Not exact matches
It's been quite an education for me
as I interact with people who play this
game called life on a
whole different level.
«When we play away, we also have to have a slightly
different outlook, but that doesn't mean we will spend the
whole game defending,» the Brazilian began,
as per ESPN.
But the
game as a
whole isn't a
different game than it was 20 years ago.
I still don't understand people's obsession with boxing players in to a specific role... The
whole «true DM» is a dying breed, even Coquelin is arguably something else considering the advanced positions he takes up often in front of Santi and takes major risks in winning the ball back for us... IMO, the reason Coquelin has had such a successful integration into the first team is that he focussed incredibly hard on the basics of his role first and foremost before adding other elements to his
game (long - balls, driving runs into space, more aggressive ball movement in general) it's not rocket science to tell a player to curb the attacking side of their
game and focus primarily on defence before attack... Nor is it that hard to see that playing in a midfield pairing with either Ramsey or Cazorla is going to be
different as well.
Don't know how useful it is,
as it won't tell the
whole story - they are in
different leagues & the quality of opposition will be
different, they're in
different teams with
different teammate abilities, & they are at
different stages in their career, plus there are other big aspects to their
games not considered - but it definitely gives you an idea of their eye for goal & their finishing ability:
However, when it comes to preferring natural beauty in getting out in the great outdoors, it's a
whole different ball
game,
as landlocked states such
as Montana and Idaho come out ahead.
Dishonored 2 is a great stealth action
game that is filled with tons of replayability, allowing us to play
as two
different character arcs throughout a
whole playthrough, each with their own unique abilities.
Throw in a
whole bunch of
different power - ups and additional
game modes such
as Capture The Flag, Last Man Standing and even Soccer, it soon becomes clear that Knight Squad has sufficient legs to keep a local multiplayer session going strong into the early hours.
Hilmar has an interesting and positive outlook for the evolving shooter genre, namely that wildly popular
games like PlayerUnknown's Battlegrounds and Fortnite may be dominating the market and hurting other
games as a result in the short term, but ultimately they're also bringing in new players into the genre
as a
whole and that these players will be interested in trying new and
different experiences eventually.
The draw distance is pretty far and the textures on the
whole and much improved from previous outings.The handling is how a
game like this is judged, to aid in this Milestone had included three
different physics modes, they get more realistic
as the level of
game gets harder.
Wind Waker is my BIG
game that I'm looking forward to too,
as I've never played it before so it's a
whole new Zelda for me, but this
game is good enough (and
different enough) to warrant a purchase.
Similarly on top of their
game is the top - flight ensemble, led by Rapace, making a compelling heroine of Ripley - circa - original - Alien mix of vulnerability, smarts, and reserves of strength; Charlize Theron gives a second solid turn in
as many weeks with a
different type of wicked queen — the icy on - board exec for the bankrolling corporation; and Fassbender damn well steals the
whole show
as the Peter O'Toole -
as - T.
Now this could be all another round of Kojima misdirection, like the
whole Phantom Pain / Joakim Mogren / Moby Dick Studios red herring that surrounded the reveal of the
game now known to be Metal Gear Solid V. Hayter may still be involved in MGS V but
as a
different character, and it may be that he wasn't technically asked
as it was mutually understood that he'd be involved.
This is because the
game introduced some drastically
different gameplay like dungeons and town exploration, and even side quests from NPCs that were quickly abandoned by the series
as a
whole after poor reactions.
Obviously, being able to play
as Phonon, Mika, Wagner, and Enkidu and experience a much more fleshed out story is cool but the
game as a
whole doesn't feel all that
different.
Resources include: Flash Cards for display and matching pairs activity (inc word document so that you can edit) Matching vocab and picture worksheet Fill in the correct transport worksheet Transport wordsearch Transport «Squares
Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Be learning to use «I go by... (train, bus etc) • Be able identify some words for various forms of transport • Start to answer questions in French about
different types of transport The planning is fairly flexible you can spend longer on some parts than others, do activities
as a
whole class or print multiple resources and work
as smaller groups - whatever works for your group of children!
