Sentences with phrase «different ideas for stories»

The plotline meanders, playing out like two or three different ideas for stories jammed together end to end, but the old - fashioned slapstick and acute comedic characterizations are strong enough to carry the load over the many segues.

Not exact matches

[01:10] Introduction [02:45] James welcomes Tony to the podcast [03:35] Tony's leap year birthday [04:15] Unshakeable delivers the specific facts you need to know [04:45] What James learned from Unshakeable [05:25] Most people panic when the stock market drops [05:45] Getting rid of your fear of investing [06:15] Last January was the worst opening, but it was a correction [06:45] You are losing money when you sell on corrections [06:55] Bear markets come every 5 years on average [07:10] The greatest opportunity for a millennial [07:40] Waiting for corrections to invest [08:05] Warren Buffet's advice for investors [08:55] If you miss the top 10 trading days a year... [09:25] Three different investor scenarios over a 20 year period [10:40] The best trading days come after the worst [11:45] Investing in the current world [12:05] What Clinton and Bush think of the current situation [12:45] The office is far bigger than the occupant [13:35] Information helps reduce fear [14:25] James's story of the billionaire upset over another's wealth [14:45] What money really is [15:05] The story of Adolphe Merkle [16:05] The story of Chuck Feeney [16:55] The importance of the right mindset [17:15] What fuels Tony [19:15] Find something you care about more than yourself [20:25] Make your mission to surround yourself with the right people [21:25] Suffering made Tony hungry for more [23:25] By feeding his mind, Tony found strength [24:15] Great ideas don't interrupt you, you have to pursue them [25:05] Never - ending hunger is what matters [25:25] Richard Branson is the epitome of hunger and drive [25:40] Hunger is the common denominator [26:30] What you can do starting right now [26:55] Success leaves clues [28:10] What it means to take massive action [28:30] Taking action commits you to following through [29:40] If you do nothing you'll learn nothing [30:20] There must be an emotional purpose behind what you're doing [30:40] How does Tony ignite creativity in his own life [32:00] «How is not as important as «why» [32:40] What and why unleash the psyche [33:25] Breaking the habit of focusing on «how» [35:50] Deep Practice [35:10] Your desired outcome will determine your action [36:00] The difference between «what» and «why» [37:00] Learning how to chunk and group [37:40] Don't mistake movement for achievement [38:30] Tony doesn't negotiate with his mind [39:30] Change your thoughts and change your biochemistry [40:00] The bad habit of being stressed [40:40] Beautiful and suffering states [41:50] The most important decision is to live in a beautiful state no matter what [42:40] Consciously decide to take yourself out of suffering [43:40] Focus on appreciation, joy and love [44:30] Step out of suffering and find the solution [45:00] Dealing with mercury poisoning [45:40] Tony's process for stepping out of suffering [46:10] Stop identifying with thoughts — they aren't yours [47:40] Trade your expectations for appreciation [50:00] The key to life — gratitude [51:40] What is freedom for you?
Fascinating, that the idea of sharing a meal between people of different faiths, getting to know each other, values, reasons for beliefs, the history, the personal stories of why their faith matters... and seeing the conversation of T.V. (which sounds very interesting to me) should provoke such unattractive comments is sad.
Please don't listen to these people on here they have so many different views and ideas of their own but don't listen to them they have closed their heart to God and are doing Satans work of misleading people away from the Almighty they look for men who like to have their ears tickled so don't take mine our anyone else's word for it look it up for your self history attests to the bible as true and The writings of Moses is far older than anything they have ever found thats right Moses wrote the first parts in the bible 3,500 years ago The scriptures weren't inspired by Pagan stories Pagan stories was inspired by actual events just like those in the bible because if you notice that a lot of the stories found in the bible have a lot to do about people worshipping false Gods.
Don't know how useful it is, as it won't tell the whole story - they are in different leagues & the quality of opposition will be different, they're in different teams with different teammate abilities, & they are at different stages in their career, plus there are other big aspects to their games not considered - but it definitely gives you an idea of their eye for goal & their finishing ability:
It could be the story of two artists who hold different aesthetic philosophies but who find themselves attracted to each other for the other's ideas and personality.
This same story and idea could have been structured in a different way with better character development and more heart to have the audience feel a bit more sympathy for David or the children.
Before getting into how spectacular the action sequences truly are (and trust me, they save the blockbuster from plundering to the bottom of the ocean), it must be said that Oscar - nominated Kon - Tiki directors Joachim Ronning and Espen Sandberg have no idea whose story the movie should actually belong to, starting out as Henry Turner's (Brenton Thwaites) quest to free his cursed father at sea Will Turner (Orlando Bloom in a glorified cameo along with Keira Knightley as his partner Elizabeth Swann) to locate the Trident of Poseidon subsequently lifting that curse, and while the ultimate goal of the movie for all characters is finding said artifact for different reasons, by the end it's hard to fault the audience if they have forgotten all about that plot element and are just living in the moment of Jack Sparrow and company battling an army of decomposing, undead ghost pirates led by Captain Salazar.
