Sentences with phrase «different sections of its game»

As for weapons, depending which guns you choose, they can have a big impact on how you approach different sections of the game.
The real treat from these Final Mix versions are the extra cut - scenes that give more substance to different sections of the games, as well as more insight into the canon of the Kingdom Hearts universe.
It also means that the Cheat Engine community can begin churning Cheat Tables to hack and modify different sections of the game without fearing any bans.
Each demo offers a few different sections of its game that can be switched between by tapping your amiibo again.

Not exact matches

Football is a matter of opinions in some ways, even though it is on paper a simple game that is about getting a round bag full of wind into an oversized net, and this is highlighted perfectly by the very different sections of Arsenal fans that have become known as the WOB and the AKBs.
Nothing to add, except thank you Andy for mentioning the fans delirium in the away section when we scored, Id forgotten about it... what a sight it was... much like Chelsea away last season and quite different to the close - ups Sky has been fixated on bringing us of crossed armed disconsolate gooners at the end of games.
For plenty of games to play indoor with your baby, visit our Baby Development Section, and browse the different baby months.
The maze manages to be challenging (I'm still stuck on track section 2) yet doable (Laurel has already figured out track section 2), and the cognitive psychologist in me wonders whether the lasting enjoyment of this game relates to the fact that you're so concentrated on the track as you rotate that you rarely look at the big picture — meaning, the maze always seems to look new and different when you approach it.
They had been playing computer civilisation - building games and one of them — Civilisation II — had whole sections about the advantages of different types of environment.
Sure there are 7 different campaigns to play through, but they are all the same matches you play just with different cutscenes at the end of each section, which may be the only driving force to keep playing the game.
The last few years of moto gp games have not been the best 2015 was ok but not great but this yrs has gotten a bit better but still has alot to do to be as strong as f1 2016 graphics are good the bikes sound great but the lack of commentary during races sort of makes the last corner over take less fun the main selling point of the game is reliveing rossi's career in the challenge mode its fun to see the video of him talking about it before you try recreate it but its easily cleared in less then an hr and theres some great races left off the list overall it has many different modes now the drift and rally are nice the dirt bike section is fun and the career is your character going through the vr46 riding team to moto gp its fun and id advise fans of motogp to buy it
There are several sections and in each of them game introduces you to different kind of puzzles.
This really drags down certain sections of the game, and makes you wonder why they don't attempt to try a different style game on a portable.
The story DLC that was released later was called «Secrets of the Maw» and added almost another huge section to the game with a different character.
One of the biggest for fans will definitely be the Dinobots, headlined by a playable Grimlock section that feels wholly different from anything else in the game.
We throw a few different editors from Future US (GamesRadar, PC Gamer, PlayStation the Official Magazine, Official Xbox Magazine) into the same room, where they play through sections of the game while talking about their own reviews.
This is, in fact, a series of different simulation games (links to the other games from this series are listed below in the download section).
Not to mention a decision in the first chunk of the game leads to you playing a fairly different middle section depending on who you sided with!
On the game's World Map, your able to take on different levels as well as manage different sections of the kingdom your able to buy back with the gold you make.
We're taken through one of the earlier sections in the game three times in three different ways.
At the very start of the game, players get a tease of four different gameplay sections based on full play sets available.
The problem is that if multiplayer is included, it will either compromise the singleplayer (in terms of functions and options), have a multiplayer section that feels inferior to the singleplayer (as there are things you can do in the campaign that you can't online), or the multiplayer will just feel like a different game than the singleplayer.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
As you can see, I've kept the «The Good» and «the Bad» sections, but have removed the separate scores for different aspects of game the game.
Certain levels require Yoshi to take on a different form, such as an umbrella, a motorcycle, or a Mega Yoshi, and these sections represent some of the game's highest points so far.
There is a big drop in the difficulty compared to previous games in the series, most of the beginning sections of the game can be a breeze if you pay attention to types and weaknesses of different Pokémon.
Also, at certain points in the game, you will have to take on different styles of gameplay (such as a SCHMUP section).
