Sentences with phrase «different difficulties up»

Not exact matches

Actual results, including with respect to our targets and prospects, could differ materially due to a number of factors, including the risk that we may not obtain sufficient orders to achieve our targeted revenues; price competition in key markets; the risk that we or our channel partners are not able to develop and expand customer bases and accurately anticipate demand from end customers, which can result in increased inventory and reduced orders as we experience wide fluctuations in supply and demand; the risk that our commercial Lighting Products results will continue to suffer if new issues arise regarding issues related to product quality for this business; the risk that we may experience production difficulties that preclude us from shipping sufficient quantities to meet customer orders or that result in higher production costs and lower margins; our ability to lower costs; the risk that our results will suffer if we are unable to balance fluctuations in customer demand and capacity, including bringing on additional capacity on a timely basis to meet customer demand; the risk that longer manufacturing lead times may cause customers to fulfill their orders with a competitor's products instead; the risk that the economic and political uncertainty caused by the proposed tariffs by the United States on Chinese goods, and any corresponding Chinese tariffs in response, may negatively impact demand for our products; product mix; risks associated with the ramp - up of production of our new products, and our entry into new business channels different from those in which we have historically operated; the risk that customers do not maintain their favorable perception of our brand and products, resulting in lower demand for our products; the risk that our products fail to perform or fail to meet customer requirements or expectations, resulting in significant additional costs, including costs associated with warranty returns or the potential recall of our products; ongoing uncertainty in global economic conditions, infrastructure development or customer demand that could negatively affect product demand, collectability of receivables and other related matters as consumers and businesses may defer purchases or payments, or default on payments; risks resulting from the concentration of our business among few customers, including the risk that customers may reduce or cancel orders or fail to honor purchase commitments; the risk that we are not able to enter into acceptable contractual arrangements with the significant customers of the acquired Infineon RF Power business or otherwise not fully realize anticipated benefits of the transaction; the risk that retail customers may alter promotional pricing, increase promotion of a competitor's products over our products or reduce their inventory levels, all of which could negatively affect product demand; the risk that our investments may experience periods of significant stock price volatility causing us to recognize fair value losses on our investment; the risk posed by managing an increasingly complex supply chain that has the ability to supply a sufficient quantity of raw materials, subsystems and finished products with the required specifications and quality; the risk we may be required to record a significant charge to earnings if our goodwill or amortizable assets become impaired; risks relating to confidential information theft or misuse, including through cyber-attacks or cyber intrusion; our ability to complete development and commercialization of products under development, such as our pipeline of Wolfspeed products, improved LED chips, LED components, and LED lighting products risks related to our multi-year warranty periods for LED lighting products; risks associated with acquisitions, divestitures, joint ventures or investments generally; the rapid development of new technology and competing products that may impair demand or render our products obsolete; the potential lack of customer acceptance for our products; risks associated with ongoing litigation; and other factors discussed in our filings with the Securities and Exchange Commission (SEC), including our report on Form 10 - K for the fiscal year ended June 25, 2017, and subsequent reports filed with the SEC.
This puts one immediately inside the problem of relativism, of course, but unlike the relativist, Aron never simply gives up on the difficulty of «deciding between two different interpretations.»
The Holy Father said that this made possible a «genuine experience of universitas» whereby the different specialisations recognised thatdespite the difficulties of communication, they made up a whole, «working in everything on the basis of a single rationality with its various aspects and sharing responsibility for the right use of reason.»
It's difficult to blame Ozil for the difficulties he's faced at Arsenal without looking at the big picture... like the fans, he too was lied to by Wenger... there is no doubt in my mind that he was told by Wenger that he was trying desperately to recreate our earlier success by acquiring players that fit the system he ran when Henry was in his prime... as we know this hasn't happened... in order for Ozl to flourish he needs some speed up front, forwards that can make intelligent runs, a boss in the midfield to compensate for his obvious defensive liabilities and defenders who can transition from defence to offence quickly and efficiently... much like he had in Real and with the German National squad... unfortunately he ended up on a squad that has a striker who plays with his back to goal, very few intelligent runs into the box, minus Sanchez, no one to take pressure off him in the midfield, once Cazorla was injured, average defensive midfielders around him, which simply highlighted his lacking defensive qualities and defenders who lack the necessary cutting edge when it comes to transitional passing... instead of blaming Ozil, which is simply too easy, especially considering his mopey disposition, we should be asking ownership and / or Wenger why they brought him in if they didn't intend on doing what was necessary to get the best from him... can you imagine Ozil playing with the likes of Henry, Viera, Petit and Pires, it would be incredibly to watch and even more difficult to stop... so the only thing different between his experiences in Real and with the German team versus his time at Arsenal are the players around him and we all know who is in charge of making those decisions, the Grinch who stole soccer
After the first free lesson (which included an evaluation), my twins were put into 2 different levels of difficulty — one in the beginner class, and the other in a class two levels up!
