Sentences with phrase «different end screen»

That's because, like older Metroid games, Samus Returns wants you to play it again and again, faster and better each time — with Samus rewarding you at the end with a slightly different end screen, just like her feminine reveal in the NES original.

Not exact matches

I won't take up anymore of your precious screen space with the heatmap from the Juve match, but suffice it to say, they couldn't be any more different; Dzeko was firmly planted Old Lady's box that night (innuendo definitely intended), serving as the end point for Roma's build up play rather than the progenitor.
The subjects were not asked to remember the prime, nor were they even aware it was being flashed on the screen — instead, they were told to recall a different number that appeared for 20 hundredths of a second at the end.
Films that might have fit this putative strand included the charming but overlong Timeless Stories, co-written and directed by Vasilis Raisis (and winner of the Michael Cacoyannis Award for Best Greek Film), a story that follows a couple (played by different actors at different stages of the characters» lives) across the temporal loop of their will - they, won't - they relationship from childhood to middle age and back again — essentially Julio Medem - lite, or Looper rewritten by Richard Curtis; Michalis Giagkounidis's 4 Days, where the young antiheroine watches reruns of Friends, works in an underpatronized café, freaks out her hairy stalker by coming on to him, takes photographs and molests invalids as a means of staving off millennial ennui, and causes ripples in the temporal fold, but the film is as dead as she is, so you hardly notice; Bob Byington's Infinity Baby, which may be a «science - fiction comedy» about a company providing foster parents with infants who never grow up, but is essentially the same kind of lame, unambitious, conformist indie comedy that has characterized U.S. independent cinema for way too long — static, meticulously framed shots in pretentious black and white, amoral yet supposedly lovable characters played deadpan by the usual suspects (Kieran Culkin, Nick Offerman, Megan Mullally, Kevin Corrigan), reciting apparently nihilistic but essentially soft - center dialogue, jangly indie music at the end, and a pretty good, if belated, Dick Cheney joke; and Petter Lennstrand's loveably lo - fi Up in the Sky, shown in the Youth Screen section, about a young girl abandoned by overworked parents at a sinister recycling plant, who is reluctantly adopted by a reconstituted family of misfits and marginalized (mostly puppets) who are secretly building a rocket — it's for anyone who has ever loved the Tintin moon adventures, books with resourceful heroines, narratives with oddball gangs, and the legendary episode of Angel where David Boreanaz turned into a Muppet.
However, this switch doesn't necessarily make the game easy, as running out of health ended the entire mission and sent us back to base camp, which is a menu screen where you'll select different missions and other options.
Then we did screen tests with all these different combinations of fabrics and colors and off - whites and grays until we ended up with the outfits you see in the film.»
**** Zachary F November 29, 2012 this movie is sooo funny Jon C November 29, 2012 a fun, crude, and hilarious comedy two girl roomates formulate a plan to make their own sex hotline in order to make ends meet hijinks and raw laughs ensue between two very different people who embrace their sexuality via telephone the performances from both Graynor and Miller are pretty damn fun to watch the dialogue is insanely funny and gratuitous there's a very strange cameo in here too by Nia Vardalos Justin Long adds a nice touch being the supporting gay best friend mentoring these two girls it's just very awkwardly humorous listening to these people talk in this kind of film, there's interestingly no actual sex happening on screen, no boobs, no ass, no exposed body parts the plot mainly focuses on the bonding relationship bewteen the two leads which is a good break from the usual norm we're used to I can't help but feel though that the filmmakers didn't have anything left at the end, some of it felt unfinished and unresolved for all those problems, «For A Good Time, Call..»
In addition to some character changes, the big screen version of The House of Tomorrow has a different climactic ending.
I'm just not sure how well it works on screen, where we're generally expecting a story with a beginning, a middle and an end, not just a bunch of different plot threads setting up things that will happen in upcoming episodes or different series altogether.
Clicking on those icons does nothing, or ends up clicking on a different icon, and there are no locations anywhere on the screen that end up clicking on those two icons.
The reason is because different ebook reading devices display a different number of words on each screen, so you can't predict where the page will end.
