Sentences with phrase «different environments of the game»

Not exact matches

They had been playing computer civilisation - building games and one of them — Civilisation II — had whole sections about the advantages of different types of environment.
So motion detectors are fair game for any app downloaded onto a device, and «lots of vastly different aspects of the environment are imprinted on those signals,» says Mani Srivastava, an engineer at UCLA.
The visuals on the other hand, are a mixed bag — due to the nature of the story quite a bit of the game is spent in desolate industrial environments and grim mechanical facilities, but when the vast majority of Sonic games are hyper - colorful romps through technicolor wonderlands I'm willing to give Sonic Team a pass for trying something different.
It's a tight game, with a very different flavour than the PS2 originals; the controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and environments have a ton of crouch - behindable (that's a word, shh!)
Check out the collage of different environments that was released for this game and tell us what you think.
The game features 30 mazes across three different environments and offers two modes of play: quest and race against the clock.
Donkey Kong 64 featured a return of Kong Isle as the primary location of the game's levels, also featuring several different environments similar to its portrayal in previous games.
The game features a lot of great looking levels with a different variety of environments and even though it might not be a pure visual spectacle, it still looks decent thanks to the underlying Unreal Engine 4.
While different learners learn differently most effectively, there's no doubt that learning in the environment, on the fly, as it happens, is an incredibly effective way of figuring out «the rules of the game», as it were.
In this version of the game students will practice asking questions about 30 different words related to the environment and pollution.
After trying many different ways to engage him with learning, it was playing the game of Civilization that provided an immersive environment that enabled him to learn.
Along with its CreateMore site that is reaching out to other established entities like The Guinness Book of World Records to create similar fan environments, Pottermore has a presence with Sony Wonderbook, Playstation Home, and Sony 3D platforms to bring the experience to different game users in different approaches.
Their dog could benefit from hide - and - seek with treats or toys, puzzle games, or enriching their environment by hiking (to navigate different terrain and sights) in lieu of just running.»
Walks and exercising through a variety of different environments, fun, games and play, try to give him a good work out before leaving him in his crate or inside the house, especially if you are leaving him alone.
As frustrating as it is to plod backwards through environments you've already tackled the game does at least manage to justify it from a narrative sense, and some of the levels are open enough that going through them again can feel quite different.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
The first 2 hours of gameplay I really enjoyed floating around the atmospheric space station repairing different modules, mostly due to the beautiful environments the game kept throwing at me.
As it turns out all fears were largely a pointless waste of energy as Metal Gear Solid V gets it right for the most part, mostly because it still retains that detailed level design of the past games, focusing it on the 50 - bases and small outposts scattered around the two environments, each one completely unique and offering different challenges.
While the game takes place predominately in an old slummy apartment building, the locations are varied enough so that it feels like there is a sufficient amount of different environments so you don't get bored looking at the same sights all of the time.
For starters, Nintendo users felt understandably left out, not knowing if the new game would be worthy of investing on a new console, but also the adoption of a more Western - friendly environment could also lead to a casualization of the mechanics, instead of offering the same demanding experience that the fanbase is so familiar with, not too different from games that base their appeal on their high difficulty, like the Dark Souls series.
Like the first game acquiring certain powers or items allows one to gain access to areas of the world previously inaccessible, but your reward for backtracking through the environments is a little corridor or room containing one of the many different collectibles, an effort that sometimes doesn't really feel worth it.
Sure, Dante was different and there was a new visual flair that the previous games were lacking in their environments, but the very essence of what Devil May Cry great was still very much there.
Not that Divey is anywhere close to the star - power of a character like Mario, but, like Nintendo's plumber who is featured in a variety of titles, such as Mario Party and Mario Kart, we envisioned Divey and his friends starring in all sorts of different games and environments.
A frozen mountain can also be expected as one of the environments, meaning that this could be the most different Dead Space game yet, at least in terms of the setting.
Each map is said to be comparable to the map size found within the first State of Decay video game, though the various maps in the sequel will feature different environments and landmarks.
Previous LEGO games, specifically the Star Wars games and the Harry Potter one, used Force Powers and Magic Powers to manipulate the environment, and I can very easily see how bending the elements in Avatar can be applied in the same way, and seeing how each of the characters either bends a different element or uses a special tool, it provides ample opportunity to create environmental puzzles.