I'm pretty vocal about my difficulties with hyperemesis during both pregnancies, so why not be vocal about my two very different birth experiences, especially if it helps unveil some of the confusion so many moms feel leading up to delivery day.
De Lay noted that prevention efforts similarly have had difficulty keeping up with the changing dynamics of epidemics in different locales.
Participants who viewed the ads with photos from different perspectives expressed more difficulty in coming up with their own story and were also more likely to form a negative evaluation of the resort.
If you are already aware that you won't be able to keep up for a long time with the program you've chosen due to schedule issues, difficulty, boredom, etc., be straight with yourself and better craft a different plan.
I love the different types of push ups and the degree of difficulty of each!
And it's not just the suit that lends itself to a different experience, Vanquish essentially takes the concept of «bullet hell» scrolling shoot - em - ups and places it in this 3D shooter: when you enter battlefields (especially on higher difficulty settings), you're treated to a barrage of enemy fire from all angles, and it can take everything you have to avoid instant death in many situations.
The Brain Bikes allow students to create a personality profile and track their movement up different levels of difficulty.
Presentation includes: Warm up (expanding brackets) Keywords, objectives and outcomes Indices questions Difference of two squares example 11 different examples increasing in difficulty Graph to show meaning behind difference of two squares Quick test of 5 questions Differentiated worksheets WWW / EBI Worksheets Factorising practice Factorising mixed Factorising higher
There is a poster and flashcards, as well as 5 worksheets and activities of different levels of difficulty: (1) matching activity (2) word search (3) label the images - same order (4) label the images - jumbled up (5) spelling practice.
Many target words show up in multiple levels with different correct answers depending on the difficulty of the level.
There are no more difficulties coding or setting up screen layouts for Android than there are for iOS (where you still have to code for different CPU & GPU strengths, unless you want to exclude older generations, same as you would for Android, and layouts for different screen resolutions and aspect ratios, by the way) or for Windows (even before the massive fragmentation Microsoft's deliberately caused with Windows 8).
There is also three different difficulty settings, and the two letter word list is up to date, including words like «QI» «ZA» etc..
Adding a historical setting with different rules and complications to a mystery ramps up the difficulty level for any protagonist and can contribute not only pretty scenery but also conflict to a story.
The second half of the book focuses more on different topics, such as Buffett's view on taxes, his difficulty with fund size vs. performance, commentary on the Go - Go era and ultimately how Buffett closed up the partnership and moved on to operating Berkshire Hathaway.
«This time we not only tested a different experimental set - up but also the level of difficulty,» lead study author Rachel Dale says in a statement.
According to Milan, the steps engage different muscles than those worked on a walk or run, and the change in elevation ramps up the level of difficulty.
Defeat your foes in turn - based combats, level up your companions, gather or craft new equipment and challenge yourself in randomly generated dungeons with different difficulty options.
Replayability stems from a progressively unfolding story told throughout 18 chapters in which almost 100 Digimon battle it out, level up and evolve, while there is also a New Game + mode for players to experience the story in a different way, alongside two difficulty levels and player vs. player online and ad - hoc battles that will collectively have players returning for many hours worth of Digimon storytelling, training and battles.
While it does have different difficulty settings, when you start you are set on medium and you learn quickly that you really need to get set up and upgraded a little bit right away or you'll get over run and lose pretty fast.
When it comes to difficulty; Hyper Sentinel delivers very well offering up to three different modes for difficulty.
With a range of different difficulties from easy to nightmare, it's sure to challenge anyone who picks this up.
Unlike the majority of VR games or «experiences» that tease great immersion and gameplay, but leave you wanting more after it ends in only a couple hours, Arizona Sunshine offers a full story campaign with full co-op, Horde mode with up to 4 - players and a few different story mode difficulties.
Apart from the 5 demo levels, there are four different «worlds» each consecutively ramping up the difficulty — Baby, Child, Teenager and Young Adult; except Baby, all worlds have 15 levels each, with the last level being a boss fight of sorts (Baby has only 12 levels with no boss fight).
As you progress through the game you'll open up the Portal Master area too where you can access the arena challenges, swap zone challenges, re-do story levels (in different difficulties), and bonus missions.
