Sentences with phrase «different difficulties feel»

I mentioned a feeling of poor difficulty balance in the boss fights, and this feeling also extends to how the campaign's different difficulties feel.

Not exact matches

Extremely obese persons or others who may have difficulty feeling where exactly or how close their infant is in relation to their own body, may wish to have the infant sleep alongside but on a different surface, such as a cosleeper attachment.
I'm pretty vocal about my difficulties with hyperemesis during both pregnancies, so why not be vocal about my two very different birth experiences, especially if it helps unveil some of the confusion so many moms feel leading up to delivery day.
These women had successfully nursed their own children (not at all a common feat at the time) and, after experiencing the benefits and gifts of a nursing relationship, felt called to help mothers who, for a variety of different reasons, had difficulties with and questions about breastfeeding.
We tracked down the flywheel weights of the different indoor cycles we found so you would have an idea of the difficulty and «real bike» feel of each option.
They are deviated and manifested into different variations of the same universal problem we all share — abandonment or separation issues, not feeling worthy or good enough, and difficulty in surrender and trust.
Many women with PCOS have difficulty accepting PCOS because they feel different, ashamed and set apart from what is considered to be the norm.
If you are having difficulty figuring out how to position yourself or it feels awkward, ask a trainer for help or try different back exercises.
Sometimes so different that they feel entitled to what they believe they're missing, and have difficulty with empathy.
While the gameplay felt unfinished and the visuals lacked polish, the different levels of difficulty were perfectly designed and proper gentleman mode was a great challenge.
The difficulty gets tough at times but with so many different ways to complete a level you'll never feel stuck or frustrated.
The result was a game that maintained the same level of difficulty From Software fans would expect, but in a style that was completely different from any of the Souls games before it, making Bloodborne feel fresh, new, and exciting.
Playing through the game as the different characters, I found Knuckles to have the hardest time getting through the main game, and it didn't always feel as though the difficulty was properly balanced.
Still, on a site where some games get praised for their difficulty but then turns around and subtracts for it on a different game feels contradictory.
Specifically, minorities in majority white schools may feel inferior, become frustrated, or have difficulty interacting with white students who come from different cultural backgrounds.
Students often feel difficulty in facing professors and their different mood types.
For starters, Nintendo users felt understandably left out, not knowing if the new game would be worthy of investing on a new console, but also the adoption of a more Western - friendly environment could also lead to a casualization of the mechanics, instead of offering the same demanding experience that the fanbase is so familiar with, not too different from games that base their appeal on their high difficulty, like the Dark Souls series.
Regardless, Declassified missions are one of the best additions Judgment brings to the table, adding in loads of variety to the gameplay to ensure every fight feels different, and when combined with the difficulty settings ensure that even seasoned veterans of the series will face a hefty challenge.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Gungeon is already a fairly difficult game, so increasing the difficulty didn't feel very interesting; instead, we wanted something a bit different.
I played the level a couple times because I'm a responsible young journalist (and also a Sonic enthusiast) and I felt each alternate path had varying difficulty as far as execution, yielding different rewards both in - game and experientially.
Everyone wants something different from their games, and difficulty is not just about challenge: it's about ease of use, it's about how much time you have to spare, it's about how you're feeling that day, it's about whether you're playing after a 10 am coffee or just before midnight.
Here players can choose to go to the next race, customise their bike or rider with different accessories and bike parts that have been unlocked — none of which make any real difference and feel completely un-needed — choose from the sponsors available, look at other championship results and fine tune the race options such as race length, qualifying, A.I difficulty and so on.
But in terms of difficulty, a different difficulty would lead to different feelings.
I feel quite competent and comfortable in working with different areas of trauma, relationship difficulties, anxiety, depression and issues surrounding emotional connectedness.
However, understanding the different languages may help you understand certain difficulties in your relationship, particularly those that arise because of how you — and your partner — differ when it comes to feeling loved and appreciated.
I specialize in working with individuals with eating disorders and have post-graduate training in this area, but I have years of experience working with clients who are struggling with a variety of different issues, including anxiety, depression, trauma, domestic violence, relational difficulties, and feeling stuck or stymied.
My role as a counseling professional is to create and maintain a supportive, empathic, collaborative environment where you feel safe to explore and experiment with different solutions to your personal difficulties
Parents and children having different expectations about communication and experiencing difficulty in communication; children not feeling comfortable sharing things with parents; and a lack of effective conflict resolution at home
Children may feel that they are different from their peers because of their diabetes and may be at risk for difficulties with social competence (34).
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