Not exact matches
They had been playing computer civilisation - building
games and one
of them — Civilisation II — had whole sections about the advantages
of different types
of environment.
So motion detectors are fair
game for any app downloaded onto a device, and «lots
of vastly
different aspects
of the
environment are imprinted on those signals,» says Mani Srivastava, an engineer at UCLA.
The visuals on the other hand, are a mixed bag — due to the nature
of the story quite a bit
of the
game is spent in desolate industrial
environments and grim mechanical facilities, but when the vast majority
of Sonic
games are hyper - colorful romps through technicolor wonderlands I'm willing to give Sonic Team a pass for trying something
different.
It's a tight
game, with a very
different flavour than the PS2 originals; the controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and
environments have a ton
of crouch - behindable (that's a word, shh!)
Check out the collage
of different environments that was released for this
game and tell us what you think.
The
game features 30 mazes across three
different environments and offers two modes
of play: quest and race against the clock.
Donkey Kong 64 featured a return
of Kong Isle as the primary location
of the
game's levels, also featuring several
different environments similar to its portrayal in previous
games.
The
game features a lot
of great looking levels with a
different variety
of environments and even though it might not be a pure visual spectacle, it still looks decent thanks to the underlying Unreal Engine 4.
While
different learners learn differently most effectively, there's no doubt that learning in the
environment, on the fly, as it happens, is an incredibly effective way
of figuring out «the rules
of the
game», as it were.
In this version
of the
game students will practice asking questions about 30
different words related to the
environment and pollution.
After trying many
different ways to engage him with learning, it was playing the
game of Civilization that provided an immersive
environment that enabled him to learn.
Along with its CreateMore site that is reaching out to other established entities like The Guinness Book
of World Records to create similar fan
environments, Pottermore has a presence with Sony Wonderbook, Playstation Home, and Sony 3D platforms to bring the experience to
different game users in
different approaches.
Their dog could benefit from hide - and - seek with treats or toys, puzzle
games, or enriching their
environment by hiking (to navigate
different terrain and sights) in lieu
of just running.»
Walks and exercising through a variety
of different environments, fun,
games and play, try to give him a good work out before leaving him in his crate or inside the house, especially if you are leaving him alone.
As frustrating as it is to plod backwards through
environments you've already tackled the
game does at least manage to justify it from a narrative sense, and some
of the levels are open enough that going through them again can feel quite
different.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering
games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely
different development
environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot
of worse ways that Nintendo ports have gotten neutered for the last two decades because
of Nintendo's tendencies to veer left when the market goes right.
The first 2 hours
of gameplay I really enjoyed floating around the atmospheric space station repairing
different modules, mostly due to the beautiful
environments the
game kept throwing at me.
As it turns out all fears were largely a pointless waste
of energy as Metal Gear Solid V gets it right for the most part, mostly because it still retains that detailed level design
of the past
games, focusing it on the 50 - bases and small outposts scattered around the two
environments, each one completely unique and offering
different challenges.
While the
game takes place predominately in an old slummy apartment building, the locations are varied enough so that it feels like there is a sufficient amount
of different environments so you don't get bored looking at the same sights all
of the time.
For starters, Nintendo users felt understandably left out, not knowing if the new
game would be worthy
of investing on a new console, but also the adoption
of a more Western - friendly
environment could also lead to a casualization
of the mechanics, instead
of offering the same demanding experience that the fanbase is so familiar with, not too
different from
games that base their appeal on their high difficulty, like the Dark Souls series.
Like the first
game acquiring certain powers or items allows one to gain access to areas
of the world previously inaccessible, but your reward for backtracking through the
environments is a little corridor or room containing one
of the many
different collectibles, an effort that sometimes doesn't really feel worth it.
Sure, Dante was
different and there was a new visual flair that the previous
games were lacking in their
environments, but the very essence
of what Devil May Cry great was still very much there.
Not that Divey is anywhere close to the star - power
of a character like Mario, but, like Nintendo's plumber who is featured in a variety
of titles, such as Mario Party and Mario Kart, we envisioned Divey and his friends starring in all sorts
of different games and
environments.
A frozen mountain can also be expected as one
of the
environments, meaning that this could be the most
different Dead Space
game yet, at least in terms
of the setting.
Each map is said to be comparable to the map size found within the first State
of Decay video
game, though the various maps in the sequel will feature
different environments and landmarks.
Previous LEGO
games, specifically the Star Wars
games and the Harry Potter one, used Force Powers and Magic Powers to manipulate the
environment, and I can very easily see how bending the elements in Avatar can be applied in the same way, and seeing how each
of the characters either bends a
different element or uses a special tool, it provides ample opportunity to create environmental puzzles.
