Sentences with phrase «different special moves»

There are five attack buttons to be had; punch, kick, slash, heavy slash (all characters wield weapons) and a «Dust» button which is used for different special moves and techniques, as well as a taunt button.
There's only one point in the story where you can briefly alter the narrative flow by choosing between two factions, and opting for a different character class leads to different special moves but not much else in terms of gameplay changes.
-- Master up to four different special moves to surprise your opponents.
Each character will be equipped with four different special moves, which are primarily executed with the use of the B button.
Changing the direction you press on the d - pad in combination with the special attack will result in a different special move being preformed (just like smash attack).

Not exact matches

Many singles also move to different locations including overseas and don't know of anyone to socialise with so NewFriends4U is a great way to find others in similar situation enabling you to widen your social circle of new friends and at the same time find that someone special.
Many people also move to different locations including overseas and don't know of anyone to socialise with, so NewFriends4U's Internet service is a great way to get new friends, search and find love and friends in a similar situation enabling you to widen your friendship social circle and at the same time search for that someone special.
His older self has slower moves and a special flip in the air, which can be followed up with different options to keep the opponent guessing.
There are five major classes of weapons, such as sword and bomb, each with a different method of attack and special move.
Among added features to Mario Tennis Aces is the new Special Energy gauge that can be used to pull off a number of different moves.
The discrepancy metric may even harm more children than it helps, as when the formulas used by different states deprive some students of special education following a family's move from one state to another.
When the strategies don't result in quick success, teachers often «move to maybe a completely different - looking individualized intervention,» according to Professor Joe Wehby, chairman of Vanderbilt University's special education department and an expert on student behavior approaches.
The primary aims of this study are to document the process of moving towards new, integrated systems in each of these cities; to highlight which strategies moved the cities forward in creating these systems and what barriers the cities encountered; to examine how these cities incorporated the needs of students with disabilities, English language learners, and students from different economic backgrounds into their system designs; to understand how students, teachers, and parents, and others experience elements of the new system and how these experiences differed for students with special needs; and to document quantitative outcomes on a range of measures, disaggregated by student subgroup.
Chapters address: (1) an overview of the whole language approach; (2) examples of how special education teachers use whole language to teach children with learning disabilities; (3) suggestions on how to create a child - centered classroom; (4) the role of the teacher in a whole language classroom; (5) examples of democratic classrooms; (6) assessment procedures that are compatible with a whole language philosophy and how assessment data can be used to respond to individual needs; (7) examples of different strategies teachers use to teach students with learning disabilities reading and writing; (8) literacy development in students with disabilities and how to foster self - directed learners; (9) how teachers develop learner - centered curriculums and how to move toward an inclusive environment; and (10) one teacher's move to the whole language approach.
Virtually everything else is either changed or completely different — sheet metal headers, in creased oil capacity, wider wheels, high - speed tires, re-engineered front suspension, beefed - up rear suspension, limited - slip differential, Warner T - 10 gearbox, no rear seat, spare tire moved to platform behind the seats, battery relocated into trunk, wood - rimmed steering wheel, added tachometer and oil pressure gauge, disc brakes at the front, heavy - duty drum brakes at the rear, quicker steering, Koni shocks all around and the whole package topped off with a special paint job.
However, Samus & Captain Falcon shared around the same amount of moves in SSB64, out of only 23 or so, while Ness / Lucas share about that many out of 30, and even then, the specials function differently and the standard ones they share have different animations.
Both of these require a special kind of energy to use which can be gained in a few different ways, but the primary method during combat is to perform unbroken chains of moves and block attacks, thus causing enemies to drop special orbs that you suck up.
Their special moves are entirely customizable, with different options for each type.
Furthermore, for the first time, you can choose from 12 different variants of their standard moves to assign to each character's four special triggers.
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
These give each character something a little different to their standard special moves — R.Mika can call in her tag - team partner from off the screen to set - up difficult - to - block situations for her opponent, for example, while Ken can effectively set himself on fire as his special moves gain new properties.
You'll quickly learn about the different characters, and the way they Dive, Kick, and do Special Moves.
Most weapons have attacks mapped to the X and A buttons and some sort of special move attached to the R button, which can be another attack that can be used with the other buttons to generate simple combos or something completely different entirely.
