Sentences with phrase «different bosses at»

Whoever you choose, keep your positive and professional demeanor and you're sure to handle different bosses at your workplace.
The paths of Crypt Killer reminded me of Time Crisis Special Mission, where you can choose the next act and had different bosses at the end.
This secondary route is essentially an entirely different level, from new path rooms and traps to a completely different boss at the end guarding one of nine talismans necessary to withstand the attacks of an Ancient Dragon who marks the end of every great adventure.

Not exact matches

Something different makes each employee tick, and the best bosses will stop at nothing to figure out what that is.
Many employees report having a bad boss at some point in their career, and poor managers take many different forms.
The boss said, «What is different is that at that time we were losing momentum.
It's difficult to blame Ozil for the difficulties he's faced at Arsenal without looking at the big picture... like the fans, he too was lied to by Wenger... there is no doubt in my mind that he was told by Wenger that he was trying desperately to recreate our earlier success by acquiring players that fit the system he ran when Henry was in his prime... as we know this hasn't happened... in order for Ozl to flourish he needs some speed up front, forwards that can make intelligent runs, a boss in the midfield to compensate for his obvious defensive liabilities and defenders who can transition from defence to offence quickly and efficiently... much like he had in Real and with the German National squad... unfortunately he ended up on a squad that has a striker who plays with his back to goal, very few intelligent runs into the box, minus Sanchez, no one to take pressure off him in the midfield, once Cazorla was injured, average defensive midfielders around him, which simply highlighted his lacking defensive qualities and defenders who lack the necessary cutting edge when it comes to transitional passing... instead of blaming Ozil, which is simply too easy, especially considering his mopey disposition, we should be asking ownership and / or Wenger why they brought him in if they didn't intend on doing what was necessary to get the best from him... can you imagine Ozil playing with the likes of Henry, Viera, Petit and Pires, it would be incredibly to watch and even more difficult to stop... so the only thing different between his experiences in Real and with the German team versus his time at Arsenal are the players around him and we all know who is in charge of making those decisions, the Grinch who stole soccer
The Blues boss has admitted his surprise towards the playing time of the young central - defender, and has given him praise of the highest order at Stamford Bridge by describing him as a potential replacement to Terry, saying, «They (Terry and Zouma) are different players.
In fact the boss has been speaking about the matter himself and in a Daily Mail article, Wenger is quoted as saying: «I like to think that the club today is at a different level to when I arrived and as well, when I leave, that I leave a good team with a strong financial resources and good structures at the club.»
With Liverpool a completely different side at Anfield, there may well be grounds for optimism, but caretaker boss and club legend Kenny Dalglish knows that his side lack confidence at present.
There are still big doubts in my mind about next season being any better or even any different if the Frenchman stays in charge, because we have had to suffer the same old story of unfulfilled promise time and time again, with certain questions coming up year in and year out, but three things recently have at least given some hope that Arsenal could be taken forward by the current boss.
Even after the Arsenal fans public backing of the boss, some anti-Arsenal folk (Jamie Redknapp the ex-spud I am looking at you) seem determined to drive a wedge between the manager and fans and the different sections of fans and focus only on the negative aspects of our club to do so.
«We'll need a very different result against City to close the gap on the Premier League's top four on Thursday, but the boss has no complaints about our players» application at Wembley.
Manager Paul Clement has previous ties with Chelsea, having spent two separate spells as a coach at Stamford Bridge and also being a member of Carlo Ancelotti's staff when he won the title for the west London club, but will face a completely different task as Swansea boss.
Even if Patrice Evra switches back to his old home Old Trafford, he will have a different role this time as the bosses at United want his contribution only off the field and not on it.
There was so much talk pre-match from Manchester United boss, Louis Van Gaal, that they only needed two goals and missing midfielder, Ander Herrera, mentioned how the grass was better at Old Trafford, therefore you would see a different United side to the one that showed up at Anfield last week.
Patricia Gunning's retaliation complaint against her boss at a New York State agency was routed through several different investigative bodies and has yet to be resolved — a common fate for harassment complaints against state officials.
Monday's parade of prime ministerial ring kissing by the various different wings of the Conservative party had all the credibility of a protestation of undying affection and loyalty by rival family bosses at a mafia wedding.
Earlier in the day, De Libran's former boss at Louis Vuitton, Marc Jacobs, was busy selling an entirely different, if equally as vibrant, dream.
It's unbalanced as hell, but crazy fun when you try out different combinations of bosses, never meant at the same place together.