It takes one heaping hell of a lot of power to just take current tech from HD to 4K but the end result is not a whole lot different unless your face is in the screen.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Maybe Sci - fi MMOs should get Derek Smart to write a disclaimer that you need to read before you get to post on the forums It seems many players are happily oblivious to many of the technical limitations of having a game world that allows seamless transitions (no loading screens) between different environments and gameplay styles all the time pushing out top end graphics... on any machine they've decided to cobble together and abuse.
And it's a game, like nothing I've played before, of stories, each different of tone, length, delivery, every one wrapped up within the framing of a wholly separate one — the one you see first, the game's title still on the screen, but won't properly understand until the end credits.
The entire front end is touch screen operated, so tap to select or swipe right or left to change between the five different themed worlds.
・ Fixed an issue where the text messages on the bottom of the screen U.I doesn't loop at «End Game» and instead displays a different save data.
During this stage the game had several differences to the final product, one of the major inclusions that was wanted in the game was the split screen in a different position as horizontal and that was how the game was in early beta however this was not used in the end and had to wait until Mario Kart 8 for use in a Mario Kart game.
The NES game can be played as trial game or Masterpiece as well (the character that you first get to play as, in the trial game, is Princess Peach, although, it is possible to play the trial game with different characters as well, but only if you get a Game Over screen before the trial ends)
Organized chronologically and by series, Andy Warhol: Prints establishes the range of Warhol's innovative graphic production as it evolved over the course of four decades, with a particular focus on Warhol's use of different printmaking techniques, beginning with illustrated books and ending with screen printing.
Nearing the end of the show is The Dreamers * (2013), an installation of seven screens each showing a different person face up, submerged in water.
At every company that sells ads, a significant portion of their engineering team spends their day tuning data mining, writing better code to collect all your personal data, upgrading the servers that hold all the data and making sure it's all being logged and collated and sliced and packaged and shipped out... And at the end of the day the result of it all is a slightly different advertising banner in your browser or on your mobile screen.
On the more cosmetic end of things, you're able to select different transition effects for the home screen and one of five clock widgets for the lock screen.
With the Cupertino company fielding two high - end iPhones at different screen sizes this year, the Galaxy Alpha and Note 4 emerge as direct rivals to the iPhone 6 and 6 Plus.
If you're starting from a recovery partition or repair disc, the screens might look a little different, but you'll end up at the same options we're going to cover here.
The only two significantly different phones in this range that deserve a mention here are: Sony Xperia Z1 Compact Available for: Rs 35,000 (approx) If you want a phone that easily fits in your hand, doesn't come with a gargantuan screen, but still performs as well as any of the top - end devices, the Xperia Z1 Compact is the way to go.
Dual mode will allow you to run two entirely different apps on either screen, extended mode stretches out the UI across both displays so you have a large area for watching movies or playing games, and mirror mode allows you to mirror the content of one screen to the other so you can prop up the Axon M on a table and allow people on either end to watch a movie, TV show, etc..
According to Kuo, the reason Apple is expanding its full - screen smartphone repository is the desire to satisfy different needs of high - end users.
If this ends up being basically the same model rebranded for a different market, it seems likely that its 9.7 - inch screen will boast a resolution of 2,048 by 1,536 pixels and that the aforementioned hexa - core system - on - chip is in fact the MediaTek MT8176V featuring a dual - core ARM Cortex - A72 and a quad - core ARM Cortex - A53.
Like many high - end Android smartphones, both the Pixel 2 and 2 XL feature several different display modes that let you customize the range of on - screen colors to your preference.
Kuo reports that the iPad Pro lineup will offer three different screen sizes next year, with a new 10.5 - inch model arriving to sit in between the high - end 12.9 - inch model, and the «low - cost» 9.7 - inch model.
Both models share almost identical high - end specs, with the exception of different processors, batteries and screen sizes.
Our consultants carry out different levels of screening to offer end to end solutions to both the company and the candidates.
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