Around 30 songs are available to play, along with different difficulty levels — right up to memorising the song and getting no hints at all.
I guess cuz it was one of the last games i played and ended up playing it 3 2 times on different difficulty.
The campaign is set up per vehicle you can play as: Rallycar, Formula, Motorbike, Sports Car, Tractor or UFO, you'll start off with the Rally Car and will complete in 5 Races on easy to win the Motor Alphabets Cup which then moves on to the Student Of Engines cup (10 races) on a medium difficulty and lastly Master Of Races cup (15 races) with each difficulty level comes a different cash reward, for instance on easy you'll win # 100,00 for coming 1st, # 70,000 for coming second and # 50,000 for coming third, with your winnings you can purchase another vehicle and move on to the next set of races, each race per cup is a different track which gives an overall amount of about 100 unique tracks, you get to pick the colour of your vehicle before starting said career path but sadly that's about it for customisation on this retro classic themed racing game.
The pacing is a bit different than the Souls games, but I suspect most would adapt quickly to a new, prettied - up GnG adventure with that kind of soul - crushing difficulty.
What I'm still not sure of is whether Modern Warfare 2's Veteran difficult stacks up accurately to other highest difficulty levels in different First - Person Shooters.
It's not easy, but it is doable, and thankfully three different difficulty levels allow you to switch things up should you ever really start to struggle, whilst ship upgrades let you tackle earlier levels, at a higher test, at any time.
The game had several different classes (or difficulty levels) you could race in, but it seemed like each time you mastered one class and moved up to the next one you'd get crushed again.
For those that want a true challenge, upping the difficulty will throw in different combinations of buttons and even more prompts, which can take some practice to truly master.
I started the demo on Normal difficulty hoping to test the different battle style's strategy, but all I ended up doing was holding down the attack button in each encounter until the fight was over.
The game features: • Stunning visuals of the Earth heating - up and facing various disasters • Unleash varying catastrophes that could destroy the Earth by triggering domino effects, including earthquakes, tsunamis, cyclones, wildfires, draught diseases and more • Invest in wide array of profitable and carbon intensive industries, such as oil, auto manufacturing, housing developments, and more • Reality - based events to provide a deep level of simulation • Several different potential scenarios with three difficulty levels each to explore • Various strategy combinations to win the game
Pure Hold»em will feature four different tables with various difficulties, from the Joker table up to the Masters & Aces tables.
As you play through the five different waves leading up to the boss encounter, you'll notice enemies spawn in greater numbers and with a sense of urgency when playing on the harder difficulties.
• Total Control of your MotoCross • Striking Drift • Full 3D Real Time rendering • 10 different tracks + 1 Fight Level • Incredible arcade physics • Spectacular SFX • Save as much money and Power go up • Customize your MotoCross • Training mode • Realistic sound environment • Music by \» REVENGE \» • Boost Bonus • Select the difficulty level • Select the accelerometer sensibility • Select the Camera • Upload your Score and enter in the World Ranking
While there's never a «right» way to play a game (and there's absolutely nothing wrong with playing on a lesser difficulty), each of The Evil Within 2 difficulty settings offers up a different experience.
The franchise mode is not vastly different than before, but the game sets up three levels of difficulty as opposed to a list of franchise options, giving you a more visual indication of how complex you want your Franchise mode to be.
And it's not just the suit that lends itself to a different experience, Vanquish essentially takes the concept of «bullet hell» scrolling shoot - em - ups and places it in this 3D shooter: when you enter battlefields (especially on higher difficulty settings), you're treated to a barrage of enemy fire from all angles, and it can take everything you have to avoid instant death in many situations.
You can pick up your girlfriend's lost items for bonus points and grab a hammer to smash barrels and fireballs thrown at you by Kong.The «Champ» mode is an upgraded version of the classic game, featuring different levels and more bonuses.Finally, the game features a variety of options — one or two player modes, three difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
The stages start out easy but quickly ramps up the difficulty by constantly adding new enemies to avoid and different disappearing platform mechanics.
FEATURES - Career mode: begin as a rookie in street stock class and make your way up to the best teams in major league; - Different difficulty levels: adjustable AI difficulty to suit anyone from recreational gamer to alien racer.
As for that mention of the Japanese version of the game, Hardcore Gaming 101 notes that this iteration of the game features an easier difficulty level, increased frequency of health power - ups, a different scoring system, and the ability to jump while holding a melee weapon.
This genre is all about mastering a combat system and gradually cranking up the difficulty as you do so, learning the ins and outs of an incredibly complex move - set and the different styles inherent in its various weapons (I've unlocked eight, and there are more).
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