The tutorial section of the game drags on a bit, the entire middle (Mexican Revolution) portion of the game felt out of place and didn't really add much to the story, and the gameplay has fits of schizophrenia (3 different versions of the dead eye mechanic??? not good).
In past games, each player was in a different section of the board, based on their dice rolls.
And Kovac is a character you run into pretty quickly in the first hour or so of gameplay and he is the one who has surived the island the longest and will give you different hints as to how you can do the same thing in the form of his survival guide which you will find pages from throughout the game, which are made into entertaining little cartoon series explaining you the importance of different sections of the gameplay.
I'll never know the difference, but I can say this build of the game felt well paced: the game offers a lot of variety, with the aforementioned platforming sections including your typical vanishing platforms, the sticky - tongue pole - swinging, sliding sections, and simple puzzles, and the action segments, like the one that ended the level I played, which involved a slew of ghosts gunning for our hero on a circular platform that turned in two different directions between the center and edge.
There are some platforming sections and even a little bit of first - person shooting to be done (the game's air - powered shotgun enables you to fill it with many different types of ammo, ranging from rocks and spuds to pieces of glass), but really this is a game about tenseness, fear and the overwhelming desire to escape.
Still, all the different ways Ubisoft found to use the touchscreen gives these sections of the game lots of variety.
Games on Demand, a section of the Xbox Live Marketplace where you can buy full retail games to download, uses a different file structure and so that limitation does not exist.»
We'll be breaking the guide into a few different sections covering various aspects of the game...
Nintendo says the game will feature a new «dynamic rotating camera» to heighten the gameplay in different sections of the levels in Tropical Freeze.
This section very big, so you can find here a lot of 3d games free download for windows 7 different genres to play.
Upon a cursory glance at the gameplay for Titanfall, especially the on - foot sections, one might struggle to see how the game is any different from Call of Duty and the plethora of pretenders out there.
* It will be released on Wii U, PS3, 360, 3DS, PS Vita, PC, and «Next gen» consoles * PC and PS Vita versions will be identical aside from the graphical differences, while the 3DS version will be another Sonic Rush styled game * Similar to Sonic Unleashed (Daytime), Sonic Colours and Sonic Generations where gameplay switches between full 3D movement and 2D side - scrolling sections * Each route in a stage will lead to one of two or three exits at the end that will each take you to a different stage * The developers are trying for a least 20 diferent stages, not including boss battles * «You might unlock Knuckles in any one of three stages.
Some of the site features include: a history of eShop charts, updated every Saturday; game pages with average scores and ranks; current and future game lists; plus a Top Rated section that ranks games in a few different ways, to give newer games a chance against the all - time greats.
This section of the game contains activities that you can complete for different kinds of in - game currency, including Upgrade Stones, Dimensional Crystals, Spirits, etc..
Initial reports say that this game will be more of an open - world adventure with various parts of the city under the thumb of different villains — there's a section where Two - Face is in the seat of power, as well as a place where Joker reigns supreme — and you, as Batman, will be free to navigate the city as you see fit.
They can be divided into many different sections depending on number of players, estimated time of a single game, challenge, etc..
The on - stage demo at this year's E3 (which is where the video above comes from) may look as though it's heavily choreographed, but in our behind closed doors session the developers explained that there's no one way to play out each scenario - before proving it by taking a different route and utilising different scenery elements in a live playthrough of the same section of game.
From the small section of the game I repeatedly played (I wanted to spend more timing trying the different classes than clearing the demo), combined with the large sections I watched while waiting in line, Bloodborne is a MUST have for fans of the «Souls» games.
Every Thursday in May, a different Mega Man game will launch in the Virtual Console section of the Nintendo eShop on Nintendo 3DS.
These Flash games were also playable on their promoted game sites, which were listed in a different section of Nintendo Arcade.
This section very big, so you can find here a lot of action games different genres to play.
And finally, another major change in the game is that there are 4 playable characters (Mario, Luigi, Princess Peach and Toad), and all 4 of them have different abilities and qualities (they will be described, in detail, in the «Characters» section).
The main field of the game was laid out as a large grid section that had random amounts of three different types of the viruses.
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