Told simply and illustrated in elegant brush strokes, Mo Smells Red follows the color smelling nose of Mo as he experiences
different objects in the world.
If you get lost, there's a GPS system that conveniently shows you the way to the next objective, or shows
different objects in the world to interact with.
These items allow you to interact with
different objects in the world, such as mithril gloves that allow the character wearing them to pull orange handles.
Not exact matches
too true; you're right, we are holistic people
in a holistic
world living holistic lives and political theory, religion, ethics, behavior, psychology, these and many others are all so inextricably intertwined with each other that it may be better to think of them as
different views of the same
object rather than distinct
objects that are inter-related (using «
object» here, of course, metaphorically)
That Judaism has no such theology is due not to any incapacity or lack of development
in its thought, but to the fact that Judaism has from the beginning a
different conception of God; He does not
in any sense belong to the
world of
objects about which man orients himself through thought.
How can the big, visible
objects in our
world obey
different rules from those of the tiny, invisible stuff they are made of?
If nevertheless he is led to talk about himself - as I have been here - he must do so not only with strict honesty but above all objectively,
in detachment, examining himself without romanticism, as a
different object; always aware of the promptings of old human nature and always remembering the warning, «Do not be conformed to this
world.»
Rather than using substances known as metamaterials to hide
objects in plain sight, some scientists instead want to use the strange materials to build windows into
worlds with fundamentally
different physics.
In that tiny
world,
objects have
different optical, magnetic, electrical and mechanical attributes.
Autism spectrum disorders and Williams syndrome are both neurodevelopmental disorders but their manifestations couldn't be more
different: While autistic individuals live
in a
world where
objects make much more sense than people do, people with Williams syndrome are social butterflies who bask
in other people's attention.
We live
in a
different world where we do not have to lift heavy
objects very often so when we do our chance of injury increases significantly.
The Swapper features a unique art style that uses real -
world clay - models and found
objects to create an explorable space station realised
in unique detail; gameplay sees players swap between
different bodies to achieve otherwise impossible tasks.
Social commentary of a slightly
different kind, Mike Binder's The Upside of Anger is the sort of upper class dysfunction opera that's fallen on hard times (The Safety of
Objects, Fallen Angels, A Home At The End of the
World, Imaginary Heroes) since the glory days of American Beauty and The Ice Storm, finding itself rejuvenated after a fashion
in the smart, warm performances of Joan Allen and Kevin Costner.
The core gameplay of Builders is almost exactly the same core gameplay found
in titles like Minecraft — players are tasked with using a variety of tools to draw
different items from the
world, then use those items to craft
objects like buildings, weapons, food, and more.
Thor's resulting vision reveals the Infinity Stones (we had previously never seen them together) as well as their locations
in two
different cosmic
objects: the Tesseract (seen
in The Avengers, Thor, and Captain America: The First Avenger) and the Aether (Thor: The Dark
World).
Thor's resulting vision reveals the Infinity Stones (we had never seen them together) as well as Infinity Stones
in two
different objects — the Tesseract (from The Avengers, Thor, and Captain America: The First Avenger) and the Aether (Thor: The Dark
World).
Slightly
different to VR, AR simulates superimposed, computer - generated artificial
objects in the real -
world environment (think Pokémon Go) and printed material, enhancing the perception of reality.
From Newton's unchanging realm
in which space and time are absolute, to Einstein's fluid conception of spacetime, to quantum mechanics» entangled arena where vastly distant
objects can bridge their spatial separation to instantaneously coordinate their behavior or even undergo teleportation, Greene reveals our
world to be very
different from what common experience leads us to believe.
Do Ho Suh:
in between introduces the attempts of the artist
in a global era
in which economies and societies would come to a halt without the intersection of people,
objects and information to explore the self and make the
world a smaller place, while negotiating cultures of
different origins and moving to and fro between tradition and innovation, individual and group.
With a complete selection of over 90 works
in different media such as painting, industrial design, animation and fashion, the exhibition, curated by MOCA Chief Curator Paul Schimmel, reveals this artist's personal universe: from his early works
in the 1990s,
in which he explored his own identity, to his large - scale sculptures created after 2000, veritable icons of this artist, and ending with his gallery of manufactured
objects, his animation projects, his connection to the
world of fashion, and his compelling works of recent years.
While the exhibition's two parts will share many key
objects drawn from more than 50 public and private collection across the
world, each will explore the Ramones through a
different lens: the Queens Museum iteration will begin with the Ramones» roots
in Queens and reveal their ascendancy
in both music and visual culture, demonstrating their remarkable influence on music, fashion, fine art, comics, and film.
He has spent over forty - five years exploring how
objects achieve public and personal meaning
in a
world constituted
in «mass production,» focusing most recently on collaborations with small community historical society museums
in different parts of the
world.
Painting is for me no
different from modelling, building and assembling
objects in the physical
world, since paint itself can take
different forms, geometries, textures and opacity.
Together they are three artists who, working
in different periods, are variously connected by motifs alluding to invented
worlds, domestic
objects and settings, an interest
in assemblage and a sense of mystery.
Interested
in the fine ambiguity between the
object and the art
object — he takes up a critical and humorous position towards the contemporary
world and investigates the
different aspects of the visible and the nature of materials, combining solidity and fragility, forms, motifs and colours to create geometric progressions containing emotional and musical qualities, intuitive and spontaneous, approaching,
in form, towards the principles of neo-concretism.
Regarding the real
world earth and the real
world atmosphere — granted that the temperature measures
different things for
different objects, but
in all cases there is a proportionality constant between the (change
in) thermal energy content of an
object and its (change
in) temperature, and that is the heat capacity.
«Our lightfield photonics generate digital light at
different depths and blend seamlessly with natural light to produce lifelike digital
objects that coexist
in the real
world.»
It uses lightfield photonics to generate digital light at
different depths and blend seamlessly with natural light to produce lifelike digital
objects that coexist
in the real
world.
«Our lightfield photonics generate digital light at
different depths and blend seamlessly with natural light to produce lifelike digital
objects that coexist
in the real
world,» the company said on its website.