Not exact matches
The
final feature of this
work is to reflect theologically on
different experiences of death according to a set structure: (1) an experience is presented using a case format; (2) the dominant theological questions raised by the case are identified; (3) the response of a typical theology of death is presented, and a response drawn from relational thought is presented; (4) practical implications are suggested.
In this
final chapter we will consider the nature of spirituality, the sacred, the role of worship,
different forms of prayer, the integration of our
work world into our faith, the nature and purpose of the Church, and where we go from here.
In this respect, his approach is very
different from that of another distinguished literary critic, Robert Alter, author of The Art of Biblical Narrative, who deprecates what he calls the excavative techniques of professional biblical scholarship and
works with the text as it is, in its
final form.
I'm not sure if they
worked with a publisher or designer but the
final product is sub-par, too many
different fonts and too busy.
On a slightly
different note but Wilshere related, there is a really good quality YouTube video of the first FA cup
final at Wembley in 1923, and you can see all the construction
works still around Wembley.
A
final gap that our project aims to address is the limited exchange of knowledge between
different actors
working on parliamentary strengthening.
The actual
final look of the Project is secondary and certainly not well -
worked since the nature of the project requires the input of many
different experts.
So instead of giving up on a condom before youâ $ ™ ve reached the
final act, consider trying out
different kinds to figure out which one
works best for you and your partner.
I use this type of blanched almond flour as it provides a very smooth and fluffy texture, but any high quality almond flour will
work (though there will be some variation in the
final pancake with
different flours).
When we saw Hayao Miyazaki «s «The Wind Rises» the next day, we were unaware that the director was about to announce that it would be his
final film, but even then, it felt like a fitting career summation; a very
different, and highly personal piece of
work delivered in traditionally gorgeous Ghibli - stylings.
It is strange that Konami went as far as to force Hideo to
work on a
different office floor than the rest of his team during the
final stages of Metal Gear Solid V: The Phantom Pain's development.
When he made these comments in 2001, he did so based on a
work - in - progress screening that was, in three respects, vastly
different from the
final product: Marlin was voiced by William H. Macy, instead of Albert Brooks; the angelfish Gill was, in spite of being the leader of the fish in P. Sherman's aquarium, lying about his sordid past; and Stanton chose to dole out a series of flashbacks explaining what happened to Nemo's mother, Coral, instead of beginning the film this way.
It's both a huge departure for the director in that it's the first film of his directly based on someone else's
work (the inspiration for There Will Be Blood was very
different from the
final film), but somehow it also perfectly fits into his career.
The
final activity was a Structured Academic Controversy (SAC)(based on the
work of Johnson and Johnson) where students assumed roles as
different interest groups and then debated the merits of this issue, using the skills and rhetorical strategies we had learned about along the way.
This resource pack includes: Scheme of
work week by week breakdown with HOT questions at the
different stages Kandinsky PowerPoint and circle image to view and print for classroom activities Colour theory PowerPoint to discuss colour types How to sheet for making the woven circle pieces Images of
final outcomes
That can be accomplished in several ways — from allowing students to choose between
different assignments, activities, or projects; between
working alone, with a partner, or in groups; between teacher, peer, or self evaluation of their progress and / or
final product.
However, within days, we received three more referrals for Jared — one from a friend who said Jared «seemed sad and lonely»; a second from his art teacher reporting that his
work had lately been focused on death and destruction; and a
final referral from Jared's sister, who attended a
different high school.
What
worked for one teacher - learner was the ability to use the multiphase nature of the video process (written plan, storyboard, script,
final production) to assess student learning at
different evaluation points through the use of rubrics.
As part of their
final project, where teacher candidates investigated the presence of
different geography concepts at our institution, they created a map documenting places that were representative of their concept at
work (e.g., «What photographs could you take to represent that connection between gender and space on campus?»).
Standing only a few inches taller than some of her fifth - graders, Mlodzinski circulates around her 24 students, sprawled over desks and on the floor at
work on a
final project for their geometry unit, drawing
different shapes and turning them into objects from everyday life.
Above all we check the review written using
different software before delivering the
final work to you.
Rather than one book cover design, I'm doing the
work of four or five
different ones, waiting for the story to take
final shape.
Their feedback was the
final test for me to see if my story could
work in a
different language too.
While the issue itself does very little to push the story along until the
final few pages of reveals, there's a solid bit of character development here, allowing new readers a chance to
work out the dynamics of the
different teams.
Over the next couple of weeks, I will post
different installments on this blog to show you how you, too, can get to state - of - the - art, professional - looking eBooks that
work perfectly on any eBook reader in the market, taking the guesswork out of creating your
final product.
One
final note about my indicators: I have found that
different indicators
work for market bottoms and tops, so don't blindly apply these in reverse to try to gauge bottoms.
One
final note: Ear mites are very common in felines, but if the treatment is not
working it may be that your cat is suffering from a
different type of infection.
- Ryu from Street Fighter confirmed, has weak / strong attacks, tap / hold attack buttons for
different attacks, uses combs, toss a hadouken with the press of one button or by using the original button press from Street Fighter, shoryuken
works the same, two
final smashes
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue
working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be
different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the
final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The title has since seen
different re-releases with extra content, from the Arcade Edition to the Super one to the
final Ultra Street Fighter IV, which appeared across PC, PS3, Xbox 360, and even the PS4, so that Capcom's team can get some experience
working with Sony's console.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her
working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to
work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the
final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is
different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have
different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation
work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing
different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
This is very
different from how
Final Fantasy games
work today.