Display pictures - Large A4 coloured pictures of things to do with bonfire night and the story of Guy Fawkes Colouring pictures - Large black and white pictures Display border - Each piece is decorated with pictures and can be printed as many times as you need for a display board of any size Songs and rhymes - Six decorated songs and rhyme cards related to Bonfire Night for the children to learn - 2 of these rhymes are number rhymes so would be great for your maths lessons A4 border - Individual A4 sized page with a border - great for adding work to ready for the display or for the children to use in the writing area Questions - Question cards each decorated with colour pictures Topic words - Words about Guy Fawkes and Bonfire Night each decorated with fireworks Fireworks - Colour photos of fireworks - great for discussion and displays Houses of Parliament - Colour photos of The Houses of Parliament Counting card - Rocket counting cards Dice game - Two different sheets with a black and white firework picture - roll the die and colour the correct part of the firework Literacy Worksheets - Various worksheets such as completing the sentences about fireworks, true and false worksheet about Guy Fawkes, describing fireworks, writing safety instructions Maths Worksheets - Make the rocket symmetrical, complete the addition and subtraction sums on the fireworks plus blank calculation sheets so you can differentiate the sums Ideas - An ideas sheet with lots of ideas to cover different areas of the curriculum when teaching about Bonfire Night and the Gunpowder Plot Cutting skills - Cut out the parts of the firework and assemble - there are two different sheets Safety Posters - Eight posters about firework safety for the children to colour Picture dominoes - A colour dominoes game Guy Fawkes pictures - Pictures from old documents about Guy Fawkes and the plot Draw the fireworks - A colour and a black and white worksheet Size worksheet - Cut out and order the rockets in size order - in colour and black and white Matching pairs game - Match the coloured Bonfire Night pictures Rhyme - «Remember, Remember the Fifth of November» - A decorated rhymeIdeas - An ideas sheet with lots of ideas to cover different areas of the curriculum when teaching about Bonfire Night and the Gunpowder Plot Cutting skills - Cut out the parts of the firework and assemble - there are two different sheets Safety Posters - Eight posters about firework safety for the children to colour Picture dominoes - A colour dominoes game Guy Fawkes pictures - Pictures from old documents about Guy Fawkes and the plot Draw the fireworks - A colour and a black and white worksheet Size worksheet - Cut out and order the rockets in size order - in colour and black and white Matching pairs game - Match the coloured Bonfire Night pictures Rhyme - «Remember, Remember the Fifth of November» - A decorated rhymeideas sheet with lots of ideas to cover different areas of the curriculum when teaching about Bonfire Night and the Gunpowder Plot Cutting skills - Cut out the parts of the firework and assemble - there are two different sheets Safety Posters - Eight posters about firework safety for the children to colour Picture dominoes - A colour dominoes game Guy Fawkes pictures - Pictures from old documents about Guy Fawkes and the plot Draw the fireworks - A colour and a black and white worksheet Size worksheet - Cut out and order the rockets in size order - in colour and black and white Matching pairs game - Match the coloured Bonfire Night pictures Rhyme - «Remember, Remember the Fifth of November» - A decorated rhymeideas to cover different areas of the curriculum when teaching about Bonfire Night and the Gunpowder Plot Cutting skills - Cut out the parts of the firework and assemble - there are two different sheets Safety Posters - Eight posters about firework safety for the children to colour Picture dominoes - A colour dominoes game Guy Fawkes pictures - Pictures from old documents about Guy Fawkes and the plot Draw the fireworks - A colour and a black and white worksheet Size worksheet - Cut out and order the rockets in size order - in colour and black and white Matching pairs game - Match the coloured Bonfire Night pictures Rhyme - «Remember, Remember the Fifth of November» - A decorated rhyme card
For a book whose title sounds like an affirmation of faith but whose story is about an atheist refuting the existence of God, reading it is a spiritual experience... Many of the positive reviews laud the wit and entertainment Goldstein provides, but honestly, the breadth and depth of ideas covered require close and thoughtful reading... This novel can be read on a few different levels: a romance, a mystery, an intellectual thriller or a philosophical / religious treatise.
I will add to my previous response, having thought about this book for a while, that I think the different voices were essential to convey a big idea expressed by the story.
I never thought about name recognition as a by - product for Kindle Worlds until I had an idea for another story in a different universe.
When we were writing our short story for The Mystery Box, we wanted to explore the idea that a box might be something worth killing for — but what happens when the contents of the box are very different from what the killer expected?
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
This approach makes for an experience where every player comes away with a different story, and crystalized the idea of emergent gameplay before that became a buzz word.
Member journalists from different locations use EJN to share information and ideas for how to add global context to their local stories.
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The story claims that the company is actually working on a number of different hardware devices, for both mobile and smart home markets, with the idea of linking them all together in a single platform.
Either you live in a van or simply go on a different journey every week end, this website is for you because every van is unique so it's worth sharing ideas and stories about it Frequency about 2 posts per month Website go-van.com/categories/stories+ Follow Facebook fans - 25,200.
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