Sentences with phrase «different story paths»

With each of these different story paths, players also assume control of different characters.
While these seemingly different story paths tend to converge towards the end, their delivery can leave players feeling a bit confused and cause them to focus on the wrong things.
You'll want to play through the game again and again to explore the different choices, the different ways to play, the different story paths, the multiple endings.
By choosing to read (or ignore) the various articles and blog postings recommended by TOi, different story paths will open and close.
In the Arcade Mode, gamers will be able to partake in six different story paths.

Not exact matches

The limousine or «black car» business is a different story, and here Uber is far more likely to be on a disruptive path.
They helped shape a brand story that stood the test of all of the different paths that I've attempted.
The story of Peter Hitchens» adult conversion to Christianity traced a very different path to that of his arch-atheist brother Christopher More
Yet these new Catholics would also have learned that failure is an old story in the Church, and that the Father of mercies is eager to welcome back those who stray, if only they acknowledge that they have fallen off the path marked out by God's Son and commit themselves to a different future.
The story of Peter Hitchens» adult conversion to Christianity traced a very different path to that of his arch-atheist brother Christopher
Owens and Reigns told a story of two guys who refused to quit, who both looked like badasses capable of taking out as much pain as they could dish out, and then put a Braun Strowman - sized bow on the whole thing to help Owens retain and set Reigns on a different path.
But game theory tells us a different story; there is a distinct path for a successful Obama nomination to the Supreme Court.
And I think there [«s a sense of which Adam encapsulates an individual who's got a story to tell, a different path, a path of aspiration, and making his way in life.
Edited by biotech consultant and entrepreneur Dr. Cynthia Robbins - Roth, this book features the stories of 23 people who have moved from the traditional career path of research science to a host of different careers.
Your path would, of course, be different, but there is a lot of good practice in Vukusic's story that you can apply to your own situation.
The first short story, Snow White is Dead, has 48 different narrative paths, selected automatically based on the results of an EEG brainwave monitor attached to the computer on which the e-book is being read.
After that, the system might, for example, allow visitors to choose different paths through a «story» on video disk — a technique already used in arcade games.
I traveled the world, went off the beaten path, faced my fears, endured obstacles, and got to know people with different stories and experiences.
The story is compelling and full of different paths, the combat is fun and the «old book» aspect is very nice.
Story mode's also split into several separate paths depending on which ragtag group of warriors you decide to play as, and while this means that you can opt to play as your favourites, it's also worth pointing out that there are no real differences between the stories of each different party.
Baccarin — most recently seen in an espionage story of a different stripe for TV's Homeland — is playing a character named Karen Walker, while Janney is set as CIA agent Elaine Crocker, who crosses paths with McCarthy's secret operative, Susan Cooper.
The path the story takes you through involves fighting all sorts of different enemies on levels with varied objectives.
The Berlin School filmmaker returns with The Dreamed Path, the story of two couples» relationships in two different time periods, presented in minimal, emotionally charged scenes that are linked intuitively — even mysteriously — across the two paths.
You can watch as characters traverse different paths and take on intimidating enemies, and take comfort with the very idea that you'll be able to make the entire story your own this summer.
You can watch as characters traverse different paths and take on intimidating enemies, and take comfort with the very idea that you'll be able to make the entire story your own this...
From the setting (which puts players in the role of the Fatebinder, an important man who serves the cause of the Overlord Kyros, a powerful ruler who conquered a vast portion of the continent) to the nuanced and masterfully written story and characters, without forgetting the great RPG mechanics such as the class-less growth system and multiple story paths leading to different experiences each new playthrough, Tyranny is an incredible experience that no true RPG lover should pass.
Uncover the full story behind the war through the eyes of three different characters: as you progress through the game, experience multiple story paths each requiring bold decisions with desperate consequences.
Additions like an Instant Awakening perk and tweaks to the Team Attack System will also improve the game's combat flow; while the story mode will allow for players to explore different paths via «The Ultimate Decision» system.
It's a familiar story: A child of educators aims for a different career from her parents only to realize that her path is leading her exactly where she thought it never would.
This is where Chii often reminds us that this is her story, and others have different paths or opinions.
That said, the reason my path took three different names is not because I write three very different kinds of stories.
Even though their stories are in different genres and set in different times and places, both King Bewilliam and Will Mansion chronicle the struggles of someone driven by circumstances to set out on an entirely new life path.
In 1945, four teenagers from different countries find their paths have all led to a voyage on the Wilhelm Gustloff, which is based on the true story of the most deadly maritime disaster.
I wish that I could share my story with young people to enlighten and engage them early to these two different paths.
Each character has a different storyline so picking a new character to play with will give you a new story and new objectives to completing their path.
- Travis has a weak attack, strong attack and jump attack - Travis also has different skills and a running slash - you can do a 2 - player special attack - story focuses on the relationship between Travis and Badman - some of the alternate / secret routes in the game will make your path ahead more challenging - camera style will change depending on where you are in a level - includes a cameo from The Silver Case - Suda used games like Smash TV as an inspiration for Travis Strikes Again - the staff working on this game is about 10 people in total - Suda still has the idea of a game starring Shinobu, but isn't sure if that would be for No More Heroes 3 or another spin - off - Suda says he'd like to put Juliet from Lollipop Chainsaw into the game, but he'd need permission from Kadokawa WB
It is at this period where our story splits into two distinctly different paths depending on who you want to believe.
+ Freedom of choice when it comes to quest + Multiple different paths to explore and conquer + World feels alive - Way to easy to get lost in and the story beats need help with direction sometimes.
The game is obviously taking a new path with Kratos and his son's adventure, but I think it was about time he got a different kind of story.
The level design with each path follows a different theme which matches what Demi is going through in the story creating an even more engaging playthrough.
As Phelps works through the different cases a series of stories will cross paths to create a tense ending to the game.
One can easily imagine a story where the mutability of the story, and thus the accessibility of multiple endings, is the point of the story itself, or, conversely, a story about fatalism that allows the player to take radically different paths to the same endpoint as a manner of demonstrating the inevitability of said endpoint.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
Uncover the full story behind the war through the eyes of three different characters: as you progress through the game, experience multiple story paths each requiring bold decisions with desperate consequences.
Legacy + splits down divergent paths at several points during the story, offering different missions to engage in on future runs along with remixed enemy ace encounters.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
At two points in the story you'll be given the choice to follow one path or another, and in this way the game can serve up four different endings to the story.
It's simply the discovery of a brilliantly written narrative, laughing your way through obscene but highly witty story paths, and wanting to see the different ways the game can go that engages you so well with its content.
A possibility to reduce development time and tie the stories all together would be to have players revisit certain landmark dungeons following different critical paths, with perhaps later groups going through seeing the aftermath of the actions of previous characters.
a b c d e f g h i j k l m n o p q r s t u v w x y z