Not exact matches
An objective party might suggest that these two things are so vastly
different as to be ethically incomparable, yet you might not know it by the writings of good
story tellers and those they influence.
They missed the «Deus Ex» choice and consequence idea applied to completely
different genres — in Disney Epic Mickey games, each player is the
teller of his or her own
story, just as in Deus Ex and all the other games I've worked on.
The family
stories that seem to originate in folklore, entirely circumventing the historical, may give newer generations a
different kind of knowledge — an understanding of the way their
teller sees themselves and their family in relation to the world.