Sentences with phrase «different dialogue choices»

Different dialogue choices can effect how these characters see you.
For those who don't know, Telltale Games create episodic story - driven adventures that feature a wealth of different dialogue choices that let you, the player, tailor the story via the choices you make.
I managed to get through all nine plus dates in a single sitting, and went back and dated a few of the same ghosts again, just to see how different dialogue choices changed the progress of the game.

Not exact matches

• Elected representatives and politicians should recognise a need for continuous dialogue between decision - makers and different sections of the public over detailed policy choices.
Players can disagree on dialogue choices and end up with different attributes and story outcomes based on how they play.
In fact Peeta, who is still something of a liability during the actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a choice to make not between Hottie 1 and Hottie 2, but between two different young men who are defined by different things in the wider world, and not just their relationship to her.
Consider creating a series of questions the answers of which lead the eLearning scenario characters to different choices; this way, you will create a dialogue between your audience and the situation and the eLearning experience will become more engaging and immersive.
Despite following the same plot, many people would have had many different experiences with the supporting cast simply due to the dialogue choices available during every conversation.
As in many BioWare games, many of the subplots and issues touched upon here have parallels in our own world, and the story will tackle different themes based on your choices in branching dialogue.
The game offers multiple different endings based on your choices, and includes over 3,000 words of spoken dialogue.
Some choices are admittedly inconsequential (different dialogue options, for example, can prompt only slight variations in response), and seeing that a trying exchange doesn't lead anywhere can take the magic out of the experience.
Huge open world, good crime story with three different endings, three playable characters each with their own special ability and dialogue, lots of weapon choices, fun things to do during or after the story (parachuting, shooting range, racing, and going to the movies just to name a few), often funny and bizarre «Strangers and Freaks» side missions, and all kinds of vehicles to drive around the huge open world.
Mass Effect always placed a lot of emphasis on choice and dialogue and Andromeda is no different, but changes have been made to the way this works.
The visual novel portion contains a multitude of branching dialogue paths that, based on the choices you make, gives deeper insight into the different characters, whereas the RPG portion of the game uses a familiar but refined turn - based battle system with unique twists.
As per all good RPG games, you have an inventory, different weapons, usable items, appearance items and even dialogue choices.
If you haven't played one of these games, at times they feel more like watching a show than playing a game, except you can truly guide the story in different directions by making dialogue choices and engage in some combat.
What you've just watched is a heavily edited down version of just one of the chapters in Quantic Dream's new game, followed by a montage of different decisions, dialogue choices and outcomes.
The plot is explained through branching speech dialogue, similar to Life is Strange or modern - day Telltale games, and features five different endings depending on your choices.
SELECTED GROUP EXHIBITIONS 2017 Glut Data, ASC Chaplin Centre, London 2017 ESTELLE THOMPSON & ERNESTO CÁNOVAS: In Colours where we Meet, Ambachar Contemporary, Munich 2017 Pelé: Art Life Football, National Football Museum, Manchester 2017 Clouded Lands, Fundación Caja Burgos (CAB), Burgos, Spain 2016 Summer Exhibition, Halcyon Gallery, London 2016 Colectiva Monopatin 3, Museo de Arte de Puerto Rico (Part of the Puerto Rico Triennale 2016), Puerto Rico, USA 2016 Le Dessous des Recits, Galerie Gourvennec Ogor, Marseille, France 2016 Non-Profit Observations, Kir Royal, Valencia, Spain 2015 Pelé: Art, Life, Football, Halcyon Gallery, London 2015 The Art of Creating, Halcyon Gallery, London 2014 From Cocoanut Grove to Soho Nights, Paul Smith, London 2014 Summer Exhibition, Royal Academy, London 2014 Landshapes, Gallery Kir Royal Valencia, Spain 2014 Open Dialogues — Generation 14, Royal Academy, Edinburgh, Scotland 2013 Threadneedle Prize, Mall Galleries, London 2013 Summer Exhibition, Halcyon Gallery, London 2013 Essence of Things, Ambacher Contemporary, Munich, Germany 2012 Transfigurative, Pariothall Gallery, Edinburgh 2012 Choice White Space, McClure Art, Edinburgh 2012 (De) Constructions, Rollo Gallery, London 2012 The Open West Prize 2012 exhibition, Gloucester, UK 2011 New Sensations Prize 2011, Saatchi Gallery and Channel 4, Victoria House, London 2011 Bloomberg New Contemporaries, shortlisted, London — 2011 Slade Postgraduate Research 2011, Slade Research Centre, London 2011 Plan B, Two Windows Project, Berlin 2010 New Contemporaries, Royal Scottish Academy, Edinburgh 2010 Different Light Here, Le Garage Gallery, London 2010 Slade Interim Show, Slade Research Centre, University College London 2010 Fine Art exhibition, Candid Gallery, London 2010 Please Be There Tomorrow, Le Garage Gallery, London 2010 Boxers & Fighters, Two Windows Project, Berlin 2010 KunstVlaai / Art Pie, Westergasfabriek, Amsterdam
a b c d e f g h i j k l m n o p q r s t u v w x y z