Eurocom has included
different gameplay sequences as you try to relive the certain experiences from the five films.
Not exact matches
Gameplay has never felt this smooth in an Uncharted game before, from more precise shooting to slicker - than - ever climbing, the game lets the player go through a flow of different gameplay elements that often have to be used together in a sequence in order to advance in
Gameplay has never felt this smooth in an Uncharted game before, from more precise shooting to slicker - than - ever climbing, the game lets the player go through a flow of
different gameplay elements that often have to be used together in a sequence in order to advance in
gameplay elements that often have to be used together in a
sequence in order to advance in - game.
After a very awkward opening cinema
sequence, its immediately evident that the
gameplay is a very
different piece of work than the usual Survival Horror offering.
The only time the
gameplay falters is during the few moments when Binary Domain leaves its pure cover - based shooting roots and attempts to mix things up with some
different sequences, such as racing jet - skis down a river or on - rail vehicle sections.
Two
different story lines complete with computer generated FMV
sequences spread over 30 hours of tactical
gameplay!
I'm not particularly good at games, but I don't mind difficulty, but it's a design mistake to insert a
sequence that is a totally
different gameplay experience AND is much harder than the rest of the game.
The mechanic is stock - standard visual - story
gameplay, where the characters can move around the scenes and locations, and interact with
different environmental elements, or initiate dialogue
sequences with other characters.