Described as Smash Bros. meets Angry Birds, the player must master a multi-tiered charge and fling system to unleash quick chomps, trick shots, and devastating ricochets to smash their way through five settings and 15 levels, each with
different stage hazards.
There sure aren't many
different stage hazards or enemies so once you've seen them all, the whole experience starts to feel monotonous and repetitive.
Not exact matches
Although there are plenty of
different hazards and enemies (which all look pretty cool), every
stage looks the same with black backgrounds, laser grid effects, and subtle overlays.
It was quite revolutionary in it's approach to many things, from continuous side - scrolling, to reliable in - game physics, to the novelty of
different power - ups, separate worlds with
different dangers, the variety of having ground and sky and even underwater swimming levels (in which you had to master swimming physics, learning how to navigate both gravity and
hazards in the water
stages).