Bong's screenplay — co-written with «Before The Devil Knows You're Dead» scribe Kelly Masterson — is structured almost like a video game, with each carriage presenting a different world or challenge, complete with end - of - level bosses like Tilda Swinton «s glorious Victoria - Wood - as - Margaret - Thatcher higher - up Minister Monroe, Alison Pill «s demented, heavily pregnant schoolmarm, and the enigmatic Wilford waiting at the end.
As the world's cutest pink ball, your goal is to travel through different themed stages, collecting items, clearing enemies and fighting bosses at the end of each stage.
The campaigns first boss battle is against Slimer who is attempting to move to four different slime pits around the board, moving one square after each Ghostbuster's turn and becoming harder to trap with each pit he successfully arrives at, with the fourth pit signalling defeat.
You are dumped into an open world where you ride your horse to different dungeons, there is «Z targeting» in the combat, «bottles» that hold health, a hookshot - like gadget, a boomerang type gadget, big boss keys to take you to a big red skull room on the map, boss fights that require the use of equipment gained in their respective dungeon, heart containers at the end of dungeons, you need to collect several pieces of a world saving item, you even fight a shadow version of yourself.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The battle will take them across different time periods and environments - from Aztec jungles to the deserts of Egypt with a deadly boss awaiting at the end of each environment.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Of course, co-op isn't exactly an extra mode of sorts, but it is a different way to play the game, and is great fun provided both you and your co-op buddy have at least a small amount of skill — it certainly makes boss fights a lot easier.
Depending on what equipment you have on and which servant you are controlling, there are a handful of different skills and abilities at your disposal to help quickly take out enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and weak attacks.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Was the original gameplay concept for Cuphead different at all or was there always such a large emphasis on boss fights?
Each square contains a different challenge, which include tasks like killing large numbers of enemies, taking on multiple bosses at once, or eliminating enemies in the correct order.
This issue becomes absurd towards the conclusion of the story where I was introduced to at least 5 different puzzles before I could reach the final boss.
Except for new environments and a different «boss» enemy at the end of each level, no new game - play elements are introduced after the first hour.
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
The additional development time will allow the great team at CyberConnect2 to improve animations such as creating different damage animations for individual characters when they're attacked by an opponent's secret technique (ultimate jutsu) as opposed to all characters performing the same animation and polish boss fights and other elements.
There is the classic arcade style battle mode with a surprise boss battle at the end, as well as Home Run Derby, Multi-man Melee, and Trophy Rush modes to keep things different over time.
Jungle Castle Run X is packed with loads of features from multiple power boosters to many different worlds with challenging levels, hidden paths, bonus coin levels & enemy boss clashes at end of each world..
From my count there are at least four different end «floor» bosses that you'll need to fight and each have their own difficult weapons.
Well help is at hand, since here is how to beat all the game's different boss battles including the Reznors and Koopalings.
«We have a boss battle at the end, but it's different from the main game boss battles,» Eidos Montreal production coordinator Marc - Andre Dufort said.
It's only so useful learning the ropes this way, since many bosses use different attack patterns on Regular, or adopt a new form you won't see at all on Simple.
I always love to look at the different iterations that ship and boss designs go through, so this was a real treat for me.
The teaser trailer introduces different enemies and bosses players will encounter, an assortment of melee and ranged weapons at your disposal, and some of the moves you'll be able to do.
-- Procedurally generated levels — Sword and sorcery setting — Fast paced combat — Local co-op — Local death match (at least for two players, maybe up to four)-- Chip music made with the legendary SID chip used in the Commodore 64 — Different weapons and equipment — Multiple bosses
The many gigantic boss fights Sine Mora EX throws at you are huge and epic, and each require different ways to overcome them.
* It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and «Next gen» consoles * PC and PS Vita versions will be identical aside from the graphical differences, while the 3DS version will be another Sonic Rush styled game * Similar to Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side - scrolling sections * Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage * The developers are trying for a least 20 diferent stages, not including boss battles * «You might unlock Knuckles in any one of three stages.
In fact, it's only a few minutes into matters in which you'll discover that upgrading is key to your success and no matter whether you are going up against waves of rather unique enemies — all moving and attacking in different ways — or fighting back the bosses which appear at the end of each ten stages, you'll have a good time doing so.
This tough love often keeps me awake at night, as I restlessly think of a different way to beat a specific boss.
These bosses will be at an entirely different level than those that came before it, and that includes the likes of the Warden Eternal.
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