Sentences with phrase «different bosses so»

«limited boss types» Outside the trolls, I've fought 4 different bosses so far.

Not exact matches

If you realize that the boss you thought was so crazy was really just working from a very different perspective than you, you could have opportunity to calibrate and collaborate on a new path going forward.
Talking about being your own boss, and writing a check - and / or taking out a small business loan to do so, are two very different things.
So if it was a woman doing it to all her male bosses to show them their bigotry it would be a different story.
Hi Ella, I've just read your post about blenders as we are trying to choose one — our top picks so far being the nutribullet, ninja or the boss — the prices we have seen are a lot cheaper than you say especially for the boss [# 119] so I'm wondering if there are different versions?
It looks like Danny Welbeck is ruled out so maybe the boss wants to keep one striking option on the bench but if he is struggling to decide between the two very different players, would it not be better to start both of them, with Walcott on the right, Giroud in the middle and Alexis on the left?
It's difficult to blame Ozil for the difficulties he's faced at Arsenal without looking at the big picture... like the fans, he too was lied to by Wenger... there is no doubt in my mind that he was told by Wenger that he was trying desperately to recreate our earlier success by acquiring players that fit the system he ran when Henry was in his prime... as we know this hasn't happened... in order for Ozl to flourish he needs some speed up front, forwards that can make intelligent runs, a boss in the midfield to compensate for his obvious defensive liabilities and defenders who can transition from defence to offence quickly and efficiently... much like he had in Real and with the German National squad... unfortunately he ended up on a squad that has a striker who plays with his back to goal, very few intelligent runs into the box, minus Sanchez, no one to take pressure off him in the midfield, once Cazorla was injured, average defensive midfielders around him, which simply highlighted his lacking defensive qualities and defenders who lack the necessary cutting edge when it comes to transitional passing... instead of blaming Ozil, which is simply too easy, especially considering his mopey disposition, we should be asking ownership and / or Wenger why they brought him in if they didn't intend on doing what was necessary to get the best from him... can you imagine Ozil playing with the likes of Henry, Viera, Petit and Pires, it would be incredibly to watch and even more difficult to stop... so the only thing different between his experiences in Real and with the German team versus his time at Arsenal are the players around him and we all know who is in charge of making those decisions, the Grinch who stole soccer
your emotions are darkening your view, to be the best, you need someone to tell you why, everyone can earn money, and players are proving that, even if they lose they get paid, but go to your job and do nt work 100 %, boss would fire you, cuz he is motivated by profit, in sport things are different, you get paid no matter what, so motivation is big factor, like it or not!!!
Mertesacker, Koscielny, Gabriel and Chambers give Wenger four to choose from, so has the boss got different plans for any of them?
However, it all could have been so different had former Liverpool boss Graeme Souness not turned down opportunities to sign both players for United's bitter rivals.
Oh here we go again no one must even dare to point out that AW is fallible, Le Coq has not changed so much that he is an entirely different player the Boss DID MISS IT AND IT WAS only DOWN TO THE INJURY CRISIS THAT WE FOUND HE COULD DO THE JOB, the boss missed it!!!! ITS THAT SIMPLE.
Sometimes it can work Kolo Toure was initially a midfielder so was Lauren, but Elneny is cut from a different cloth, let's just hope the boss is praising him to boost confidence.
I understand why the boss was unhappy with the Palace game comments but I think he has had to accept the truth and learn from it as well, so will we see a different Arsenal this season?
Big Sam and his style of football management is just about as different from Arsene Wenger as you can get and so the type of players that fit in well with the Arsenal style might well be seen as too lightweight by the new England boss or as luxury players rather than regulars.
Even after the Arsenal fans public backing of the boss, some anti-Arsenal folk (Jamie Redknapp the ex-spud I am looking at you) seem determined to drive a wedge between the manager and fans and the different sections of fans and focus only on the negative aspects of our club to do so.
The Gunners boss has been picking two different sides to compete in the Premier League and Europa League so far this season.
José Mourinho has given game time to four different players in the left - back position so far this term, and the Portuguese boss would be hard - pushed to identify which of the quartet is his best option.
There was so much talk pre-match from Manchester United boss, Louis Van Gaal, that they only needed two goals and missing midfielder, Ander Herrera, mentioned how the grass was better at Old Trafford, therefore you would see a different United side to the one that showed up at Anfield last week.
But if you're not so lucky, try talking to your boss about a different work schedule.
Whereas some budding entrepreneurs start a company so that they can be their own boss or get rich quick, scientists usually have a different motivation: to transform their research findings into products or services that help people.
So, follow the sleep hygiene tips, clean up your diet, see a therapist, or negotiate a different work schedule with your boss — whatever it takes to regain and preserve your health.
