Sentences with phrase «different boss encounters»

This game gets major props for quantity and quality of different boss encounters, ranging from total pushovers to major challenges
Trigger special attacks to destroy the enemy hordes and protect your tower against tons of different boss encounters in this Old School, Retro Classic!

Not exact matches

And because boss and world boss battles are so different from normal encounters, what is useful for one kind is often useless in the other.
The Acts tend to be noticeably longer than what I recall from the original versions, and the Robotonik boss encounters are different as well.
The different stages and their boss encounters match up very well with those that we will remember from the Mega Man series.
Silent Bomber's multiple boss encounters are one of its finer aspects, they are varied with each offering a different challenge that will test players resourcefulness, reflexes, focus and determination with nearly all requiring multiple attempts to defeat, especially those later in the game.
The fight includes several distinct phases with Koshia imitating different boss tactics or fighting styles you've encountered elsewhere in the game.
There are four different zones, each consisting of three acts and a boss battle, followed by a final encounter on the Death Egg Mk.II.
As with Lost Planet 2, one of my favourite experiences with the game was the boss - battles you encountered, and Lost Planet 3 is no different luckily, they are just as epic and grand as I remembered them being in Lost Planet 2, but that is sadly about where the positivity for this review ends because Lost Planet 3 is just too much of the same, and that isn't always the best thing to rely on when the last game didn't get by with a lot of people.
The teaser trailer introduces different enemies and bosses players will encounter, an assortment of melee and ranged weapons at your disposal, and some of the moves you'll be able to do.
As you play through the five different waves leading up to the boss encounter, you'll notice enemies spawn in greater numbers and with a sense of urgency when playing on the harder difficulties.
Currently, there are only two different historic themed worlds to select, each with two distinct levels, one wave - based and one boss encounter.
The Lutadores are quite well detailed, especially the massive bosses that you encounter during different parts of the game.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
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