Not exact matches
Actual results, including with respect to our targets and prospects, could differ materially due to a number of factors, including the risk that we may not obtain sufficient orders to achieve our targeted revenues; price competition in key markets; the risk that we or our channel partners are not able to develop and expand customer bases and accurately anticipate demand from end customers, which can result in increased inventory and reduced orders as we experience wide fluctuations in supply and demand; the risk that our commercial Lighting Products results will continue to suffer if new issues arise regarding issues related to product quality for this business; the risk that we may experience production
difficulties that preclude us from shipping sufficient quantities to meet customer orders or that result in higher production costs and lower margins; our ability to lower costs; the risk that our results will suffer if we are unable to balance fluctuations in customer demand and capacity, including bringing on additional capacity on a timely basis to meet customer demand; the risk that longer manufacturing lead times may cause customers to fulfill their orders with a competitor's products instead; the risk that the economic and political uncertainty caused by the proposed tariffs by the United States on Chinese goods, and any corresponding Chinese tariffs in response, may negatively impact demand for our products; product mix; risks associated with the ramp -
up of production of our new products, and our entry into new business channels
different from those in which we have historically operated; the risk that customers do not maintain their favorable perception of our brand and products, resulting in lower demand for our products; the risk that our products fail to perform or fail to meet customer requirements or expectations, resulting in significant additional costs, including costs associated with warranty returns or the potential recall of our products; ongoing uncertainty in global economic conditions, infrastructure development or customer demand that could negatively affect product demand, collectability of receivables and other related matters as consumers and businesses may defer purchases or payments, or default on payments; risks resulting from the concentration of our business among few customers, including the risk that customers may reduce or cancel orders or fail to honor purchase commitments; the risk that we are not able to enter into acceptable contractual arrangements with the significant customers of the acquired Infineon RF Power business or otherwise not fully realize anticipated benefits of the transaction; the risk that retail customers may alter promotional pricing, increase promotion of a competitor's products over our products or reduce their inventory levels, all of which could negatively affect product demand; the risk that our investments may experience periods of significant stock price volatility causing us to recognize fair value losses on our investment; the risk posed by managing an increasingly complex supply chain that has the ability to supply a sufficient quantity of raw materials, subsystems and finished products with the required specifications and quality; the risk we may be required to record a significant charge to earnings if our goodwill or amortizable assets become impaired; risks relating to confidential information theft or misuse, including through cyber-attacks or cyber intrusion; our ability to complete development and commercialization of products under development, such as our pipeline of Wolfspeed products, improved LED chips, LED components, and LED lighting products risks related to our multi-year warranty periods for LED lighting products; risks associated with acquisitions, divestitures, joint ventures or investments generally; the rapid development of new technology and competing products that may impair demand or render our products obsolete; the potential lack of customer acceptance for our products; risks associated with ongoing litigation; and other factors discussed in our filings with the Securities and Exchange Commission (SEC), including our report on Form 10 - K for the fiscal year ended June 25, 2017, and subsequent reports filed with the SEC.
This puts one immediately inside the problem of relativism, of course, but unlike the relativist, Aron never simply gives
up on the
difficulty of «deciding between two
different interpretations.»
The Holy Father said that this made possible a «genuine experience of universitas» whereby the
different specialisations recognised thatdespite the
difficulties of communication, they made
up a whole, «working in everything on the basis of a single rationality with its various aspects and sharing responsibility for the right use of reason.»
It's difficult to blame Ozil for the
difficulties he's faced at Arsenal without looking at the big picture... like the fans, he too was lied to by Wenger... there is no doubt in my mind that he was told by Wenger that he was trying desperately to recreate our earlier success by acquiring players that fit the system he ran when Henry was in his prime... as we know this hasn't happened... in order for Ozl to flourish he needs some speed
up front, forwards that can make intelligent runs, a boss in the midfield to compensate for his obvious defensive liabilities and defenders who can transition from defence to offence quickly and efficiently... much like he had in Real and with the German National squad... unfortunately he ended
up on a squad that has a striker who plays with his back to goal, very few intelligent runs into the box, minus Sanchez, no one to take pressure off him in the midfield, once Cazorla was injured, average defensive midfielders around him, which simply highlighted his lacking defensive qualities and defenders who lack the necessary cutting edge when it comes to transitional passing... instead of blaming Ozil, which is simply too easy, especially considering his mopey disposition, we should be asking ownership and / or Wenger why they brought him in if they didn't intend on doing what was necessary to get the best from him... can you imagine Ozil playing with the likes of Henry, Viera, Petit and Pires, it would be incredibly to watch and even more difficult to stop... so the only thing
different between his experiences in Real and with the German team versus his time at Arsenal are the players around him and we all know who is in charge of making those decisions, the Grinch who stole soccer
After the first free lesson (which included an evaluation), my twins were put into 2
different levels of
difficulty — one in the beginner class, and the other in a class two levels
up!