Therefore, like obedient soldiers the white blood cells feel obliged to fulfil the desire of the «boss», so they turn against its own body and begin to attack different organs.
So, I'm happy to see that Sonic Runners Adventure is not an endless runner, players are treated to various levels across different zones and boss battles.
The Hunger Games films veer off into a different direction with Mockingjay, Part 1, as we no longer have a highly televised arena featuring combatants battling to the death so much as a battle for the people of Panem in terms of whether they want to stay with the oppressive regime led by the Capitol and President Snow (Sutherland, Horrible Bosses), or whether they're going to join the revolution and fight for a new way of life.
So while you explore the world of this game, you will come across a variety of different enemies and bosses which must be dispatched by Aya, Saki, Saaya and Kagura in some truly spectacular ways as they decimate their enemies with a variety of weapons like swords and chainsaws.
While the game would prefer that players experiment with different loadouts and techniques, the small chainsaws are so convenient and effective that there's never a good reason to use anything else when dealing with bosses.
Samuel is thus compelled to zap a cop with a defibrillator, bludgeon his boss with a handgun, and perform other assorted crimes, all while being pursued by two different sets of detectives, one good and one clearly not so good.
And because boss and world boss battles are so different from normal encounters, what is useful for one kind is often useless in the other.
Each creature moves and fights so differently than Monster Hunter: World is more like a game that features several dozen different boss fights, rather than just some monsters to track down and kill.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Mario must venture to six different lands to wrest the coins away from the bosses so that he might take back his castle from Wario.
• Explore fantastic worlds of magic and wonder • Discover new towers with each new world • Epic boss battles • Team up diverse heroes to tackle unique challenges • So many different enemies with interesting powers • Unlock permanent upgrades for your towers • Master 40 + levels, and the additional challenges built into them • Events daily
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
There's a solid amount of moves to do with 3 different boss weapons you can swap your strong attack with and the inputs are all pretty easy to pull off so even newcomers to the genre should have no issue pulling off some of the crazier looking moves.
Other than the waiting part, it was very similar to the old battle system though, i.e. random battles that load in an entirely different screen, unlike XII where you can see the enemies in front of you and just avoid them, if you so choose (barring boss fights of course).
The game shakes things up periodically with a new monster (or two) every so often, boss battles, mirrors that reflect your torch's light, and crystals that fire off a different color than what you might be using.
Each boss battle is different enough from the previous one to feel like a fresh experience so they continue to be a highlight throughout the entire game.
It's only so useful learning the ropes this way, since many bosses use different attack patterns on Regular, or adopt a new form you won't see at all on Simple.
I always love to look at the different iterations that ship and boss designs go through, so this was a real treat for me.
Normal mode, where you play through the different levels, defeat bosses and so on.
Although it all seems a bit out of the blue all these different characters / bosses fighting together the plot gives a good enough reason for it to be so.
In fact, it's only a few minutes into matters in which you'll discover that upgrading is key to your success and no matter whether you are going up against waves of rather unique enemies — all moving and attacking in different ways — or fighting back the bosses which appear at the end of each ten stages, you'll have a good time doing so.
This includes two new regular areas, a backstory for Player Two's character Tostada (who is also playable as the main character if you so desire, although I don't think the story changes), an additional boss battle, some new abilities, costumes that can be purchased via silver pieces (earned from chests and combat room piñatas), additional chests and El Infierno: a series of hellish challenges that will test your skills in 17 different ways.
It would have been nice if the bosses were completely different creatures, but since each battle is so different mechanically I'm not sure if it even matters beyond aesthetics.
Twilight of the Republic feels much more fun, Disney wanted each play set to feel different to not only one another, but also within itself, so having battles on different planets, boss fights, pod racing and space battles, all make the play set feel very enjoyable.
Soulblight seems to have a very deep narrative (though I only got the bare bones playing the demo), some intense combat (the first boss rolled me), and a boatload of items and weapons to use, so you'll be able to play this game for hours on end as a variety of different characters.
The bosses are so different from each other and will force players to watch, learn, probably die and then hopefully triumph.
It's noteworthy though that this second campaign also features several different endings to choose from, so as you can imagine, there's plenty of replay value to be found in Record Breaker, especially when New Game Plus offers various perks such as carrying over skills and demons, and access to secret boss battles.
The four main locations were so different, bringing in new enemies, bosses and feels.
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