It just means every game has to have something that makes
it different than the original game in a noticeable way..
Not exact matches
This is a good
game and is really fun you can do so much
different stuff
than on just the
original one.
The three strangers each play a
different role in their
game — Dollface interacts with the family first, knocking on the door and entering the home at lot earlier
than in the
original film.
According to co-director Tomohiro Shibuya, Dark Souls II, though set on the same planet as the
original game, does not represent a direct sequel — Drangleic is a completely
different region
than Lodran.
It's a tight
game, with a very
different flavour
than the PS2
originals; the controls are heavily cut back (because the PSP doesn't have as many buttons, naturally), and environments have a ton of crouch - behindable (that's a word, shh!)
for this
game just because I wish Retro would have spent their time on a Metroid, Star Fox or new IP
game rather
than Nintendo having * another * 2D platformer, especially one that doesn't look very
different the
original.
The Live arcade uses update versions of the
games with
different sounds
than the
originals instead of just emulating the old
games.
Also, I think the Challenge mode included in New Super Mario Bros U more
than addresses fans» desire for a
different take on the series, and is targeted at more serious
gamers who wanted something
different out of the series — we got that and it was included with the
original game.
However, aside from some
different tactics when it comes to combating the new demons, I felt the
game rarely did anything better
than the
original series — especially when it comes to weapon variety, unlockables and replay value.
Developed by Spark Unlimited rather
than Capcom's internal team, the
game's visuals look great, and while it's apparent that there's a slightly
different style to the visuals, the characters look good and there's a definite continuity of the
original Akrid designs and various other aspects of the
game world, so it feels like part of the same universe.
While there's some minor camera issues, the greatly reduced load times compared to the
original alongside the camera from the newer
games makes for a markedly
different game than the
original.
Okamoto says that the English
game uses a
different engine
than the
original, which is why he considers the
game «closer to a remaster
than an update.»
It showcased a new protagonist, bigger Steambots (the name of the mech - suits in the
game), some brief gameplay demonstrations, and a snowy environment that was
different than anything seen in the
original.
The way you meet your starter Pokémon is
different than in Sun and Moon, but it's not like this change is a super interesting new way to meet your starter or anything, and it's not like the way you met your starter in the
original games needed to be changed, either.
-
Original Dragon Ball story and characters - Dragon Ball Super story and characters - More Dragon Ball Z characters from series and movies - Ability to turn off time limit - Ability to pick
different stages for local multiplayer and endless battle - Allow uneven battles from the start (1 - vs - 2, 2 - vs - 3, etc)- Allow free for all (all players fighting for themselves, rather
than teams)- Permanent stage destruction - Ability to select if items can or can't be used in a match - Equipment should not be tied to stats - More variation in character creation, similar to sports
games.
If you need a break from finding creative ways to kill Bokoblins in Breath of the Wild, allow me to suggest a
different type of
game: Specter of Torment, a new standalone Shovel Knight expansion that's just as good if not better
than the
original.
Interestingly, some of the screenshots in the press release depict
different versions of certain
games rather
than the
original releases.
It's almost as if they're foreshadowing
different endings that has a far
different outcome
than what we had witnessed in the
original game, with Ardyn and Noctis possibly being friends this time around.
The plot may be rather
different than the one of the
original series but there are little references scattered all over the
game showing that the people in Ninja Theory not only did their homework but are also quite familiar with the Devil May Cry lore.
So, I get the impression we are very
different board
gamers, so this might just be me liking heavier
games, but I'm very surprised to see both Roll versions of Through the Ages and Race for the Galaxy, but not the
original games themselves, as well as a lack of any Vlaada Chvatil
games other
than Codenames.
I'm not going to talk about
games that created a weird rebrand for a business model shift but mostly stuck with the
original title afterward (such as DDO Unlimited or WildStar Reloaded), but instead
games that had vastly
different names
than what they ended up using.
The sequel to Ubisoft's Watch Dogs is pretty much a
different game than the
original.
It's also been revealed that Ishmael's identity was
different than in the final
game, with the man actually representing America's view of justice in the
game's
original vision.
Purchased this
game and while other venues like Need For Speed and FORZA for 2 examples, actually OFFER MANY
DIFFERENT strategies in 2nd editions, P. G. R. 2 is NO
DIFFERENT than the
original, therefore it's just a 2nd edition of the 1st which means nothing.
Instead of picking up where the
original game's storyline left off, Beyond Good and Evil 2 is a prequel, and it appears to have a significantly
different tone
than the first
game.
This is good because the
original Tony Hawk
games make themselves stand out as something
different than EA's new, more realistic skateboarding series.
I really think it's much better
than the US version for several reasons, but specially cause it's the
original soundtrack and because all songs of a level in
different times are versions of the same, making the
game more consistent.
Destiny 2's levelling systems are friendlier
than those of the
original game, but they're also very
different.
The graphic is
different than in the
original game, but it is also very nice.
The scenery is
different than in the
original game.
Actually the
Game Gear version is a slightly
different spin on the
original — it's the same version as appeared on the SEGA Master System: half of the zones feature a
different design
than the 16 - bit counterpart, and it has
different level design and story elements.
Shin Megami Tensei IV: Apocalypse's main characters may not be as compelling as the ones from its predecessor, but the way the
different moral paths are written in the
game more
than makes up for it and this latest installment is just as memorable as the
original.
It's the best Targem Games could have done to freshen up the
game and add a new
different layer of gameplay experience that is completely
different than the how the
original game plays.
This time the developer Targem Games made a big twist and instead of adding new maps to the
original racing
game, it added a new type of
game mode, completely
different than what you have now.
Still, it looks completely
different than the
original NES
game, and arguably a bit better.