Not like they have to read the game in a completely different part of the pitch, anticipate oppositions decisions at
different points of the attack, withstand heavier pressing and ball retention or pass in higher traffic..
Not exact matches
As software eats the insurance industry, startups are
attacking a wide range
of different pain
points.
They say that religious people are intolerant
of other beliefs and that may be so to a
point, on the other hand atheists commit the same «sin» when they
attack people who freely choose to believe in something
different.
But where Nygren
attacks the synthesis by isolating agape from eros as two utterly
different conceptions
of love, I shall try to show that he focuses on the wrong
point.
True, this anti-Christian faith is coming into action under
different names in
different parts
of the world; but the more these alternative versions
of the postwar paganism insist upon their
points of difference — the more they abuse and
attack one another — the more clearly they betray their kinship with one another to the eyes
of the Christian observer.
Everyone time I defend this club (and having to do so against OUR OWN FANS is a completely
different issue), one
of the main
points people always use to criticise Arsenal with, is the utterly embarrassing manner in which our own «fans» constantly
attack the players, manager and the board.
Versatile DBs who can cover
different kinds
of receivers are everything, the equivalent
of the classic middle linebacker in yesteryear, when it was all about hitting the
point of attack in the run game.
There could be two very
different approaches that Arsenal will face at Old Trafford tomorrow, with some fans expecting Jose Mourinho to set his Manchester United team up to stifle the space and frustrate our fluent, and creative
attacking football, while some including our veteran keeper Petr Cech thinking that Mourinho will have to be more adventurous as he is already six
points adrift
of us and eight
points off the top
of the Premier League table so a draw would not be all that much use to him.
Maybe if you approach the subject in a
different manner people would actually be able to look at your
points in an educational view rather than
attacking one type
of parenting style and making them feel bad in their beliefs.
One
of the most promising ideas in cancer treatment is to apply a lesson learned in the fight against AIDS (Acquired Immune Deficiency Syndrome): simultaneously
attacking a pathological process at
different points of weakness can, in some cases, deal a knock - out blow.
The medication I'm going to prescribe you will help delay the consequences
of having diabetes for about 10 years, but after that, you will develop some or all
of these symptoms: loss
of your eye sight, loss
of the use or actual loss
of your legs and / or feet, loss
of sensation in your hands, high blood pressure which could result in stroke or heart
attack, pain in
different areas
of your body...» I kind
of stopped hearing from that
point.
In Score
Attack, the goal is to rack up as many
points as possible one
of ten
different stages within a time limit.
In his piece, he
attacked the logic
of teaching around multiple intelligences and
pointed to some
of the research that shows that tailoring learning opportunities to common assumptions around visual, auditory, and other such supposed learning styles are not good ways
of teaching
different students.
The P0420 code seems to indicate a few
different possible
points of failure including faulty fuel injectors, I'm just unsure what my best mode
of attack would be (short
of taking it in to a mechanic — unless this is necessary).
In reporting their findings, the researchers made clear that the breeds
of dogs said to be involved in human fatalities had varied over time,
pointing out that the period 1975 - 1980 showed a
different distribution
of breeds than the later years.8 Subsequently, Karen Delise
of the National Canine Research Council reported that, in the decade 1966 - 1975, fewer than 2 %
of all dogs involved in fatal
attacks in the United States were identified as
of the breeds that figured prominently in the CDC study.
You could just use your shield to block an incoming
attack and mitigate damage; or you could try timing your block right before the blow's about to hit you to initiate a «parry» allowing for a counterattack and (with sed
points invested) open up many
different devastating series
of attacks specific to «the moment after a successful parry» & the weapon
of choice; such as a flying spin
attack with your faeblades.
Thanks to the presence
of a «Brave» meter, which acts something like a hit -
point buffer that seesaws back and forth between fighters as they trade blows, and
different sets
of attacks for damaging Brave (reduce your opponent's Brave to zero to initiate «Break» mode, where all your
attacks damage his HP) and directly damaging HP (these
attacks are often slower and more risky) the tables can turn viciously at any given second.
Each character's weapon can transform into several
different forms, with their own set
of attacks, which are unlocked with weapon
points.
Other battle issues are less noticeable, one being that if you queue all three
of your characters to
attack an enemy soldier and the soldier is out
of health by the second
attack, your third character will still target the already defeated enemy and deal
points of useless damage instead
of attacking a
different enemy.
Each category increases a
different combination
of statistics, such as physical
attack power, physical defence, health
points and more.
Instead
of offering
different paths that compliment, let's say a magic user over an archer, everyone gets the same defense,
attack, and in - game healing boosts to a
point.
Instead
of double jumping to a previously out
of reach platform, you've got to use your bombs and
attacks to figure out how to get from
point A to
point B. I'm enjoying this unique approach to the genre, and I like how the game forces me to think in a
different way than I'm used to in these kinds
of games.
Bombslinger features plenty
of different enemies for you to face off against with varying
attacking capabilities, so your bombing skills are going to need to be on
point if you're going to have any chance
of surviving — you can expect to face off against the likes
of foes that'll
attack you up close, from a distance, or even with their own selection
of bombs.
During battle, you control one character, while the other three are AI controlled, you have two
different types
of attacks, normal physical
attacks with the X button, and Artes based
attacks with the O button, which uses up TP (Technical
Points.)
Despite the mind boggling idiocy in regards to such a major simplification and almost forced ignorance to the remainder
of the game, the game did utilise waves
of attack but the implementation up to that
point was wholly
different from the shooters
of old.
From the first game to this one I have tried
different weapons and loved each — lance is my current weapon
of choice, as the ability to block almost anything and
attack through enemy skin to weaker
points inside really appeals to me.
Players will have a main melee
attack and advanced skills that can be used at
different points of your melee
attack to achieve varied results.
While the scan does not reveal any information we did not learn about from Bandai Namco yesterday, it does bring one new screenshot
of Super Saiyan 4 Gogeta firing off a 100x Big Bang Kamehameha at a
different point in the
attack and from a
different angle.
I'd like also to
point out that the game plays pretty decently, with responsive controls and quite a nice amount
of different attack buttons, allowing you to execute quite a few combos.
For a 80 Microsoft
Points game, you get a decent run through 63 levels featuring five or six
different types
of fish
attacks to knock out the makeshift forts
of the cats.
Most games to this
point had a button that would determine the strength
of the
attack, but Tekken decided to take it in a
different direction and attach a limb to each button.
Gamers at the show are able to select from a current roster
of 12 playable heroes and go 6v6 against each other, capturing or defending
points and
attacking or delivering payloads across three wildly
different maps.
There's an explantion
of Nurse's confusion about why the «science is under
attack» which is curiously parallel to Bindschadler's
point about effects being felt on
different time scales.