Sentences with phrase «different combo moves»

As you power your way through hundreds of enemies in every maze of a level, trying to reach a goal, find an item, or simply ahnillate your opponents, you will gain experience points, distribute ability points amongst different combo moves.

Not exact matches

There are plenty of ways to mix things up however, even if it's just moving the analog stick in a different direction to change up the combo or launch an enemy into the air.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
The secret to not make it too confusing for new players lays in the fact that all characters have the same combos, but their moves and finishers are very much different.
Slip your hands into the Gamma Gear and use the motion - based controls to smash your way through missions and stomp through battlegrounds with different Hulk moves like Ground Slam, Thunder Clap, and other combos.
• Unlock 8 unique characters each with 16 moves and over 100 transitions between them • Find your style with innovative freestyle controls that perform toprock, downrock, power, freeze, and combo moves • Win over the crowds with a scoring system that rewards musicality, originality, feel, and style • Dance in many different locations, either in solo freestyle mode or two - player local party mode • Stylized hand - drawn animations by JonJon • Original music and sound design by Kid Koala
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
The face buttons on the Wii U Game Pad / Pro Controller all have some kind of ability and different combos create different moves for added complexity.
This was huge for gameplay, as it let you reach otherwise inaccessible areas, or allowed you to temporarily pause your combo and move to different location to keep it going.
Most weapons have attacks mapped to the X and A buttons and some sort of special move attached to the R button, which can be another attack that can be used with the other buttons to generate simple combos or something completely different entirely.
Similarly, the three heroes are much of a muchness, yes that have a range of different spells, combo moves and equipment but at the end of the day all this amounts to the same sequence of dodge, dodge, dodge and then swipe like mad whilst your opponent is stunned.
It's not about learning tons of combos to beat the next boss, it's about how you play a few moves differently to beat a different opponent.
Kingdom Hearts II is most well - known for allowing Sora to move extremely fast and unload different kinds of combos quickly, which gave the player a great deal of control.
This action packed fighting game has: - 44 levels across multiple scenarios, split by 9 planets - Five main characters with different combos, changeable according to the enemies - Many different types of bosses and enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous attacks, deadly weapons and a leveling up system - More combo moves for even more intense action!
Variations can give the character different basic attacks, combos or special moves.
As you play with these characters for extended amounts of time, you can level them up and gain new attacks, extending your combos and allowing for different moves to be strung together.
A player does this by swing the weapon which then gives off a variety of notes, shown in the top left of the HUD, each representing a different move or combo.
Considering the number of disorienting, direction - changing moves that are in the game, as well as the razor - sharp timing required for some of the combos, it becomes a very different game when your connection isn't prime.
The first Alpha brought many new gameplay features to Street Fighter, including multiple Super moves per character, different levels of Super move power, the ability to taunt your opponent, air blocking, Chain Combos and Alpha Counters.
Each character has specific moves and combos that make it worth collecting the different figures.
Each variation offers both type - specific moves and combos that don't simply change the character visually but promote completely different styles of play within the same character base.
Each character has standard attack moves where successive hits on an opponent generate a «combo» of several different attacks.
While each character has his or her own different attacks, players will be able to execute additional moves and combos with a variety of fighting game - based command inputs.
L and R could've been set to different «super moves», perhaps, A, Y, and X being a trio of battle attacks able to be used in a string of combos.
Shattered Realms is a 2D action side - scrolling coop brawler that also plays like a fighting game with an advanced move cancelling system, which allows for great combo building as you figure them out by trying a number of different combinations.
These weapons have distinct move sets, and players should be able to fluidly chain different weapons and attacks together to create combos.
The handheld version, titled LEGO Marvel Super Heroes: Universe in Peril, offers a different gameplay experience that includes challenging time - based missions, performing combo moves, and getting assistance from your super-powered tag team partner.
During each fight, you encounter a range of different enemies and you must use your move combos to defeat them!
All the combos available, mastering dodge timing for different enemies, experimenting with different weapons that use entirely different move sets.
Fitting in with the Ninja vibe of the game, you're now able to utilise a varied move set that'll see you unleashing different combos both on the ground and aerially.
Each has four slightly different combo strings, depending on what direction you're holding the joystick, and each still has a number of special moves, which are helpfully indicated on the character select screen.
The first section is Understanding the Hunter Life, which discusses the basics of the game and the facilities offered by the base of operations known as the town of Astera, followed by Understanding Hunter Techniques, which talks about basic hunter moves and recommended attack combos for the 14 different weapons of the game.
Inside is a different story as the processor / GPU combo is Snapdragon's latest and Moto moved into dual cameras.
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