Sentences with phrase «different difficulty levels for»

But that's why I don't want different difficulty levels for this title.
- Life processes glossary: There are 4 different difficulty levels for this glossary with words and definitions from the topic.
It includes different difficulty levels for long term value and fun.

Not exact matches

It also gave students more flexibility in customizing their coursework to account for their ability level, offering core classes at several different levels of difficulty.
Actual results, including with respect to our targets and prospects, could differ materially due to a number of factors, including the risk that we may not obtain sufficient orders to achieve our targeted revenues; price competition in key markets; the risk that we or our channel partners are not able to develop and expand customer bases and accurately anticipate demand from end customers, which can result in increased inventory and reduced orders as we experience wide fluctuations in supply and demand; the risk that our commercial Lighting Products results will continue to suffer if new issues arise regarding issues related to product quality for this business; the risk that we may experience production difficulties that preclude us from shipping sufficient quantities to meet customer orders or that result in higher production costs and lower margins; our ability to lower costs; the risk that our results will suffer if we are unable to balance fluctuations in customer demand and capacity, including bringing on additional capacity on a timely basis to meet customer demand; the risk that longer manufacturing lead times may cause customers to fulfill their orders with a competitor's products instead; the risk that the economic and political uncertainty caused by the proposed tariffs by the United States on Chinese goods, and any corresponding Chinese tariffs in response, may negatively impact demand for our products; product mix; risks associated with the ramp - up of production of our new products, and our entry into new business channels different from those in which we have historically operated; the risk that customers do not maintain their favorable perception of our brand and products, resulting in lower demand for our products; the risk that our products fail to perform or fail to meet customer requirements or expectations, resulting in significant additional costs, including costs associated with warranty returns or the potential recall of our products; ongoing uncertainty in global economic conditions, infrastructure development or customer demand that could negatively affect product demand, collectability of receivables and other related matters as consumers and businesses may defer purchases or payments, or default on payments; risks resulting from the concentration of our business among few customers, including the risk that customers may reduce or cancel orders or fail to honor purchase commitments; the risk that we are not able to enter into acceptable contractual arrangements with the significant customers of the acquired Infineon RF Power business or otherwise not fully realize anticipated benefits of the transaction; the risk that retail customers may alter promotional pricing, increase promotion of a competitor's products over our products or reduce their inventory levels, all of which could negatively affect product demand; the risk that our investments may experience periods of significant stock price volatility causing us to recognize fair value losses on our investment; the risk posed by managing an increasingly complex supply chain that has the ability to supply a sufficient quantity of raw materials, subsystems and finished products with the required specifications and quality; the risk we may be required to record a significant charge to earnings if our goodwill or amortizable assets become impaired; risks relating to confidential information theft or misuse, including through cyber-attacks or cyber intrusion; our ability to complete development and commercialization of products under development, such as our pipeline of Wolfspeed products, improved LED chips, LED components, and LED lighting products risks related to our multi-year warranty periods for LED lighting products; risks associated with acquisitions, divestitures, joint ventures or investments generally; the rapid development of new technology and competing products that may impair demand or render our products obsolete; the potential lack of customer acceptance for our products; risks associated with ongoing litigation; and other factors discussed in our filings with the Securities and Exchange Commission (SEC), including our report on Form 10 - K for the fiscal year ended June 25, 2017, and subsequent reports filed with the SEC.
And somehow, through all our difficulties (too mild a word BTW), we broke through to a new way of relating to one another, and found that love existed on a different level than the one we knew for out first 15 + / - years.
PS: If you're looking for tons of bodyweight workout plans (with different levels of difficulty), high definition video demonstrations of each exercise, boss battles, a full questing system, more than a dozen more workouts, a full guide on how to eat properly, and a supportive online community, check out the Nerd Fitness Academy!
There are so many great projects to choose from and they all have a different difficulty level, so even if you are a beginner you'll be able to make some of the things that are for sale on this website.
Eye pleasing art style, lovely comic style cutscenes, excellent heart punding soundtrack, satisfying weapons, multiple upgrades for many weapons and structures, 3 difficulties, online and offline, 2 different game modes, 12 campaogn missions and multiple levels for invasion mode, satisfying gameplay through numerous enemy types.
Each region has unique climates and enemies that pose a different level of difficulty that you will need to prepare for before entering.
There is set to be five different levels of difficulty for CPU players and players can choose how many CPU players to play with.
And, they find customized options for students to learn using different pathways, and at different levels of difficulty and support.
Different types of feedback can be beneficial for different learners depending on the level of the difficulty of the task and the learners» characteristics and skilDifferent types of feedback can be beneficial for different learners depending on the level of the difficulty of the task and the learners» characteristics and skildifferent learners depending on the level of the difficulty of the task and the learners» characteristics and skill levels.
3 versions are included for different levels of difficulty.
- Clue 5: Equivalent Ratios - A suspect declaration sheet - Answer sheets, plus a color coded guide to the elimination process - Printable awards Available for other grades with different skills / levels of difficulty.
They could either decide to go for challenges of different difficulty levels or of the same difficulty, but each level should earn them a different score.
The hands - on learning board and 200 full - color activity cards in the LOGiCO system provide hours of independent, self - correcting practice in - Reading Math Science Social Studies Visual Discrimination Benefits of LOGiCO: Offers differentiated practice at three different, color - coded levels of difficulty Promotes learning independence, enthusiasm, and self - confidence Builds skills and conceptual knowledge required for success in school LOGiCO Classroom Package Includes 200 Activity Cards, 6 LOGiCO Learning Boards, Skill Divider Tabs, Scope and Sequence Skills Chart, and Teacher's Notes.
