However, there are only a few
different enemy attacks, which leads to handling every enemy pretty much the same, including the bosses.
The game redefined combat for the series, giving us a set of sword stabs and moves along with
different enemy attack patterns to make it feel like we were actually swordfighting.
Not exact matches
Ghostbusters: The Video Game, despite some gameplay issues, features a good variety of situations with a lot of strategy linked to
different kinds of weapons and
enemies that requires a special
attack to be beaten.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the
different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand
enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the
enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its
different element counterpart.
Speaking of boss battles, they allow you to experiment and test your abilities since you will be able to take down majority of the normal
enemies with regular
attacks, the boss battles demand you to strategically target
different body parts of exploit their weakness to certain
attacks in order to take them down quickly.
The opening scenes of the game make for an introductory trial of sorts, with players taking out a few low - level
enemies and getting used to
different attacks, effective ranges, and other battle attributes that are mostly self - explanatory.
The footage shows Code Vein's hero facing off against three
different enemies, although they all seem to follow similar
attack patterns.
In this menu, you can choose from «one player mode» which is an arcade mode, «story mode» that is only for one player, «vs. mode», «
attack mode» that consists of six
different challenges, «bonus1 mode» where you can view characters, and «bonus2 mode» which is the same as story mode except every
enemy is replaced by a
different coloured alien.
The R1 button dodges, the X button jumps, the Square button
attacks, the Triangle button is a
different attack that pops an
enemy into the air, and the Circle button unleashes Musou.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players
attack an
enemy from one side while quickly turning around to block other
attacks from the
different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
Critical
attacks will usually target a
different enemy so the extra
attack power isn't wasted on a monster that is nearly dead.
The ballista is your main weapon, a tower mounted cannon that you can use
different types of ammo with to kill the
enemy or
attack their base.
And while a light and heavy
attack allowed Zelda to fight through the
enemies without much threat, big hordes of moblins, and there were several dozen on screen heading for her at almost all times, were better handled with a few
different types of special
attacks.
Tying it all together is an incredibly responsive dodge that feeds into a few
different counter
attacks, placing the emphasis on whaling on an
enemy, dodging an incoming
attack and leaping straight back on the offensive.
Different characters can combine
attacks in order to create a devastating situation for the
enemy.
There's actually a good deal that the game leaves up to the player to discern: the fact that
different characters on both sides can
attack a
different number of times per turn, or the way that
enemies still have the upper hand if you
attack them head - on during your turn.
This sequel takes on a new gaming dynamic from its predecessors by incorporating a ninja (shinobi) gauge which when filled allows you to launch several
different Ninja Art
attacks against your
enemies.
Both of these require a special kind of energy to use which can be gained in a few
different ways, but the primary method during combat is to perform unbroken chains of moves and block
attacks, thus causing
enemies to drop special orbs that you suck up.
Sid and Fellena can
attack enemies in tandem through a variety of
different moves.
Different types of
enemy drones and an upgrade tree all attempt to spice up the drone based combat, giving you access to a fast firing cannon and rocket system that powers up as you dodge
attacks but also loses power for every hit you take, meaning that you rather strangely get access to a powerful
attack system that can turn the tide of a battle when you least need it.
Attacks had to be timed correctly and matched to the different enemy types that make up the large groups that you've got to deal with, and the environmental attacks were awesome to
Attacks had to be timed correctly and matched to the
different enemy types that make up the large groups that you've got to deal with, and the environmental
attacks were awesome to
attacks were awesome to behold.
AC III had an entirely
different control scheme and made the Right Trigger pointless, B would be the counter button, X would still be
attack and A would break
enemies defenses.
On top of Kirby's various shapes offering
different methods to
attack enemies, each of the games seven levels (all comprised of 3 stages and a boss battle) constantly introduce new ways to traverse them.
Drones can be acquired to fight for you that can be found at
different locations including the Focused Infra - Blaster which is capable of firing an energy projectile at range, while the Emergency Coolant Vent produces coolant around the
enemy to reduce movement and
attack speed, alongside the Flamethrower Tank that burns nearby
enemies as well as more unique drone models with their own unique
attacks and power consumption statistics.