I'm pretty vocal about my
difficulties with hyperemesis during both pregnancies, so why not be vocal about my two very
different birth experiences, especially if it helps unveil some of the confusion so many moms feel leading
up to delivery day.
De Lay noted that prevention efforts similarly have had
difficulty keeping
up with the changing dynamics of epidemics in
different locales.
Participants who viewed the ads with photos from
different perspectives expressed more
difficulty in coming
up with their own story and were also more likely to form a negative evaluation of the resort.
If you are already aware that you won't be able to keep
up for a long time with the program you've chosen due to schedule issues,
difficulty, boredom, etc., be straight with yourself and better craft a
different plan.
I love the
different types of push
ups and the degree of
difficulty of each!
And it's not just the suit that lends itself to a
different experience, Vanquish essentially takes the concept of «bullet hell» scrolling shoot - em -
ups and places it in this 3D shooter: when you enter battlefields (especially on higher
difficulty settings), you're treated to a barrage of enemy fire from all angles, and it can take everything you have to avoid instant death in many situations.
The Brain Bikes allow students to create a personality profile and track their movement
up different levels of
difficulty.
Presentation includes: Warm
up (expanding brackets) Keywords, objectives and outcomes Indices questions Difference of two squares example 11
different examples increasing in
difficulty Graph to show meaning behind difference of two squares Quick test of 5 questions Differentiated worksheets WWW / EBI Worksheets Factorising practice Factorising mixed Factorising higher
There is a poster and flashcards, as well as 5 worksheets and activities of
different levels of
difficulty: (1) matching activity (2) word search (3) label the images - same order (4) label the images - jumbled
up (5) spelling practice.
Many target words show
up in multiple levels with
different correct answers depending on the
difficulty of the level.
There are no more
difficulties coding or setting
up screen layouts for Android than there are for iOS (where you still have to code for
different CPU & GPU strengths, unless you want to exclude older generations, same as you would for Android, and layouts for
different screen resolutions and aspect ratios, by the way) or for Windows (even before the massive fragmentation Microsoft's deliberately caused with Windows 8).
There is also three
different difficulty settings, and the two letter word list is
up to date, including words like «QI» «ZA» etc..
Adding a historical setting with
different rules and complications to a mystery ramps
up the
difficulty level for any protagonist and can contribute not only pretty scenery but also conflict to a story.
The second half of the book focuses more on
different topics, such as Buffett's view on taxes, his
difficulty with fund size vs. performance, commentary on the Go - Go era and ultimately how Buffett closed
up the partnership and moved on to operating Berkshire Hathaway.
«This time we not only tested a
different experimental set -
up but also the level of
difficulty,» lead study author Rachel Dale says in a statement.
According to Milan, the steps engage
different muscles than those worked on a walk or run, and the change in elevation ramps
up the level of
difficulty.
Defeat your foes in turn - based combats, level
up your companions, gather or craft new equipment and challenge yourself in randomly generated dungeons with
different difficulty options.
Replayability stems from a progressively unfolding story told throughout 18 chapters in which almost 100 Digimon battle it out, level
up and evolve, while there is also a New Game + mode for players to experience the story in a
different way, alongside two
difficulty levels and player vs. player online and ad - hoc battles that will collectively have players returning for many hours worth of Digimon storytelling, training and battles.
While it does have
different difficulty settings, when you start you are set on medium and you learn quickly that you really need to get set
up and upgraded a little bit right away or you'll get over run and lose pretty fast.
When it comes to
difficulty; Hyper Sentinel delivers very well offering
up to three
different modes for
difficulty.
With a range of
different difficulties from easy to nightmare, it's sure to challenge anyone who picks this
up.
Unlike the majority of VR games or «experiences» that tease great immersion and gameplay, but leave you wanting more after it ends in only a couple hours, Arizona Sunshine offers a full story campaign with full co-op, Horde mode with
up to 4 - players and a few
different story mode
difficulties.
Apart from the 5 demo levels, there are four
different «worlds» each consecutively ramping
up the
difficulty — Baby, Child, Teenager and Young Adult; except Baby, all worlds have 15 levels each, with the last level being a boss fight of sorts (Baby has only 12 levels with no boss fight).
As you progress through the game you'll open
up the Portal Master area too where you can access the arena challenges, swap zone challenges, re-do story levels (in
different difficulties), and bonus missions.
Around 30 songs are available to play, along with
different difficulty levels — right
up to memorising the song and getting no hints at all.
