Sentences with phrase «different gameplay settings»

Although it's still unclear how these optimizations may actually feel in the hand when being enabled, the game booster feature on the device will allow users to adjust the different gameplay settings on a per - game basis or to all games for a blanketed effect.

Not exact matches

The games were substantially different from each other in terms of setting, gameplay and graphics.
Combined with beat «em up gameplay and hundreds of different items to use against the hordes, the series» best psycopath bosses and mall setting and a ton of endings and secrets, Dead Rising still holds up today for both newcomers to the franchise and returning fans like me indulging in some gory nostalgia.
Metal Gear Solid V: The Phantom Pain is so much different from the previous chapters in the series, as it is set in an entirely open world that extends the core mechanics far beyond the story - driven gameplay the franchise has become famous for.
Silent Hill: Shattered Memories divides its gameplay between two different settings.
Developed by Frozen North, FishCraft follows both the story and gameplay of Angry Birds, merely with a different setting.
With that said, there are three main gameplay modes that includes Screamrider, Demolition Expert and Engineer (which are the career modes) and each has a set of objectives that must be completed with the game set in six different fun and colourful locations.
Sure, there's plenty of shared DNA, but the different setting and approach to gameplay / open world design means that neither one is infinitely better than the other.
It's safe to say that we've been here before, what with the running and the gravity flipping and the crazy level designs, but Gravity Guy by Miniclip takes a different approach to the gameplay, opting to challenge players to increasingly insane platforming challenges instead of relying on racing or beating set times to proceed.
It's true that western games are balanced a bit different than eastern games, especially in terms of the importance of atmosphere, gameplay, arcade - controls, a fun or serious setting and so on.
It features the similar pellet eating gameplay set in different mazes where you will be chased by angry ghosts.
It is completely different from the open world craze of the current generation racing games and hence tries to set itself apart from other games by offering simplicity and linear gameplay.
They are both FPS but totally different in terms of setting and gameplay.
It does mean that you get plenty of different settings for the gameplay, such as wandering through snowstorms, battling through deserts and sniping high above the streets in Russia, but the constant jumping, poor dialog and pretty bland writing mean that Future Soldier's story ends up feeling more like bookends that are only there to hold the gameplay in place and provide a reason as to why you're assaulting / blowing up the next place.
A new set of strategy cards have been added, affecting different areas of gameplay like farming and combat, and player targeting has been implemented to now mark your enemies for their untimely death.
The unique time - rewind gameplay aspect with the improvement of the main character's skill set creates a different experience from the typical point - and - click adventure game.
The order has so much potential from it's setting to super natural enemies, glad they didn't listen to» it's trying to do something different» crowd or the» gameplay doesn't matter» crowd.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Regardless, Declassified missions are one of the best additions Judgment brings to the table, adding in loads of variety to the gameplay to ensure every fight feels different, and when combined with the difficulty settings ensure that even seasoned veterans of the series will face a hefty challenge.
Sunshine was a very clear attempt to try something different than every other Mario game, both with the setting and the gameplay mechanics themselves, still completely unique again to Sunshine.
Whilst the Far Cry series has always done a good job of diversifying entries by putting you in different settings, Far Cry Primal completely changes up the gameplay too.
They have their own set of abilities and weapons that create a gameplay experience completely different from that of the main protagonist, Jason.
Main Game Features: Play as a military vehicle or a drone; Numbers of levels offering different gameplay types and pace; Play in different types of worlds, including snow, water and air landscapes; Enjoy the various set of gameplay as you win the boss fights playing regular, runner, and survival modes.
• A detailed hot rod world set in a 3D urban landscape • 13 different episodes to complete • Lots of crazy characters to encounter • Ground - breaking physics: crash into your opponent's car to slow him down • Different gameplay modes: dodge traffic cones, jump off ramps, avoid walls and more... • Upgrade your vehicle's components and aesthetics to make it look evdifferent episodes to complete • Lots of crazy characters to encounter • Ground - breaking physics: crash into your opponent's car to slow him down • Different gameplay modes: dodge traffic cones, jump off ramps, avoid walls and more... • Upgrade your vehicle's components and aesthetics to make it look evDifferent gameplay modes: dodge traffic cones, jump off ramps, avoid walls and more... • Upgrade your vehicle's components and aesthetics to make it look even cooler
