Sentences with phrase «different games as a whole»

Not exact matches

It's been quite an education for me as I interact with people who play this game called life on a whole different level.
«When we play away, we also have to have a slightly different outlook, but that doesn't mean we will spend the whole game defending,» the Brazilian began, as per ESPN.
But the game as a whole isn't a different game than it was 20 years ago.
I still don't understand people's obsession with boxing players in to a specific role... The whole «true DM» is a dying breed, even Coquelin is arguably something else considering the advanced positions he takes up often in front of Santi and takes major risks in winning the ball back for us... IMO, the reason Coquelin has had such a successful integration into the first team is that he focussed incredibly hard on the basics of his role first and foremost before adding other elements to his game (long - balls, driving runs into space, more aggressive ball movement in general) it's not rocket science to tell a player to curb the attacking side of their game and focus primarily on defence before attack... Nor is it that hard to see that playing in a midfield pairing with either Ramsey or Cazorla is going to be different as well.
Don't know how useful it is, as it won't tell the whole story - they are in different leagues & the quality of opposition will be different, they're in different teams with different teammate abilities, & they are at different stages in their career, plus there are other big aspects to their games not considered - but it definitely gives you an idea of their eye for goal & their finishing ability:
However, when it comes to preferring natural beauty in getting out in the great outdoors, it's a whole different ball game, as landlocked states such as Montana and Idaho come out ahead.
Dishonored 2 is a great stealth action game that is filled with tons of replayability, allowing us to play as two different character arcs throughout a whole playthrough, each with their own unique abilities.
Throw in a whole bunch of different power - ups and additional game modes such as Capture The Flag, Last Man Standing and even Soccer, it soon becomes clear that Knight Squad has sufficient legs to keep a local multiplayer session going strong into the early hours.
Hilmar has an interesting and positive outlook for the evolving shooter genre, namely that wildly popular games like PlayerUnknown's Battlegrounds and Fortnite may be dominating the market and hurting other games as a result in the short term, but ultimately they're also bringing in new players into the genre as a whole and that these players will be interested in trying new and different experiences eventually.
The draw distance is pretty far and the textures on the whole and much improved from previous outings.The handling is how a game like this is judged, to aid in this Milestone had included three different physics modes, they get more realistic as the level of game gets harder.
Wind Waker is my BIG game that I'm looking forward to too, as I've never played it before so it's a whole new Zelda for me, but this game is good enough (and different enough) to warrant a purchase.
Similarly on top of their game is the top - flight ensemble, led by Rapace, making a compelling heroine of Ripley - circa - original - Alien mix of vulnerability, smarts, and reserves of strength; Charlize Theron gives a second solid turn in as many weeks with a different type of wicked queen — the icy on - board exec for the bankrolling corporation; and Fassbender damn well steals the whole show as the Peter O'Toole - as - T.
Now this could be all another round of Kojima misdirection, like the whole Phantom Pain / Joakim Mogren / Moby Dick Studios red herring that surrounded the reveal of the game now known to be Metal Gear Solid V. Hayter may still be involved in MGS V but as a different character, and it may be that he wasn't technically asked as it was mutually understood that he'd be involved.
This is because the game introduced some drastically different gameplay like dungeons and town exploration, and even side quests from NPCs that were quickly abandoned by the series as a whole after poor reactions.
Obviously, being able to play as Phonon, Mika, Wagner, and Enkidu and experience a much more fleshed out story is cool but the game as a whole doesn't feel all that different.
Resources include: Flash Cards for display and matching pairs activity (inc word document so that you can edit) Matching vocab and picture worksheet Fill in the correct transport worksheet Transport wordsearch Transport «Squares Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Be learning to use «I go by... (train, bus etc) • Be able identify some words for various forms of transport • Start to answer questions in French about different types of transport The planning is fairly flexible you can spend longer on some parts than others, do activities as a whole class or print multiple resources and work as smaller groups - whatever works for your group of children!
Parts of the body «Squares Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Begin to learn some different words for parts of the body • Be able to listen and respond by pointing to body parts • Start to recognise the words for different body parts The planning is fairly flexible you can spend longer on some parts than others, do activities as a whole class or print multiple resources and work as smaller groups - whatever works for your group of children!
As part of a whole class discussion, the students came up with quite a range of different ways to resolve a situation like this, and were able to suggest ways that all the children could get the space they needed, to play the games they wanted to play.
I too don't like custard tarts as we know them, but pasteis de nata are a whole different ball game.
Looking at that list, it's a bit underwhelming, but when you actually take into context all of the different features they give you as a whole to compliment your online experience, you see that Nintendo really did raise their game with their online ventures this time around, and we haven't even gotten to actually playing software on their service.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases as opposed to the butchering games often got on the Wii due to power, storage medium limitations such as on the Gamecube and N64, and being hard to port to due to an entirely different development environment as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
It's overly confusing and the narrative jumps you around between so many different characters, wars and decades that you'll be hard pressed to follow along with what's going on» This is so inaccurate its untrue, the campaign follows Mason the WHOLE way through, you play 2 - 3 segments as another character but in no way does it jump around too many characters... did you actually play the game??