As a 2D side - scrolling platformer, the combat is pretty standard in that you
attack the
enemies in front of you with your
different form - based weapons or the power - ups you find throughout the levels.
Your
attacks all look great and feel great to pull off in - game, whilst the good variety of
enemies you take on ensures that you're always facing a
different challenge.
The way you can mix up
attacks with
different weapons plus the fact you feel awesome taking down several
enemies at one time with a flick of few buttons.
The controls are appropriately mapped to the Vita with the control scheme consisting of pressing X to
attack an
enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left analogue stick or alternatively pressing left, right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an
enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have
different contexts.
On your quest to save the human race, you'll uncover long forgotten secrets, learn magic old as time and stand your ground against
attacks and ambushes of
different enemies.
Mario's main form of
attack is by simply jumping on top of them, but each
enemy has a
different way of handling such an
attack.
Throughout each level you will encounter many
enemies which Jim can disperse with his two
different attacks.
Maps are vast, allowing players to roam about and
attack enemy positions from
different directions, or try to sneak past them.
I found myself button mashing most of the time as I wanted to use
different moves in order to change things around a bit — I can see people easily resorting to just using the moves once for the trophies and then just spamming the
attack button in order to take out the
enemies — there is nothing wrong with this but you will probably find it a little repetitive if you don't experiment.
Each new weapon a character acquires has a
different size
attack zone, the bigger the
attack zone the longer your
attacks reach and the more
enemies you can hit.
Sound effects include walking, running and crouching on
different surfaces, jumping, climbing ladders, swimming, interacting with objects such as opening doors and crates and collecting items, firing weaponry at
enemy soldiers, performing stealthy melee
attacks on
enemies, explosions and ambience such as machinery, creaking and the inner workings and maintenance of the U-Boat or weather conditions such as swirling winds when outdoors.
including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising
attack patterns of
different enemies and spawn locations of certain mobs.
Enemies also come in all shapes and sizes, all
different kinds of
attacks as well.
Each
enemy has a
different torture
attack they will go through and when activated are some of the more gruesome events in the game.
As someone who has fond memories of Firefight from ODST, including the now infamous «Vidmaster: Endure» achievement, as much as the five available Strikes are repeated over and over with varying levels of difficulty (and increasing rewards), I never got bored of memorising
attack patterns of
different enemies and spawn locations of certain mobs.
You can choose three of your people who will enter the battle, each character having
different strengths, who will then
attack the
enemies in a predetermined order.
In a ladder - like system of missions, the player gets to shoot his way though hordes of
enemy alien ships that have
different types of movement and
attacks, and this is where this game is at its best.
From extremely tricky jumps and
enemies to the
different methods of
attacking such as a downward shovel strike ala DuckTales or a fireball comparable to Mega Man's Mega Buster, it's a modern take on classic 80s platformers.
Depending on what equipment you have on and which servant you are controlling, there are a handful of
different skills and abilities at your disposal to help quickly take out
enemies forces and make boss battles feel somewhat easier as opposed to your basic strong and weak
attacks.
You'll have to
attack, dodge and defend in
different ways depending on the type of
enemy, with boss fights being especially experimental.
By moving into
different positions when using ranged
attack skills, you can be sure to deal damage to every
enemy.
The designs of the many
different alien insects are unique and each level introduces new
enemies with new modes of
attack so that you never get bored fighting the same
enemies over and over.
You block or dodge incoming
attacks, and use a variety of
different weapons to strike
enemies when their guard is down.
+ Fast - paced, twitch - based combat + Many
different ways to customize your ship + You choose your path through the game - Small glitches can get you killed -
Enemy groups usually
attack in the same pattern even on
different levels
Other battle issues are less noticeable, one being that if you queue all three of your characters to
attack an
enemy soldier and the soldier is out of health by the second
attack, your third character will still target the already defeated
enemy and deal points of useless damage instead of
attacking a
different enemy.
Moira's preferred choice of weapon is a crowbar, which comes in handy for breaking pieces of wood across inaccessible doors, unlocking special crates that can be found around
different locations, and
attacking enemies.