Not exact matches
However,
games like yesterday I think a
different striking option may have been better as the
game was more open, Giroud's lack
of pace hurt us.
I hope he'll start ahead
of Giroud, after 4 seasons
of watching him go through his long spells
of not scoring goals it's about time we got something
different in Lucas Perez we'll have
pace in behind and hopefully more than just 16 league goals in 38 EPL
games!
but now its
different, and surely he won't play for anything less than he deserves... there is plenty
of interest in Bowman, he was on
pace for a Pro Bowl season for sure if he had played 16
games... and he's still not that old, he could easily demand a 3 year $ 20 million deal, or more...
With Arsenal likely to be involved in a much more open
game next weekend at Man City, where the
pace and movement
of Welbeck can really help us, has Wenger been saving this
different animal from Giroud to be unleashed against City as we try to secure at least third and a guaranteed Champions League place?
VERY TRUE, giroud and rvp both don't have
pace but rvp's tactical know how, positioning and finishing is world class, giroud's is EXTREMELY average, definitely something he can change, do I believe he will is a whole
different question, he had 2 FULL seasons to learn, uninterrupted by injury and unlimited
game time, instead
of working hard, grabbing the opportunity with both hands and learning, olivier was banging some model, talking to the press and rolling on the ground after 15 misses with his tongue, U TELL ME WHY HE SHOULD I GIVE HIM MY TRUST AND BELIEF?
The
pace of the
game is also very
different — I now really understand what it means to play box to box.
All we needed was a striker, a proper goalscorer with a bit
of pace, he did nt need to be a 40m man, Shane Long was bought for 5.5, and before you start slating the calibre
of Long, a proven goalscorer with
different sides in the prem, just remember that Wenger went and signed kalstrom, 5 years too late and a benchwarmer in the russian league, and not only that but Kalstrom injured himself in Dubai last week and failed his medical with a back injury and they still pushed the medical through and by the time he is fit Rambo will only be two
games away.
West Ham have bundles
of pace in their team to cause problems, but if City can get David Silva on the ball, then it is a
different game.
There used to be a wide range
of different games to choose, from run - and - gun action titles to slow -
paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model
of big set pieces, regenerating health,
A slow
paced game that at first is reminiscent
of Chinese checkers, but is actually quite
different.
Despite all the other fantastic elements like the
different traps and the quick
pace of it all, those two things are what really bring the strategy
of the
game to a forefront.
The way the
game handles these two components is fairly interesting, because instead
of playing through the
game and then having intermittent «flashback» levels, Afro Samurai lets you experience Afro's history at your own
pace by making the
different flashbacks selectable at any time via the pause screen.
The action is fast
paced, flashy, and there are a bunch
of different characters and
game modes to try out.
While there is a lot going on in this
game, the player is introduced to all the
different elements one by one at a slow
pace during the beginning
of the
game.
In one
of the most exciting and fast -
paced games, dogs have just one minute to accumulate as many points as possible by retrieving chewtoys
of different point values from an enclosed retrieval area.
The
game will have players venturing across
different worlds, battling mutated foes through «dynamic, fast -
paced action» and utilizing «an arsenal
of living weapons — genetic heroes with
different combat abilities — and upgrade them with tens
of thousands
of collectible body parts and armor.»
It would be easy for a
game like The Talos Principle to feel overly complicated with all
of its
different parts, but it has some
of the best
pacing of any
game I've ever played.
With two weapon slots, it is important to have a good mix
of weapons for the
different instances you'll encounter in the
game's methodical, yet fast
paced combat.
That said, the rest
of the
game will have you completing
pace - breaking Paper Toad challenges that task you with finding and catching Paper Toads in a variety
of different ways.
The fast -
paced platforming
of the Genesis
games was a
different take on the Mario formula and Nintendo might not understand its appeal.
* Fast
paced and intense
game play * Easy and fun to play, yet challenging to fully master * Every day a new daily challenge to hunt * Lots
of cool missions *
Different monsters with spikes or slugs * Helpful magical boosters and power ups * Leaderboard to watch your best friends and competitors Also don \» t forget to check our other
game \» Follow the Line 2D Deluxe \»
Main
Game Features: Play as a military vehicle or a drone; Numbers
of levels offering
different gameplay types and
pace; Play in
different types
of worlds, including snow, water and air landscapes; Enjoy the various set
of gameplay as you win the boss fights playing regular, runner, and survival modes.
This time round in Space Run Galaxy there are 4 solar systems, 50 zones to explore and hundreds
of different runs that will range from the introductory prologue up to the difficult fast
paced end
game missions.
It's a fast -
paced action platformer that has you shooting enemies using a unique set
of weaponry and getting into a whopping 20
different boss fights over the course
of the
game.
It's going to be
different with it being a bit faster
pace, taking away the shield in favor
of a short range shotgun, but getting my hands on another
game where I have to constantly be one step ahead
of my enemy, or death is a most likely around the corner, is just some kind
of drug to me.
A regular battle in Dragon Quarter sometimes feels like a boss fight from a
different game in terms
of pace and opportunity to form complex strategies.