It's a whole different ball game when you can build as well, creating buildings and traps with one way systems / bottlenecks or lure your enemy's through a maze to come get you, then there's the chance a player may of just walked through that for nothing and the person your after is not even there..
There is a ton of variety in the game but as a whole, Tools of Destruction doesn't really do anything different from the rest of the series.
The whole point of the game is to make your followers powerful enough to invade the stretches of land occupied by people who worship a different all - powerful being (described as «evil incarnate») and convert them.
While a detailed historical look of Mario in general would literally take dozens of pages, today we are going to take a different approach, and take a look at the original games historical significance, and how Super Mario Brothers severely helped save, and regain needed confidence, in the video game industry as a whole.
The system - wide recording and per - game recordings are implemented in completely different way (IMHO presence of the thing on 4/1 is a waste of power), but nevertheless, the lack of option to upload whole race is something very reflective of general Nintendo policy known as one size fits all.
The game takes a decidedly different approach to selecting which unit should move first, taking each character's initiative number and comparing it to everyone else in their party, rather than over all units as a whole.
While he isn't as impactful as Vaas from the third game, he has his own personality and charm that you can't help but be drawn in to, but it's in his lieutenants where the real depth to the persona of the cult as a whole shines and they are as good as the main man himself but for very different reasons.
Multiple characters with different powers and attacks, as well as secret areas and items to buy, make for good replay value, and the whole game is just a generally fun experience.
I find it refreshing to see a new take on a different direction then the last Godfather game or for movie - based games as a whole.
There's a whole host of other customizable options as well, including an auto - save option, an auto - mapping feature, the ability to choose from three different difficulty settings (Picnic, Standard, and Expert), the option to switch between the classic and the orchestral soundtrack, as well as being able to increase the speed of exploration and battles — all of which can be changed at any time during the game.
This led the player providing commentary to suggest there may be different types of energy swords in the game as a whole.
@BlooodyCow... yea Uncharted also looked «ugly» as many of you like to say when it was shown on TV and on youtube videos... now when you look at it on the Vita in PERSON is a whole different story... and it goes for ALL vita games.
The different take on the level lay outs and using that against you is one of my favorite aspects to the game as it always made the next level a whole new challenge of its own, despite using the same enemies in different colors and sizes.
As for how I feel about the whole «Same setting, but different characters» thing, I don't mind, as long as these characters are enjoyable and there's some cameo from the party from the last game, I'll be finAs for how I feel about the whole «Same setting, but different characters» thing, I don't mind, as long as these characters are enjoyable and there's some cameo from the party from the last game, I'll be finas long as these characters are enjoyable and there's some cameo from the party from the last game, I'll be finas these characters are enjoyable and there's some cameo from the party from the last game, I'll be fine.
However, mastering the movement is a whole different ball game as the further you get into the levels the faster pix moves, meaning the mistakes will happen, more so because at times the controls do feel a little un-responsive.
I think storytelling through games is much more effective if you can marshal all the different components to work as a whole, rather than treating them as separate entities slapped together.
I have owned all 4 previous games and as soon as it is released in australia im that big of a fan i couldn't care less what it cost me its a got to have game if your a fan like me plus im that big of a fan I want KAZUMAS tattoo and im going to name my first son when i have one after KAZUMA coz he was my favorite character yet plus playing as four main characters was fun so five should be alot of fun and about time you get to playas Haruka plus it would be cool if you could add tattoos to the characters if possible I would play it at least 12 hours a day and I do nt care what people say its the best japanese styled mafia game ever to have been made for PS3 but I hope they make the fighting look more real by getting rid of the coloured blurs from the heat moves and the different tournament styled fights they are my only 2 dislikes in the whole four series they should just have underground street fighting tournaments were anything except guns are not allowed so it sticks to hand to hand combat and melee only
Giving indie games shelf space at a video game retailer like GameStop exposes them to a whole different group of players, some who may not go to digital marketplaces such as Steam.
We ran out of time to create win states for when you manage to become whole, though exploratory aspects of play allow for the game to be played for as long as you're interested trying out different combinations.
5 — When you remember back to your formative years (in terms of game making) creating games for the RON (Reality on the Norm) series, does that seem like another world / a whole lifetime away now, or does game - making as your day job not feel all that much different from making games as a hobby?
I am a bit confused on the whole announcement, trying to do some quick fact checks, it seems the app is already on the different stores, since end of April, but the conference presented it as an upcoming game, the host even stating «later this year».
But with Tom Clancy's Splinter Cell: Blacklist, Ubisoft took a good look at the series as a whole, as well as the wants and needs of different players, and the results are a game that blends classic Splinter Cell with the ideas that were introduced in Conviction.
Unfortunately, as a port of an episodic game originally released on 2005 era cell phones, it brings with it a whole different set of issues that keep it from being as captivating as the story really could be.
He went on to say that as the whole team is already near the end of game development, he said that he is going to be much more involved in polishing different parts of the game.
True, Pillars of Eternity proved that nostalgic games can still provide more content than most people have time for: in that game, if you finish every quest you can replay as a different character with a completely different background and see a whole new aspect of the story.
And, as the subtitle suggests like an oil painting, it makes the game a whole lot more enjoyable playing the same area more than once because it looks so different.
According to the site, the game will feature a number of different stories as part of the whole single - player campaign.
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