The Technomancer (PS4 / XB1): Set on Mars during the War of Water, The Technomancer is an enthralling new sci - fi RPG that offers dynamic gameplay and action - oriented combat along four different skill trees.
«The Coalition» have tried to spice the gameplay up with a few different set - pieces and a chapter or two which resemble the new Horde mode.
While I wouldn't say that developer Puuba's latest title, The Metronomicon, tries to be as unabashedly weird, its genuine mixture of note - matching gameplay and role - playing battles, complete with an actual plot set in a fantastical music - powered world, is refreshing in how unashamed it is to try something completely different.
Games that let players start with different sets of options are inherently harder to balance because they must make those sets of options fair against each other in addition to offering the players many viable options during gameplay.
This four - mission campaign spans different locations in the game, each one re-worked from the original settings with new gameplay opportunities, disguises, characters, challenges, gameplay mechanics, AI behaviour and HUD elements.
At the very start of the game, players get a tease of four different gameplay sections based on full play sets available.
The gameplay is very reminiscent of 2013's Tomb Raider reboot, but the improved visuals and vastly different help set it apart from even the original Tomb Raider titles.
While both Destiny and The Division share numerous gameplay similarities, their settings couldn't be more different.
Sacred will certainly provide a rich game world to explore, complete with the colourful setting that typifies the irreverent RPG, but its gameplay inspirations come from a very different place.
The benefits of this feature is that it provides you with four, completely different perspectives of the gameplay activity, as well as enabling you to fully exploit tactics such as «target setting» or «battle skill».
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
+ Challenging tactical gameplay + Different sets of abilities spanning over 5 playable characters + Japanese essence embedded within all of the game's features + Quicksave hotkey (F5)- High rate of enemy respawn could be exasperating - Missions could take quite some time to beat, especially for tactical newbies - Forgetting to press F5
Overwatch has been revealed by Blizzard at BlizzCon 2014 with a full cinematic trailer involving back story and a gameplay trailer showing all 12 different classes that are currently set to be in the game.
Each tile set is completely unique in design which really adds another layer to the gameplay as it means you can replay levels with different designs across all of the tiles resulting in further variation of tile positioning.
Additionally, some obstacles will require a set number of rescued castaways to be removed, reinforcing the interplay between different gameplay features.
The setting feels different not only thanks to its blue and purple hues, but also gameplay altering mechanics.
While it doesn't come close to the original, it's different gameplay and use of motion controls has help set it apart from it's older brother on PS3 and 360.
The gameplay centres on the use of skill sets of three heroes — Amadeus the wizard, Zoya the thief, and Pontius the knight, who can use different abilities to puzzle their way through a wide variety of 2.5 D worlds to achieve their goal.
There will be three gameplay modes in Antigraviator, set across four different worlds, with each world being a host to three tracks.
complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools.»
Every level is different and offers a different set of challenges, keeping gameplay fresh upon each level completion.
A large amount of content, regular new gameplay additions that ensure the game doesn't get stale, a full second set of levels with completely different gameplay, and high replayability have all come together to create the newest must - have eShop title.
Originally reported by GamePressure, seamless multiplayer is «complex technology for making unique multiplayer gameplay mechanics, including the ability to search out for opponents, manage game session, replicate objects, as well as support for different game modes along with a unique set of dedicated tools.»
Set on Mars during the War of Water, The Technomancer is an enthralling new sci - fi RPG that offers dynamic gameplay and action - oriented combat along four different skill trees.
Star Fox 2 was set to feature many different gameplay elements that we would eventually see in future releases.
Playing on a different difficulty setting is the only way to modify gameplay.
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