Sentences with phrase «different enemy attacks»

However, there are only a few different enemy attacks, which leads to handling every enemy pretty much the same, including the bosses.
The game redefined combat for the series, giving us a set of sword stabs and moves along with different enemy attack patterns to make it feel like we were actually swordfighting.

Not exact matches

Ghostbusters: The Video Game, despite some gameplay issues, features a good variety of situations with a lot of strategy linked to different kinds of weapons and enemies that requires a special attack to be beaten.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
Speaking of boss battles, they allow you to experiment and test your abilities since you will be able to take down majority of the normal enemies with regular attacks, the boss battles demand you to strategically target different body parts of exploit their weakness to certain attacks in order to take them down quickly.
The opening scenes of the game make for an introductory trial of sorts, with players taking out a few low - level enemies and getting used to different attacks, effective ranges, and other battle attributes that are mostly self - explanatory.
The footage shows Code Vein's hero facing off against three different enemies, although they all seem to follow similar attack patterns.
In this menu, you can choose from «one player mode» which is an arcade mode, «story mode» that is only for one player, «vs. mode», «attack mode» that consists of six different challenges, «bonus1 mode» where you can view characters, and «bonus2 mode» which is the same as story mode except every enemy is replaced by a different coloured alien.
The R1 button dodges, the X button jumps, the Square button attacks, the Triangle button is a different attack that pops an enemy into the air, and the Circle button unleashes Musou.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
Critical attacks will usually target a different enemy so the extra attack power isn't wasted on a monster that is nearly dead.
The ballista is your main weapon, a tower mounted cannon that you can use different types of ammo with to kill the enemy or attack their base.
And while a light and heavy attack allowed Zelda to fight through the enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few different types of special attacks.
Tying it all together is an incredibly responsive dodge that feeds into a few different counter attacks, placing the emphasis on whaling on an enemy, dodging an incoming attack and leaping straight back on the offensive.
Different characters can combine attacks in order to create a devastating situation for the enemy.
There's actually a good deal that the game leaves up to the player to discern: the fact that different characters on both sides can attack a different number of times per turn, or the way that enemies still have the upper hand if you attack them head - on during your turn.
This sequel takes on a new gaming dynamic from its predecessors by incorporating a ninja (shinobi) gauge which when filled allows you to launch several different Ninja Art attacks against your enemies.
Both of these require a special kind of energy to use which can be gained in a few different ways, but the primary method during combat is to perform unbroken chains of moves and block attacks, thus causing enemies to drop special orbs that you suck up.
Sid and Fellena can attack enemies in tandem through a variety of different moves.
Different types of enemy drones and an upgrade tree all attempt to spice up the drone based combat, giving you access to a fast firing cannon and rocket system that powers up as you dodge attacks but also loses power for every hit you take, meaning that you rather strangely get access to a powerful attack system that can turn the tide of a battle when you least need it.
Attacks had to be timed correctly and matched to the different enemy types that make up the large groups that you've got to deal with, and the environmental attacks were awesome to Attacks had to be timed correctly and matched to the different enemy types that make up the large groups that you've got to deal with, and the environmental attacks were awesome to attacks were awesome to behold.
AC III had an entirely different control scheme and made the Right Trigger pointless, B would be the counter button, X would still be attack and A would break enemies defenses.
On top of Kirby's various shapes offering different methods to attack enemies, each of the games seven levels (all comprised of 3 stages and a boss battle) constantly introduce new ways to traverse them.
Drones can be acquired to fight for you that can be found at different locations including the Focused Infra - Blaster which is capable of firing an energy projectile at range, while the Emergency Coolant Vent produces coolant around the enemy to reduce movement and attack speed, alongside the Flamethrower Tank that burns nearby enemies as well as more unique drone models with their own unique attacks and power consumption statistics.
As a 2D side - scrolling platformer, the combat is pretty standard in that you attack the enemies in front of you with your different form - based weapons or the power - ups you find throughout the levels.
Your attacks all look great and feel great to pull off in - game, whilst the good variety of enemies you take on ensures that you're always facing a different challenge.
The way you can mix up attacks with different weapons plus the fact you feel awesome taking down several enemies at one time with a flick of few buttons.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
On your quest to save the human race, you'll uncover long forgotten secrets, learn magic old as time and stand your ground against attacks and ambushes of different enemies.
Mario's main form of attack is by simply jumping on top of them, but each enemy has a different way of handling such an attack.
Throughout each level you will encounter many enemies which Jim can disperse with his two different attacks.
Maps are vast, allowing players to roam about and attack enemy positions from different directions, or try to sneak past them.
I found myself button mashing most of the time as I wanted to use different moves in order to change things around a bit — I can see people easily resorting to just using the moves once for the trophies and then just spamming the attack button in order to take out the enemies — there is nothing wrong with this but you will probably find it a little repetitive if you don't experiment.
Each new weapon a character acquires has a different size attack zone, the bigger the attack zone the longer your attacks reach and the more enemies you can hit.
Sound effects include walking, running and crouching on different surfaces, jumping, climbing ladders, swimming, interacting with objects such as opening doors and crates and collecting items, firing weaponry at enemy soldiers, performing stealthy melee attacks on enemies, explosions and ambience such as machinery, creaking and the inner workings and maintenance of the U-Boat or weather conditions such as swirling winds when outdoors.
including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobs.
Enemies also come in all shapes and sizes, all different kinds of attacks as well.
Each enemy has a different torture attack they will go through and when activated are some of the more gruesome events in the game.
As someone who has fond memories of Firefight from ODST, including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising attack patterns of different enemies and spawn locations of certain mobs.
You can choose three of your people who will enter the battle, each character having different strengths, who will then attack the enemies in a predetermined order.
In a ladder - like system of missions, the player gets to shoot his way though hordes of enemy alien ships that have different types of movement and attacks, and this is where this game is at its best.
From extremely tricky jumps and enemies to the different methods of attacking such as a downward shovel strike ala DuckTales or a fireball comparable to Mega Man's Mega Buster, it's a modern take on classic 80s platformers.
Depending on what equipment you have on and which servant you are controlling, there are a handful of different skills and abilities at your disposal to help quickly take out enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and weak attacks.
You'll have to attack, dodge and defend in different ways depending on the type of enemy, with boss fights being especially experimental.
By moving into different positions when using ranged attack skills, you can be sure to deal damage to every enemy.
The designs of the many different alien insects are unique and each level introduces new enemies with new modes of attack so that you never get bored fighting the same enemies over and over.
You block or dodge incoming attacks, and use a variety of different weapons to strike enemies when their guard is down.
+ Fast - paced, twitch - based combat + Many different ways to customize your ship + You choose your path through the game - Small glitches can get you killed - Enemy groups usually attack in the same pattern even on different levels
Other battle issues are less noticeable, one being that if you queue all three of your characters to attack an enemy soldier and the soldier is out of health by the second attack, your third character will still target the already defeated enemy and deal points of useless damage instead of attacking a different enemy.
Moira's preferred choice of weapon is a crowbar, which comes in handy for breaking pieces of wood across inaccessible doors, unlocking special crates that can be found around different locations, and attacking enemies.
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