That's totally different from how in Demon's Souls you were a trapped soul and in both Dark Souls games you were afflicted with the curse of the undead, and you had to explore an ancient environment now brought to ruin.
I have played my fair share of games featuring some type of motorbike traversing different environments - games like Urban Trial Freestyle and Joe Danger, but I have never actually played a full - on Trials game before.
At the end of the day, what matters in a racing game is that there are enough races in enough different environments with a respectable amount of vessels in which to race in.
Going along with this are the luminous visuals, which play with different lighting and color effects throughout all of the game's campaign environments and multiplayer maps.
Although there are a lot of pretty environments, there's something about the stark white beauty of the moon that's really arresting, and it's completely different than the more familiar settings of deserts, swamps, and post-apocalyptic ruins you see elsewhere in the game.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- you can manually maneuver your characters around the battlefield - if you have an energy wave that shoots forward in a straight line, you can now move into the best place to strike - environments you visit in The Lost Sphear will offer more diversity when compared to I Am Setsuna - the world is composed of different cultural regions - one is based on machinery, while another is focused on magic - the imagery of the moon is still a consistent visual theme tying the game together - the team is aware I Am Setsuna's skill system created problems for some players, and it is working to tweak it here - the game will have inns where you can rest to restore your health and magic - there are more unannounced features to be revealed
The addition of voice acting and a large open environment to explore change - up the game just enough to help it feel fresh and different from the other titles in the series whilst retaining the fun, charm and addictive gameplay.
Available on Steam, the game takes players on a supernatural journey through the wild west, following the storylines of several different characters as they shape their own destinies in a harsh environment.
Using these different suits to navigate the environment you'll have to flip switches, construct objects, clear up toxic spills, swing off of poles and clamber up metal walls using Robin's magnetic suit to advance through the game.
The game takes advantage of this by having a wide range of different environments to journey through including fiery nightmare worlds which has hideous arms reaching out at you, to gorgeous, peaceful beaches with some of the best wave mechanics I have seen in a game.
It showcased a new protagonist, bigger Steambots (the name of the mech - suits in the game), some brief gameplay demonstrations, and a snowy environment that was different than anything seen in the original.
With a variety of totally different pinball tables and breathtaking environments, this is how video game pinball is supposed to be played.
Except for new environments and a different «boss» enemy at the end of each level, no new game - play elements are introduced after the first hour.
It's amazing how many different mechanics and gameplay experiences Nintendo was able to cram into each of the game's distinct environments.
Maybe Sci - fi MMOs should get Derek Smart to write a disclaimer that you need to read before you get to post on the forums It seems many players are happily oblivious to many of the technical limitations of having a game world that allows seamless transitions (no loading screens) between different environments and gameplay styles all the time pushing out top end graphics... on any machine they've decided to cobble together and abuse.
- Collaborated with other designers in a high - stress work environment to develop digital and non-digital games from dozens of different genres.
As confirmed by EA, players will be taking their troops through a number of different environments throughout the game, including military bases, deserts, arctic tundra, and deserts in true Joe fashion.
EA wasn't fooling around when they tapped DICE to handle this, even if the modes offer a completely different look and feel can give gamers a sense of disconnect between the two, as the character models, weapons, environments, and what not, have that «Battlefield «look and feel to them.
Pokémon Conquest also includes a range of wildly different battle environments that can affect game play.
Each of the four game styles has a memorable piece attached to each of their different environment types.
Discover the major features of Bladelords — fighting revolution: — Free to play — New multiplayer mode - 16 fighters to play with and many more to come with regular updates — Specific combos and attacks for each fighter — Stunning visuals and environments thanks to the Unreal Engine 3 — Different game modes to discover Bladelords: the Daily Chaos Portal, the Arena, the Tower of Infinity timed fights and numerous missions — Upgrade your fighters to make them reach their full potential — Get the arcade sensations back — Intuitive controls
Interactive Entertainment has released a new set of screenshots, showcasing the different environments players will be able to explore in the base game of LEGO Dimensions.
Each of the game's six days takes place in a different environment and are divided up into four areas.
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