Before the first set of missions is out, you'll have learned how to move, interact with nonplayer characters, equip items, shoot at enemies, use special skills, assemble an away team, pilot a starship, hail other vessels, allocate shields, prioritize different ship systems, issue orders to your crew and collect the spoils of war, among other things.
While tabbing through the eventual slew of different functions with the shoulder buttons is a clunky slave to the two - button design, environments are designed in a smart way that make the special moves feel as extraordinary to perform as they are necessary to progress.
- character creation lets you choose skin color, face, eye color and haircut - later in the game you can get glasses, pants, shoes and other stuff - start off by meeting Tom Nook and his posse of Happy Home employees - this includes Lyle the Otter and Digby the Dog, who give advice and help to keep the game moving forward - Lottie the Otter is Lyle's niece and handles the front desk in the game - she welcomes you every time you boot up the game and tells you what to do next - gameplay starts off with placing furniture, but quickly evolves into something more - place a house on the world map and cycle through seasons to see what you like - house can modified with different roofs, doors, colors and more - every animal unlocks new furniture for you to use - completing a lot of requests is vital to getting a lot of content - characters will react to everything that you place and remove in the house - three pieces of furniture must be in or outside of the house and these need to implemented into the final design - if you don't follow this rule, your animal customer will not approve - add wallpaper, carpets, lamps, signs, music covers, paintings and much more - by completing special objectives in the office, which you pay for with Play Coins, you can even expand the feature set - set background sounds, choose curtains, change up furniture, display fossils and get a bigger variety of fish and paintings.
As in many extreme sports titles, players travel to different areas performing tricks and special moves to complete level objectives.
I've broken up my impressions into three different areas of focus — Sora's overall movement, basic combat commands, and special moves — to give an in - depth explanation of Kingdom Hearts III «s gameplay.
As you move characters through the different story modes, you will be able to level them up and gain special ability points that unlock additional attacks and eventually creature summons.
Jack, along with many of the main players from the campaign, show up as playable characters in multiplayer, each with different moves and special attacks.
You dole out pain by using the Attack and Special buttons, which dish out different moves based on which direction you're holding the analog stick.
Each player has their own special moves or powers that can be performed by pressing different key sequences.
Many different weapons are available to you but the essence is that you will just mash the attack buttons repeatedly to beat of the constant waves of enemies, and when you have built up enough power in your Musou meter you can unleash a special move, which varies depending on the character you are using and it's a very effective way of clearing out large groups of enemies.
The three playable characters (Lilac, Carol, and Milla) all have unique speeds, attacks, and special moves that make playing levels with each character a different expirience.
However, the most useful addition here is that of Cosplay Pikachu, who can dress up in five different costumes that will provide special moves that Pikachu can not learn otherwise.
Surely, the natural additions are here: there are new weapons, sub-weapons, and gear; the special attacks have been completely revamped as there are no returning moves; original stages have been built, and a different single - player campaign is presented.
Variations can give the character different basic attacks, combos or special moves.
The system, stages, bgm, and some special moves are always different but that's a given of course.
Both games are unabashed platformers, where you're required to jump past obstacles and use special moves to advance through the game's various different stages.
Players can also coat their arrows in different status ailment effects like poison and paralysis to get a leg up in battle, and has a special move where the player fires an arrow in the air and comes down with an effect like an explosion.
Battles play out through the use of real - time commands, with different attacks and special moves designated to different buttons on the controller.
Robin is a different case — While he / she still uses a sword for all his / her normal attacks, their special moves will instead be the various tomes that he / she can use.
I had a choice between a lightning whip and a flamethrower, each of which offers different attacks and special moves.
Trinen noted that even if you and a friend both own a Link Amiibo, they can be vastly different because players can train and customize their special moves.
The special moves as mentioned earlier are picked up by hitting the frogs that you will find jumping around on different parts of the levels.
Sure, in Street Fighter Special Championship Edition you have 16 different characters each with their own moves and story, but looking at it now, there wasn't a great deal of other things to drag you back to this game.
Picking up different types of karma (blood pools from slain enemies) will move your meter to either side and your special attacks can do terrible damage or even heal you.
You can use StreetPass to send and receive special moves and use them like items in battles, and if you have powerful friends with different abilities, this can be quite cool.
You can make Miis into Brawlers, Swordfighters and Gunners, with each having different strengths and weaknesses, and special moves are chosen from a set of options.
Perform 100 + different DBZ moves, including long range blast attacks (Kamehameha, Spirit Bomb, Special Beam Cannon) and close range melee attacks (Jab, Uppercut, Hook, Charge Ki, Guard, Kick)
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