There is so much content in this
game that you'll quite often be pulled in many
different directions at once but the main plot
of the
game will definitely keep you advancing through the story line at a solid
pace.
Interspersed with furious, fast -
paced fighting gameplay footage, key members
of the team delve into
different aspects
of the
game — from its visual depth and the studio's distinct interpretations
of DC Comics» iconic characters, to the differences in style and gameplay from their own revered fighting franchise, Mortal Kombat.
Thanks for your feedback, This is a turnbased
game but it does not play like FF tactics, x-com or tactics ogre (
different genre) The DFS gameplay is similar to Chocobo Dungeo, Shiren and other Roguelike or mystery dungeon titles so the
pace of the gameplay is entirely up to the player.
While I wasn't initially thrilled about the idea
of playing a
different horseman in the same time period as the first
game, THQ and Vigil Games created a faster moving
game with a better sense
of pacing.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds
of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation
of endless possibilities ▸ Customize your team with tons
of skill combinations ▸ Explore
different game modes and find the best way to layout teamwork ▸ Encounter
different challenges
of opponents from all over the world in real - time ▸ Fast -
pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
Boat story time was my favorite part
of the
game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to
different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect
pacing and a couple
of epic cliffhangers at the endd
This fast
paced twin - stick shooter lets
gamers play as four
different, unique characters to fight the endless reanimated corpses
of various monsters.
+ Fast -
paced, addictive gameplay + Lots
of cool weapons + Great price - May be too hard for casual
gamers - May be too
different to attract the typical shooter fan
Publishers like Capcom and Bandai have already tried their hand at translating the chaotic and fast -
paced action seen in the series, and now CyberConnect2, developers
of the fantastic Naruto: Ultimate Ninja
games and Asura's Wrath, are trying their hand with Jojo's Bizarre Adventure: All - Star Battle, a cel - shaded brawler that covers the
different sagas
of the
game.
The action is fast
paced, flashy, and there are a bunch
of different characters and
game modes to try out.
The
pacing is a bit
different than the Souls
games, but I suspect most would adapt quickly to a new, prettied - up GnG adventure with that kind
of soul - crushing difficulty.
I love the fast -
paced action and the sort
of duck - and - shoot style
of gameplay that makes this
game stand out and feel
different than other entries in the genre.
Key features
of WWE SuperCard include: · MASSIVE WWE ROSTER — Players collect their favorite WWE Superstars, Divas, Legends and more while building their rosters to compete online in multiple
game modes and match types; · FAST -
PACED ACTION — Players will take individual Superstars, tag teams or five - person teams online against other players to test their skills, while winning matches enables new cards to join their rosters; · CUSTOMIZABLE TEAMS — Players will discover cards
of different rarities and use them to assemble the ultimate WWE roster.
The other major weakness with Persona Q is that with no world map & no real town (the safe area in Persona Q is just a menu for selecting
different shops & talking to party members), the
game lacks the more pleasant ebb & flow
of pacing that a more traditional RPG structure would give.
I'll never know the difference, but I can say this build
of the
game felt well
paced: the
game offers a lot
of variety, with the aforementioned platforming sections including your typical vanishing platforms, the sticky - tongue pole - swinging, sliding sections, and simple puzzles, and the action segments, like the one that ended the level I played, which involved a slew
of ghosts gunning for our hero on a circular platform that turned in two
different directions between the center and edge.
The best qualities
of a strategy
game are
different than those
of a fast -
paced multiplayer shooter or an emotionally - evocative indie apartment relationship simulation.
There used to be a wide range
of different games to choose, from run - and - gun action titles to slow -
paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model
of big set pieces, regenerating health, linear levels, and «cinematic experiences.»
It's one
of those
games that's more fun for me to watch than to play, though for only a while even then, thanks to the relatively slow
pace involved (not that I mind a slower -
paced game, but things are
different between watching and playing).
There is a strong emphasis on speed and fast
paced decision making, as the core mechanic
of the
game is shifting in between two
different dimensions — the red dimension and the blue dimension.
Zamarian is an exciting fast -
paced shoot \»em up classic arcade action
game in a whole
different new way.Cross - platform multiplayer capability allows players from the PC, Mac, iPhone, iPad, and Android mobile devices to compete against each others.This
game offers a great collection
of music soundtracks.Your mouse or...
The most appropriate way would be to play the content alongside the main
game storyline so whenever you feel like the world
of Gansys is becoming dull; you can just jump over to Bitterback for a change
of pace so the
game remains fresh and
different throughout.
Sure, you're clearly trying hard to be edgy in a very»90s sort
of way, but isn't it fitting that a
game trying to recapture the brisk
pace and high skill ceiling
of classic arena shooters should feel a little bit like it's stuck in a
different era?
Super Meat Boy shows it's a fast
paced game which is quite refreshing and
different (in todays market), and showed things like an army
of meat boys all moving as one which really helps show that this isn't your normal
game.
With the addition
of the Exo suits, the
game gains new ways to play and explore the maps, as well as a more measured
pace to it as you try to hunt out your enemies in as many
different areas as possible.