Upgradeable character after defeating each final boss: double and triple jump,
different magic attacks... Graphic engine that mixes pixel art and cartoon characters, hand drawn, giving the game a 90's arcade feeling.
Not exact matches
Martial is one of the few players among their
attacking options who offers that something
different, that bit of unpredictable - if often erratic -
magic.
Not only are there 20
different tapes to collect (10
magic attacks and 10 stances), but each one can be leveled up by collecting more of that tape.
A once - through is a good 4 — 8 hours depending on which characters you use (each character has a
different set of
magic attacks) and which stats you upgraded.
The Devourer can bring along three additional puppets and it is up to the player to decide between the three kinds of
attacks (melee, ranged,
magic), between
different types of elemental damage (earth, wind, fire, water), or between
different tactical configurations (ranged, heavily armored, fast movement).
Magic attacks come in many
different types depending on the team member that you are using and only cost SP to cast.
On your quest to save the human race, you'll uncover long forgotten secrets, learn
magic old as time and stand your ground against
attacks and ambushes of
different enemies.
Combine this with the many
different magic spells, as well as
different monsters you can summon and you have a battle system with a lot of variety in terms of combinations of
attacks.
Earthlock: Festival of
Magic is a story driven adventure RPG featuring classic turn based combat, with some original twists: Players grow and harvest magical ammunition on their own island, and pair up
different character classes to unleash devastating
attacks.
She's usually pretty calm, but in battle, she exhibits high combat abilities, and can use
different attack styles using
magic.
Instead of offering
different paths that compliment, let's say a
magic user over an archer, everyone gets the same defense,
attack, and in - game healing boosts to a point.
Each character has a
different focus, some being primarily
attack - based while others are more oriented towards using
magic or support.
The wide variety of fantastically designed and cartoonish characters are all very enjoyable to use and feel very
different from each other with their unique abilities, offering players quite a few options and strategies on how to tackle foes from close up or far away, with melee
attacks, guns, and
magic.
Presented as a stage - based 2.5 D platformer with heavy exploration elements, Shantae uses her trademark Hair - Whip
Attack to dispatch enemies, then takes advantage of her Belly Dance
Magic to transform into 8
different forms that each have their own unique abilities and move sets.
Endless Mode puts you up against waves of
different enemies and depending on how well you do your
attacks, health, and
magic will be partially restored, while Arena mode has you fighting against exclusive enemies more challenging than those seen in the campaign,
I played on a PC with an Xbox 360 controller, so jump was mapped to A, melee to X, dodge to B and
magic to Y. Pressing up or down in addition to the button in question performs a
different attack, too.
In fact, since Zwei: The Ilvard Insurrection allows for two
different control schemes (one button to
attack, one button to switch characters; or, one button to switch to Ragna and perform a melee
attack, one button to switch to Alwen and perform a
magic attack), we decided to mirror that functionality in Zwei: The Arges Adventure with protagonists Pokkle and Pipiro.