That's totally
different from how in Demon's Souls you were a trapped soul and in both Dark Souls
games you were afflicted with the curse
of the undead, and you had to explore an ancient
environment now brought to ruin.
I have played my fair share
of games featuring some type
of motorbike traversing
different environments -
games like Urban Trial Freestyle and Joe Danger, but I have never actually played a full - on Trials
game before.
At the end
of the day, what matters in a racing
game is that there are enough races in enough
different environments with a respectable amount
of vessels in which to race in.
Going along with this are the luminous visuals, which play with
different lighting and color effects throughout all
of the
game's campaign
environments and multiplayer maps.
Although there are a lot
of pretty
environments, there's something about the stark white beauty
of the moon that's really arresting, and it's completely
different than the more familiar settings
of deserts, swamps, and post-apocalyptic ruins you see elsewhere in the
game.
- the team has been adding weapons one by one because they want the same amount
of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order
of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 %
of the overall player base are in A or less - about 90 %
of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner
of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way
of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one
of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front
of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality
of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel
of the story's real culprit with this music - the probability
of each event occurring in Salmon Run is
different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have
different appearances based on the
environment they're raised in - if the
environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form
of this - when Salmons are fighting to the death, they can feel the same sense
of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride
of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot
of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing
different in this map is the graffiti, which is based on the winner
of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- you can manually maneuver your characters around the battlefield - if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike -
environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed
of different cultural regions - one is based on machinery, while another is focused on magic - the imagery
of the moon is still a consistent visual theme tying the
game together - the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the
game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
The addition
of voice acting and a large open
environment to explore change - up the
game just enough to help it feel fresh and
different from the other titles in the series whilst retaining the fun, charm and addictive gameplay.
Available on Steam, the
game takes players on a supernatural journey through the wild west, following the storylines
of several
different characters as they shape their own destinies in a harsh
environment.
Using these
different suits to navigate the
environment you'll have to flip switches, construct objects, clear up toxic spills, swing off
of poles and clamber up metal walls using Robin's magnetic suit to advance through the
game.
The
game takes advantage
of this by having a wide range
of different environments to journey through including fiery nightmare worlds which has hideous arms reaching out at you, to gorgeous, peaceful beaches with some
of the best wave mechanics I have seen in a
game.
It showcased a new protagonist, bigger Steambots (the name
of the mech - suits in the
game), some brief gameplay demonstrations, and a snowy
environment that was
different than anything seen in the original.
With a variety
of totally
different pinball tables and breathtaking
environments, this is how video
game pinball is supposed to be played.
Except for new
environments and a
different «boss» enemy at the end
of each level, no new
game - play elements are introduced after the first hour.
It's amazing how many
different mechanics and gameplay experiences Nintendo was able to cram into each
of the
game's distinct
environments.
Maybe Sci - fi MMOs should get Derek Smart to write a disclaimer that you need to read before you get to post on the forums It seems many players are happily oblivious to many
of the technical limitations
of having a
game world that allows seamless transitions (no loading screens) between
different environments and gameplay styles all the time pushing out top end graphics... on any machine they've decided to cobble together and abuse.
- Collaborated with other designers in a high - stress work
environment to develop digital and non-digital
games from dozens
of different genres.
As confirmed by EA, players will be taking their troops through a number
of different environments throughout the
game, including military bases, deserts, arctic tundra, and deserts in true Joe fashion.
EA wasn't fooling around when they tapped DICE to handle this, even if the modes offer a completely
different look and feel can give
gamers a sense
of disconnect between the two, as the character models, weapons,
environments, and what not, have that «Battlefield «look and feel to them.
Pokémon Conquest also includes a range
of wildly
different battle
environments that can affect
game play.
Each
of the four
game styles has a memorable piece attached to each
of their
different environment types.
Discover the major features
of Bladelords — fighting revolution: — Free to play — New multiplayer mode - 16 fighters to play with and many more to come with regular updates — Specific combos and attacks for each fighter — Stunning visuals and
environments thanks to the Unreal Engine 3 —
Different game modes to discover Bladelords: the Daily Chaos Portal, the Arena, the Tower
of Infinity timed fights and numerous missions — Upgrade your fighters to make them reach their full potential — Get the arcade sensations back — Intuitive controls
Interactive Entertainment has released a new set
of screenshots, showcasing the
different environments players will be able to explore in the base
game of LEGO Dimensions.
Each
of the
game's six days takes place in a
different environment and are divided up into four areas.