Sentences with phrase «different points of the attack»

Not like they have to read the game in a completely different part of the pitch, anticipate oppositions decisions at different points of the attack, withstand heavier pressing and ball retention or pass in higher traffic..

Not exact matches

As software eats the insurance industry, startups are attacking a wide range of different pain points.
They say that religious people are intolerant of other beliefs and that may be so to a point, on the other hand atheists commit the same «sin» when they attack people who freely choose to believe in something different.
But where Nygren attacks the synthesis by isolating agape from eros as two utterly different conceptions of love, I shall try to show that he focuses on the wrong point.
True, this anti-Christian faith is coming into action under different names in different parts of the world; but the more these alternative versions of the postwar paganism insist upon their points of difference — the more they abuse and attack one another — the more clearly they betray their kinship with one another to the eyes of the Christian observer.
Everyone time I defend this club (and having to do so against OUR OWN FANS is a completely different issue), one of the main points people always use to criticise Arsenal with, is the utterly embarrassing manner in which our own «fans» constantly attack the players, manager and the board.
Versatile DBs who can cover different kinds of receivers are everything, the equivalent of the classic middle linebacker in yesteryear, when it was all about hitting the point of attack in the run game.
There could be two very different approaches that Arsenal will face at Old Trafford tomorrow, with some fans expecting Jose Mourinho to set his Manchester United team up to stifle the space and frustrate our fluent, and creative attacking football, while some including our veteran keeper Petr Cech thinking that Mourinho will have to be more adventurous as he is already six points adrift of us and eight points off the top of the Premier League table so a draw would not be all that much use to him.
Maybe if you approach the subject in a different manner people would actually be able to look at your points in an educational view rather than attacking one type of parenting style and making them feel bad in their beliefs.
One of the most promising ideas in cancer treatment is to apply a lesson learned in the fight against AIDS (Acquired Immune Deficiency Syndrome): simultaneously attacking a pathological process at different points of weakness can, in some cases, deal a knock - out blow.
The medication I'm going to prescribe you will help delay the consequences of having diabetes for about 10 years, but after that, you will develop some or all of these symptoms: loss of your eye sight, loss of the use or actual loss of your legs and / or feet, loss of sensation in your hands, high blood pressure which could result in stroke or heart attack, pain in different areas of your body...» I kind of stopped hearing from that point.
In Score Attack, the goal is to rack up as many points as possible one of ten different stages within a time limit.
In his piece, he attacked the logic of teaching around multiple intelligences and pointed to some of the research that shows that tailoring learning opportunities to common assumptions around visual, auditory, and other such supposed learning styles are not good ways of teaching different students.
The P0420 code seems to indicate a few different possible points of failure including faulty fuel injectors, I'm just unsure what my best mode of attack would be (short of taking it in to a mechanic — unless this is necessary).
In reporting their findings, the researchers made clear that the breeds of dogs said to be involved in human fatalities had varied over time, pointing out that the period 1975 - 1980 showed a different distribution of breeds than the later years.8 Subsequently, Karen Delise of the National Canine Research Council reported that, in the decade 1966 - 1975, fewer than 2 % of all dogs involved in fatal attacks in the United States were identified as of the breeds that figured prominently in the CDC study.
You could just use your shield to block an incoming attack and mitigate damage; or you could try timing your block right before the blow's about to hit you to initiate a «parry» allowing for a counterattack and (with sed points invested) open up many different devastating series of attacks specific to «the moment after a successful parry» & the weapon of choice; such as a flying spin attack with your faeblades.
Thanks to the presence of a «Brave» meter, which acts something like a hit - point buffer that seesaws back and forth between fighters as they trade blows, and different sets of attacks for damaging Brave (reduce your opponent's Brave to zero to initiate «Break» mode, where all your attacks damage his HP) and directly damaging HP (these attacks are often slower and more risky) the tables can turn viciously at any given second.
Each character's weapon can transform into several different forms, with their own set of attacks, which are unlocked with weapon points.
Other battle issues are less noticeable, one being that if you queue all three of your characters to attack an enemy soldier and the soldier is out of health by the second attack, your third character will still target the already defeated enemy and deal points of useless damage instead of attacking a different enemy.
Each category increases a different combination of statistics, such as physical attack power, physical defence, health points and more.
Instead of offering different paths that compliment, let's say a magic user over an archer, everyone gets the same defense, attack, and in - game healing boosts to a point.
Instead of double jumping to a previously out of reach platform, you've got to use your bombs and attacks to figure out how to get from point A to point B. I'm enjoying this unique approach to the genre, and I like how the game forces me to think in a different way than I'm used to in these kinds of games.
Bombslinger features plenty of different enemies for you to face off against with varying attacking capabilities, so your bombing skills are going to need to be on point if you're going to have any chance of surviving — you can expect to face off against the likes of foes that'll attack you up close, from a distance, or even with their own selection of bombs.
During battle, you control one character, while the other three are AI controlled, you have two different types of attacks, normal physical attacks with the X button, and Artes based attacks with the O button, which uses up TP (Technical Points.)
Despite the mind boggling idiocy in regards to such a major simplification and almost forced ignorance to the remainder of the game, the game did utilise waves of attack but the implementation up to that point was wholly different from the shooters of old.
From the first game to this one I have tried different weapons and loved each — lance is my current weapon of choice, as the ability to block almost anything and attack through enemy skin to weaker points inside really appeals to me.
Players will have a main melee attack and advanced skills that can be used at different points of your melee attack to achieve varied results.
While the scan does not reveal any information we did not learn about from Bandai Namco yesterday, it does bring one new screenshot of Super Saiyan 4 Gogeta firing off a 100x Big Bang Kamehameha at a different point in the attack and from a different angle.
I'd like also to point out that the game plays pretty decently, with responsive controls and quite a nice amount of different attack buttons, allowing you to execute quite a few combos.
For a 80 Microsoft Points game, you get a decent run through 63 levels featuring five or six different types of fish attacks to knock out the makeshift forts of the cats.
Most games to this point had a button that would determine the strength of the attack, but Tekken decided to take it in a different direction and attach a limb to each button.
Gamers at the show are able to select from a current roster of 12 playable heroes and go 6v6 against each other, capturing or defending points and attacking or delivering payloads across three wildly different maps.
There's an explantion of Nurse's confusion about why the «science is under attack» which is curiously parallel to Bindschadler's point about effects being felt on different time scales.
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