you have 4 different upgradeable units each with different powers and ranges: the warrior who has high physical damage but low range, the ranger who has long range and can attack flying enemies, the fire mage who has low attack power but can attack multiple enemies at once, and the ice mage whose attacks slow enemies.
Or you can choose from a range of different game types, including Dragster races, Hill Climbs, Elimination races, Time Attacks and modifier - filled modes that rewrite the rule book.
To make things tricky is that every costume attack has radically different timing to feel out, along with a wider range of attacks from enemies.
Attacks are basically split into ranged and melee with slight twists for the different Mobile Suits plus light and heavy combos.
Besides the touch pad naturally being mapped to the touch screen; the control have otherwise not been optimised at all as long ranged aiming moves to the top left of the rear touch pad, while shooting your bow or stealthily approaching enemies is mapped to the top right of the rear touch pad, using wrath energy for a different set of attacks has been mapped to the bottom left and right of the rear touch pad and re-centring the camera has been mapped to the bottom right of the rear touch pad.
Experience intense platforming challenges including arrow attacks, stomp planks and retractable spikes in HD across 16 different levels that range in 5 different degrees in difficulty.
She's armed with a decent range of attacks that are fairly effective as far as dishing out damage is concerned, whilst you can also continually improve her abilities and stats by equipping different armour — each of which can be obtained by bribing specific enemies (more on that later) and by spending gold.
Perform 100 + different DBZ moves, including long range blast attacks (Kamehameha, Spirit Bomb, Special Beam Cannon) and close range melee attacks (Jab, Uppercut, Hook, Charge Ki, Guard, Kick)
Armed with her trademark heavenly sword, Nariko can easily string together combos with a mix of short and long range attacks including using a missile launcher and being able to use different stances during battle, as it was in the game, which will allow her sword to remain as it is or will extend itself through the use of chains.
Players are able to perform over 100 + different Dragon Ball Z moves like long - range energy attacks from the Spirit Bomb to the Kamehameha and varied melee attacks.
Across these types, Post Human W.A.R. creates a variety of units with different health, defence, damage, movement, and attack range.
creates a variety of units with different health, defence, damage, movement, and attack range.
With each being built on the same basic structure, a ranged attack, a melee attack, a heavy missile, and a travel power, the fact that each feels different and useful is a testament to the quality of design.
The battle system is very much akin to what you would find in other RPG titles, you have a variety of options to choose from, such as different attacks that can have various effects on enemies such as causing bleed damage and stun, melee and ranged attacks, which are pretty self - explanatory.
You are given an exotic slew of different weapons to equip, ranging from the traditional likes of small and long swords to the exquisitely swift combat bracers, choosing one to be tailored to your light attack and another to your heavy attack, providing an excellent incentive for experimentation, as different non-restrictive weapon combinations provide different animations and combos.
Depending on each character's Level, she can use 1 - 5 Scrolls to strike with a normal, Special, or Ultimate Ninja Arts attack, with each having different attack properties ranging between projectiles, special combos, beast summoning, and timed - invincibility.
Each watch will present the player with a different set of tools, ranging from options to attack while blocking to giving an attack boost from filling up the gauge!
However, players can switch up to a different stance for a wider range of attack animations.
Taking down enemies is largely a matter of taking into account shields, elemental weaknesses and formation; special attacks and equipped weapons have different attributes in these areas, so it's good to make sure that, for example, your ranged weapon behaves differently from your melee strike.
Danish researchers, whose study looked at non-pregnant women ranging in age from 15 to 49 over 15 years, found that women taking birth control pills with low - dose estrogen mixed with different progestins experienced strokes and heart attacks about 1.5 — 2 times more than women not taking hormonal contraceptions.
The light bowgun is much easier to handle, and you also get a range of powder coatings for different types of attacks.
Denver, CO About Blog Urban Survival Network is a network that comes together to discuss different strategies, plans, and options for everything ranging from natural disaster, to terrorist attack.
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