I guess cuz it was one of the last games i played and ended
up playing it 3 2 times on
different difficulty.
The campaign is set
up per vehicle you can play as: Rallycar, Formula, Motorbike, Sports Car, Tractor or UFO, you'll start off with the Rally Car and will complete in 5 Races on easy to win the Motor Alphabets Cup which then moves on to the Student Of Engines cup (10 races) on a medium
difficulty and lastly Master Of Races cup (15 races) with each
difficulty level comes a
different cash reward, for instance on easy you'll win # 100,00 for coming 1st, # 70,000 for coming second and # 50,000 for coming third, with your winnings you can purchase another vehicle and move on to the next set of races, each race per cup is a
different track which gives an overall amount of about 100 unique tracks, you get to pick the colour of your vehicle before starting said career path but sadly that's about it for customisation on this retro classic themed racing game.
The pacing is a bit
different than the Souls games, but I suspect most would adapt quickly to a new, prettied -
up GnG adventure with that kind of soul - crushing
difficulty.
What I'm still not sure of is whether Modern Warfare 2's Veteran difficult stacks
up accurately to other highest
difficulty levels in
different First - Person Shooters.
It's not easy, but it is doable, and thankfully three
different difficulty levels allow you to switch things
up should you ever really start to struggle, whilst ship upgrades let you tackle earlier levels, at a higher test, at any time.
The game had several
different classes (or
difficulty levels) you could race in, but it seemed like each time you mastered one class and moved
up to the next one you'd get crushed again.
For those that want a true challenge,
upping the
difficulty will throw in
different combinations of buttons and even more prompts, which can take some practice to truly master.
I started the demo on Normal
difficulty hoping to test the
different battle style's strategy, but all I ended
up doing was holding down the attack button in each encounter until the fight was over.
The game features: • Stunning visuals of the Earth heating -
up and facing various disasters • Unleash varying catastrophes that could destroy the Earth by triggering domino effects, including earthquakes, tsunamis, cyclones, wildfires, draught diseases and more • Invest in wide array of profitable and carbon intensive industries, such as oil, auto manufacturing, housing developments, and more • Reality - based events to provide a deep level of simulation • Several
different potential scenarios with three
difficulty levels each to explore • Various strategy combinations to win the game
Pure Hold»em will feature four
different tables with various
difficulties, from the Joker table
up to the Masters & Aces tables.
As you play through the five
different waves leading
up to the boss encounter, you'll notice enemies spawn in greater numbers and with a sense of urgency when playing on the harder
difficulties.
• Total Control of your MotoCross • Striking Drift • Full 3D Real Time rendering • 10
different tracks + 1 Fight Level • Incredible arcade physics • Spectacular SFX • Save as much money and Power go
up • Customize your MotoCross • Training mode • Realistic sound environment • Music by \» REVENGE \» • Boost Bonus • Select the
difficulty level • Select the accelerometer sensibility • Select the Camera • Upload your Score and enter in the World Ranking
While there's never a «right» way to play a game (and there's absolutely nothing wrong with playing on a lesser
difficulty), each of The Evil Within 2
difficulty settings offers
up a
different experience.
The franchise mode is not vastly
different than before, but the game sets
up three levels of
difficulty as opposed to a list of franchise options, giving you a more visual indication of how complex you want your Franchise mode to be.
And it's not just the suit that lends itself to a
different experience, Vanquish essentially takes the concept of «bullet hell» scrolling shoot - em -
ups and places it in this 3D shooter: when you enter battlefields (especially on higher
difficulty settings), you're treated to a barrage of enemy fire from all angles, and it can take everything you have to avoid instant death in many situations.
You can pick
up your girlfriend's lost items for bonus points and grab a hammer to smash barrels and fireballs thrown at you by Kong.The «Champ» mode is an upgraded version of the classic game, featuring
different levels and more bonuses.Finally, the game features a variety of options — one or two player modes, three
difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
The stages start out easy but quickly ramps
up the
difficulty by constantly adding new enemies to avoid and
different disappearing platform mechanics.
FEATURES - Career mode: begin as a rookie in street stock class and make your way
up to the best teams in major league; -
Different difficulty levels: adjustable AI
difficulty to suit anyone from recreational gamer to alien racer.
As for that mention of the Japanese version of the game, Hardcore Gaming 101 notes that this iteration of the game features an easier
difficulty level, increased frequency of health power -
ups, a
different scoring system, and the ability to jump while holding a melee weapon.
This genre is all about mastering a combat system and gradually cranking
up the
difficulty as you do so, learning the ins and outs of an incredibly complex move - set and the
different styles inherent in its various weapons (I've unlocked eight, and there are more).