The labyrinth - like floors of many
different dungeons designed around the concept of the human mind, is the bulk of combat within this game.
Not exact matches
There are a lot of puzzles and secrets, multiple endings, a
design - your - own -
dungeon mode, and two
different playable characters who fight in entirely
different ways.
Each
dungeon has a
different design and slight aesthetic change — not every last one is some moldy cave, though the majority do take place underground.
The various
dungeons look notably
different and the backgrounds are incredibly well
designed.
The 3D picture looked good and the
different designs on each floor (
dungeon - like, ice, etc.).
I could get past the horribly
designed «raid»
dungeons after you beat the game (Not talking about The Pitioss Ruins, that was fun / challenging, sometimes annoying with clunky controls but
different and rewarding in the end)
The clever folks at Gematsu wasted no time translating the pages, here is a full list of the details they uncovered: Setting The
dungeon level
design is vastly
different -LSB-...] Read more