Sentences with phrase «different enemies on the screen»

Not exact matches

It's gyroscopic viewing features (moving the controller around to see a different view on the secondary screen) allows for a greater level of simulation depth, If a developer so chooses, imagine things like panning closely around your television with scanning in a Metroid game or having a mecha that pivots its view independently from its body orientation to quickly spot an enemy on your actual right — that's novel stuff, but nice touches possible with the GamePad..
And while a light and heavy attack allowed Zelda to fight through the enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of special attacks.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
You have a party of six Yokai, and swap three of them into battle with a wheel on the bottom screen, swapping out if you have different enemies to face or need to heal, etc..
What we have then, is an on - rails shooter as you pilot Yar around the screen using the left stick to dodge enemy fire and the right stick to aim one of Yar's four different weapons, which consist of an infinite pulse can not, a rechargable rail - gun, missiles that must be replenished and your awesome Zorlon Cannon.
Each stage has you enter into a different building where your only mission is to kill every enemy on the screen without dying first.
To handle the different shapes and sizes of his enemies, holding down on the left hand side of the screen will cause his neck to elongate, allowing players to aim better.
It reappeared, with a different design, in Super Mario Bros. 2 as a single - use item that can be picked up and thrown, defeating all enemies on the screen, and returned much later in New Super Mario Bros..
An impressive amount of detail is paid to these, as each one has not only a different animation, but a lengthy text incantation that flashes on the screen as your enemies are destroyed.
It is also the first NES game in the series that manages to put two different enemy types at once, although the flickering when all four on - screen characters occupy the same scanline is from another dimension.
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