Parts of the body «Squares
Game» Lesson Plan The objectives of this lesson are: By the end of the session most children will: • Begin to learn some
different words for parts of the body • Be able to listen and respond by pointing to body parts • Start to recognise the words for
different body parts The planning is fairly flexible you can spend longer on some parts than others, do activities
as a
whole class or print multiple resources and work
as smaller groups - whatever works for your group of children!
As part of a
whole class discussion, the students came up with quite a range of
different ways to resolve a situation like this, and were able to suggest ways that all the children could get the space they needed, to play the
games they wanted to play.
I too don't like custard tarts
as we know them, but pasteis de nata are a
whole different ball
game.
Looking at that list, it's a bit underwhelming, but when you actually take into context all of the
different features they give you
as a
whole to compliment your online experience, you see that Nintendo really did raise their
game with their online ventures this time around, and we haven't even gotten to actually playing software on their service.
I am relieved to see that the Switch usually only suffers from a frame rate cut and a resolution drop on these multiplatform releases
as opposed to the butchering
games often got on the Wii due to power, storage medium limitations such
as on the Gamecube and N64, and being hard to port to due to an entirely
different development environment
as the case was with the Wii U. I realize that these statements are a little oversimplified because it IS more complicated than that but there are a
whole lot of worse ways that Nintendo ports have gotten neutered for the last two decades because of Nintendo's tendencies to veer left when the market goes right.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the
whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the
game - her favorite line is the «Yes» Princess Zelda gives
as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely
different than for animation, the dubbing of (foreign) movies, or other
games - there was no fixed routine of how to approach it,
as all
different things were being tried out - lines were redone even after other lines were implemented in the
game,
as the team found better ways to say things - Shimamura finally managed to beat the
game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her
whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
It's overly confusing and the narrative jumps you around between so many
different characters, wars and decades that you'll be hard pressed to follow along with what's going on» This is so inaccurate its untrue, the campaign follows Mason the
WHOLE way through, you play 2 - 3 segments
as another character but in no way does it jump around too many characters... did you actually play the
game??
It's a
whole different ball
game when you can build
as well, creating buildings and traps with one way systems / bottlenecks or lure your enemy's through a maze to come get you, then there's the chance a player may of just walked through that for nothing and the person your after is not even there..
There is a ton of variety in the
game but
as a
whole, Tools of Destruction doesn't really do anything
different from the rest of the series.
The
whole point of the
game is to make your followers powerful enough to invade the stretches of land occupied by people who worship a
different all - powerful being (described
as «evil incarnate») and convert them.
While a detailed historical look of Mario in general would literally take dozens of pages, today we are going to take a
different approach, and take a look at the original
games historical significance, and how Super Mario Brothers severely helped save, and regain needed confidence, in the video
game industry
as a
whole.
The system - wide recording and per -
game recordings are implemented in completely
different way (IMHO presence of the thing on 4/1 is a waste of power), but nevertheless, the lack of option to upload
whole race is something very reflective of general Nintendo policy known
as one size fits all.
The
game takes a decidedly
different approach to selecting which unit should move first, taking each character's initiative number and comparing it to everyone else in their party, rather than over all units
as a
whole.
While he isn't
as impactful
as Vaas from the third
game, he has his own personality and charm that you can't help but be drawn in to, but it's in his lieutenants where the real depth to the persona of the cult
as a
whole shines and they are
as good
as the main man himself but for very
different reasons.
Multiple characters with
different powers and attacks,
as well
as secret areas and items to buy, make for good replay value, and the
whole game is just a generally fun experience.
I find it refreshing to see a new take on a
different direction then the last Godfather
game or for movie - based
games as a
whole.