Adding a historical setting with different rules and complications to a mystery ramps up the difficulty level for any protagonist and can contribute not only pretty scenery but also conflict to a story.
2) «Axon», a quiz application for students with questions on mathematics, logic and verbal reasoning at different difficulty levels.
We like Nina Ottosson's puzzles, which are available for both Fido and Puss, and come in different difficulty levels and materials.
The translucent toy can transform into different shapes for different levels of difficulty.
Once the behaviors are established and on cue, you will work to raise your dog's threshold for levels of difficulty and proximity of distractions and generalize to different places.
When buying puzzle toys for your puppy, keep in mind there are different levels of difficulty.
This toy can be linked together, allowing it to transform into different shapes for different levels of difficulty.
You can get a sense for how easy or hard a difficulty level is usually within the first hour of play meaning that having the create a new character on a different difficulty setting has minimal effect on your progress.
The fan caps for the different difficulty levels are being increased, which is going to translate into being able to progress farther in the game in Band World Tour mode at a lower difficulty level.
Given that, there is enough incentive for players to continue, especially with all the unlockable characters and tracks plus three different difficulty levels.
Replayability stems from a progressively unfolding story told throughout 18 chapters in which almost 100 Digimon battle it out, level up and evolve, while there is also a New Game + mode for players to experience the story in a different way, alongside two difficulty levels and player vs. player online and ad - hoc battles that will collectively have players returning for many hours worth of Digimon storytelling, training and battles.
On the field of mystical island you shall find: • 4 basic towers and 24 upgrades • 36 improvements for towers, spells and main hero • 15 challenging levels on 7 different maps, where every bridge and cleft is not just an image, and will play their role in battle • 3 difficulty levels: from an easy walk to the battle with titans • 28 types of enemies • A difficult A boss battle to remember • 40 unlocks that are not easy to obtain
We have a solid AI with different levels of difficulty for exciting solo matches but most of all, we have a huge campaign.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
It contains instructions for those who have never played the game of Sudoku before, as well as different difficulties for every skill level.
The campaign is set up per vehicle you can play as: Rallycar, Formula, Motorbike, Sports Car, Tractor or UFO, you'll start off with the Rally Car and will complete in 5 Races on easy to win the Motor Alphabets Cup which then moves on to the Student Of Engines cup (10 races) on a medium difficulty and lastly Master Of Races cup (15 races) with each difficulty level comes a different cash reward, for instance on easy you'll win # 100,00 for coming 1st, # 70,000 for coming second and # 50,000 for coming third, with your winnings you can purchase another vehicle and move on to the next set of races, each race per cup is a different track which gives an overall amount of about 100 unique tracks, you get to pick the colour of your vehicle before starting said career path but sadly that's about it for customisation on this retro classic themed racing game.
With huge and inventive bosses, ratings for each of its seven levels, multiple difficulties and a trio of different gameplay modes, there's plenty of content to keep players coming back for more.
We found that the «press your luck» mechanic and strategy part of Zombie Dice (the dice being coded with three different difficulty levels) is a bit complicated for younger players, but it is a big part of what makes the game interesting.
There's four different arenas to choose from (each corresponding with a difficulty level), and it's really just a showcase for Dead Island's combat.
Difficulty (called «Ego») can be adjusted and readjusted over a 100 point scale and even individually modified for opposing players of different ages and skill levels.
Even after you finish the main game there is stuff to explore and discover, and the different difficulty levels comes with different graded loot and an entirely separated skill tree, I mean what more can you ask for in a game?
With 4 different levels of difficulty, including Hardcore, Onslaught is the ideal battle ground for Battlefield: Bad Company ™ 2 players, whether new or seasoned veterans, to perfect their squad play skills!
Couple that with the fact that there are only 5 stages, with three different difficulty levels to run through, and you'd be reasonable in assuming that this Air Traffic Chaos is nothing more than another low - cost, low - quality puzzle title for the DS.
You can pick up your girlfriend's lost items for bonus points and grab a hammer to smash barrels and fireballs thrown at you by Kong.The «Champ» mode is an upgraded version of the classic game, featuring different levels and more bonuses.Finally, the game features a variety of options — one or two player modes, three difficulty settings, adjustable game speed, input by keyboard, mouse or joystick (Champ even released a «Champ cable» that allowed you to play the game with digital joysticks), and a high score table to round it all off.
Also, the difficulty levels are not different enough and still might make the game hard for less experienced spellers.
Utano Princesama Shining Live takes many of its cues from Love Live and its imitators, featuring 11 handsome boys for players to collect in different outfits, numerous songs to play through in multiple difficulty levels, and extensive story and customization options to unlock.
There are three difficulty settings for both Puzzles and Action, giving six different levels of play.
There are different objectives for each level depending on what difficulty you decide to play it on.
As for that mention of the Japanese version of the game, Hardcore Gaming 101 notes that this iteration of the game features an easier difficulty level, increased frequency of health power - ups, a different scoring system, and the ability to jump while holding a melee weapon.
Different difficulties will net you different rewards, although I'm yet to understand what the star ratings are for, seeing as the normal difficulty level caps the star ratinDifferent difficulties will net you different rewards, although I'm yet to understand what the star ratings are for, seeing as the normal difficulty level caps the star ratindifferent rewards, although I'm yet to understand what the star ratings are for, seeing as the normal difficulty level caps the star rating to two.
Here's where having different settings for different difficulty levels, and wording it as «promising to try your best» will be useful.
With its different gameplay modes, a variety of difficulty levels, and open - ended methods for achieving your goals, Hitman is sure to keep you sneaking and garroting for many hours.
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