There are 21
different map layouts within the Campaign and it's entirely up to you whether you play these through the story rules or one of the many other rule types.
You have the option to either return to the title screen and attempt
a different map layout, or you can continue your current game in Endless mode.
Not exact matches
«Run» is
mapped to two
different buttons simultaneously and there is NO option to change the button
layout.
Each
map offers a unique
layout of the Farm, offering
different benefits and favoring specific skills.
With 8
different maps to choose from there are plenty of strategies to test out with all of the tower combinations and
map layouts.
Sure the
map may feature a
different layout but the way the player moves around the environment looks identical to every other Gears game.
Several
maps have also been refurbished and improved, with small details fixed and refined to further improve the
layouts of 29
different maps.
The multiplayer
maps are designed after the areas you'll come across in single player, but with a
different layout better suited for multiple players.
Smash Bros 3DS provides the player with the ability to customise the control scheme by
mapping actions to
different buttons (the default
layout replicating the standard console versions) which for me was a great, intuitive feature because I habitually tap L - trigger to shield, which by default is the throw command on the 3DS.
The tactical
layout of each and every
map is completely
different, requiring you to bring
different strategies to the table.
The
layout of Randall «s
different «levels» and how they are interconnected is not only very confusing, but there is literally no overworld
map to explain it, making it very difficult to purposely return to specific areas.