There's a
whole host of other customizable options
as well, including an auto - save option, an auto - mapping feature, the ability to choose from three
different difficulty settings (Picnic, Standard, and Expert), the option to switch between the classic and the orchestral soundtrack,
as well
as being able to increase the speed of exploration and battles — all of which can be changed at any time during the
game.
This led the player providing commentary to suggest there may be
different types of energy swords in the
game as a
whole.
@BlooodyCow... yea Uncharted also looked «ugly»
as many of you like to say when it was shown on TV and on youtube videos... now when you look at it on the Vita in PERSON is a
whole different story... and it goes for ALL vita
games.
The
different take on the level lay outs and using that against you is one of my favorite aspects to the
game as it always made the next level a
whole new challenge of its own, despite using the same enemies in
different colors and sizes.
As for how I feel about the whole «Same setting, but different characters» thing, I don't mind, as long as these characters are enjoyable and there's some cameo from the party from the last game, I'll be fin
As for how I feel about the
whole «Same setting, but
different characters» thing, I don't mind,
as long as these characters are enjoyable and there's some cameo from the party from the last game, I'll be fin
as long
as these characters are enjoyable and there's some cameo from the party from the last game, I'll be fin
as these characters are enjoyable and there's some cameo from the party from the last
game, I'll be fine.
However, mastering the movement is a
whole different ball
game as the further you get into the levels the faster pix moves, meaning the mistakes will happen, more so because at times the controls do feel a little un-responsive.
I think storytelling through
games is much more effective if you can marshal all the
different components to work
as a
whole, rather than treating them
as separate entities slapped together.
I have owned all 4 previous
games and
as soon
as it is released in australia im that big of a fan i couldn't care less what it cost me its a got to have
game if your a fan like me plus im that big of a fan I want KAZUMAS tattoo and im going to name my first son when i have one after KAZUMA coz he was my favorite character yet plus playing
as four main characters was fun so five should be alot of fun and about time you get to playas Haruka plus it would be cool if you could add tattoos to the characters if possible I would play it at least 12 hours a day and I do nt care what people say its the best japanese styled mafia
game ever to have been made for PS3 but I hope they make the fighting look more real by getting rid of the coloured blurs from the heat moves and the
different tournament styled fights they are my only 2 dislikes in the
whole four series they should just have underground street fighting tournaments were anything except guns are not allowed so it sticks to hand to hand combat and melee only
Giving indie
games shelf space at a video
game retailer like GameStop exposes them to a
whole different group of players, some who may not go to digital marketplaces such
as Steam.
We ran out of time to create win states for when you manage to become
whole, though exploratory aspects of play allow for the
game to be played for
as long
as you're interested trying out
different combinations.
5 — When you remember back to your formative years (in terms of
game making) creating
games for the RON (Reality on the Norm) series, does that seem like another world / a
whole lifetime away now, or does
game - making
as your day job not feel all that much
different from making
games as a hobby?
I am a bit confused on the
whole announcement, trying to do some quick fact checks, it seems the app is already on the
different stores, since end of April, but the conference presented it
as an upcoming
game, the host even stating «later this year».
But with Tom Clancy's Splinter Cell: Blacklist, Ubisoft took a good look at the series
as a
whole,
as well
as the wants and needs of
different players, and the results are a
game that blends classic Splinter Cell with the ideas that were introduced in Conviction.
Unfortunately,
as a port of an episodic
game originally released on 2005 era cell phones, it brings with it a
whole different set of issues that keep it from being
as captivating
as the story really could be.
He went on to say that
as the
whole team is already near the end of
game development, he said that he is going to be much more involved in polishing
different parts of the
game.
True, Pillars of Eternity proved that nostalgic
games can still provide more content than most people have time for: in that
game, if you finish every quest you can replay
as a
different character with a completely
different background and see a
whole new aspect of the story.
And,
as the subtitle suggests like an oil painting, it makes the
game a
whole lot more enjoyable playing the same area more than once because it looks so
different.
According to the site, the
game will feature a number of
different stories
as part of the
whole single - player campaign.