Usually, you're just dropped in Hyrule, told you have to go to a bunch of
different dungeons until you
work your way up to the
final boss.
In addition to games for
different companies, he has continued to
work on Square Enix projects such as the World of Mana series, an enhanced port of Chrono Trigger for the Nintendo DS, and three more expansion chapters for
Final Fantasy XI.
Each tree focuses on a
different aspect; combat, magic, Noctis» warp ability, stat building, and general team
work functions help flesh out
Final Fantasy XV idea of character building and performance.
From unique gameplay design that instils fear for the player in Alien: Isolation, to championing multiple innovative features in Total War, our designers have many opportunities to
work with incredible materials and try
different things, owning their features and core mechanics from inception to
final game.
Escayg also shared how his skills and creativity grew even further as he and Naughty Dog
worked on Nathan Drake's
final adventure, Uncharted 4, and the most recent title in the franchise, Uncharted: The Lost Legacy, the first game that had a
different protagonist besides Drake.
It is still unknown whether
Final Fantasy X-2 will recieve re-arranged music as well, but considering how it had
different composers
working on the game and
Final Fantasy X's Masashi Hamauzu is involved with creating these new arrangements it does not seem as likely.
In the exhibition, the two big, blazing - fireplace images are followed by the
final room, which features a very
different selection of
work: seven conventional - size easel paintings in oil on linen.
Netze und andere Gebilde,» Kunsthalle Basel, Basel, Switzerland, catalogue «1999 Drawings,» Alexander & Bonin Gallery, New York, NY «00,» Barbara Gladstone Gallery, New York, NY, July 6 - August 5, 2000, catalogue 1999 «Description Without Place,» AC Project Room, New York, NY, October 23 - December 4, 1999 «Proliferation:
Work from the Permanent Collection,» Museum of Contemporary Art, Los Angeles, Los Angeles, CA, March 7 — June 20, 1999 «Life is Elsewhere,» Theoretical Projects, Naples, Italy, March 25 - May 1, 1999 1997 «Maxwell's Demon,» Margo Leavin Gallery, Los Angeles, CA, November 8 - December 20, 1997 «Elusive Paradise: Los Angeles Art from the Permanent Collection,» Museum of Contemporary Art, Los Angeles, October 5, 1997 - November 14, 1999 «Painting Machines,» curated by John Stomberg, Boston University Art Gallery, Boston, MA, October 31 - December 14, 1997 1996 «Just Past: The Contemporary in the Permanent Collection, 1975 - 96,» curated by Ann Goldstein, The Geffen Contemporary at MOCA, Los Angeles, September 28 - January 7, 1997 «
Final Projects: The House,» MAK Center for Art and Architecture, Schindler House, Los Angeles «The Garage Project,» MAK Center for Art and Architecture, Mackey House, Los Angeles «Everything that's interesting is new,» Deste Foundation, Athens, Greece 1995 «The Big Night,» Art Center College of Design, Pasadena, CA «Plane / Structures,» White Columns, NY, curated by David Pagel «Ambient,» Olivier Antoine, Nice, France «Saturday Night Fever,» Thomas Solomon's Garage, Los Angeles, CA 1994 «Un Papillon sur la Roue,» L'Espace d'Art Moderne et Contemporain de Toulouse et Midi - Pyrenees, Toulouse, France «Plane / Structures,» Otis Gallery, curated by David Pagel, Los Angeles 1993 «Co-Conspirators,» James Corcoran Gallery, curated by Cliff Benjamin, Santa Monica, CA «Just What Is It That Makes Today's Homes So
Different, So Appealing?
These collages and paintings usually lead toward a
final product; oftentimes an experimental film
work — the best artistic tool, I feel, with which to incorporate many
different mediums, cultural influences and concepts.
At 19:30 the curator Ofir Dor will offer a
final tour through the exhibition with the focus on how the displayed
works of
different generations of Israeli artists are interwoven with each other in a complex manner by the theme «body».
In the
final work, films of five
different dances are projected simultaneously on freestanding walls, allowing visitors to reflect upon their own movement as they traverse the exhibition space.
For the closing, Ye will construct a new interactive
work in collaboration with French multimedia artist Alexis Mailles and a
final performance realized with LA - based artists such performer Dan Kwong, Monel Chang, Oshus and
different guests.
Soemantoro notes that the many steps involved in the creation of these
works help to influence the
final product; as she adds each layer, the initial image «may develop to another image that is totally
different.»
Trained in Berlin, where this scion of a wealthy family studied art for three years at the beginning of the 20th century, Harris arrived at his
final compositions of Northern climes after
working his way through a number of
different stages.
Each of them approaches painting with
different motivations and processes, and whether their
final works are multi-colored, monochromatic or somewhere in between, they all share a pursuit of the sublime.
This
final work exemplifies the way in which music and artistic expression can, and has over centuries, created a universal unity of emotions amongst
different peoples, countries and cultures.
She often uses the format of a public film shoot, collaborating with participants in
different scenarios, to co-produce a script and orientate the
work towards its
final outcome.
Van Oldenborgh often uses the format of a public film shoot, collaborating with participants in
different scenarios, to co-produce a script and orientate the
work towards its
final outcome.