The bosses you fight against are not only visually impressive but each and every boss should be approached with
a different gameplay tactic.
Not exact matches
From the
gameplay we have seen there seems to be an emphasis on exploration and the ability to tackle scenarios with
different tactics depending on your loadout.
The
gameplay itself remained largely the same, however the introduction of the sub-weapon Mega Ball allowed the player to explore
different tactics, particularly with boss characters (if you're particularly adept with the Mega Ball, you can also manipulate it to perform some gravity - defying leaps across the levels).
Thanks for your feedback, This is a turnbased game but it does not play like FF
tactics, x-com or
tactics ogre (
different genre) The DFS
gameplay is similar to Chocobo Dungeo, Shiren and other Roguelike or mystery dungeon titles so the pace of the
gameplay is entirely up to the player.
The benefits of this feature is that it provides you with four, completely
different perspectives of the
gameplay activity, as well as enabling you to fully exploit
tactics such as «target setting» or «battle skill».
Each of these new
tactics forces you to change your
gameplay style and move in
different ways to games of the past.
The game has a large variety of maps (several
gameplay modes including) and landscapes to fight accross, (Join with friends) all requiring
different tactics and plans to make sure you succeed.