Sentences with phrase «different than the single player»

Joining an online game is easy and provides a solid experience different than the single player component.

Not exact matches

They are going to have different opinions on the top 30 picks than teams who have 20 + year experience crosscheckers seeing every single player in the top 50.
They really brought it in this game as four different players recorded double digit points and not a single player scored less than 7.
Perhaps it need not be a single player that makes up for Suarez, but a few: Daniel Sturridge can directly replace the goals that Suarez provided, and also has his individual flair about him, but that magical quality that Suarez had, whilst unique to him, is remarkably alike to a young Brazilian no. 10 with more than a touch of flair playing for Liverpool, a player very similar to Suarez in some ways — his quiet nature off the field, and dazzling on the ball skills when on the pitch — yet also different, a creative player rather than a destroyer of opposition teams.
This puzzle game will feature more than 150 different single - player levels, as well as a multiplayer battle mode.
It was always going to be a difficult project to get right - a single - player adventure infused with the spirit of the world's most popular online game - but over the course of its creation the game has fallen victim to countless delays and reshuffles that saw the project tossed around no less than four different developers.
However, the single player does have some special races with different objectives than just «blow up the other racers» or «come in first place», and for the most part, like most of the game, they're all fun.
Rather than offering different cars to purchase, GRID 2 provides a steady drip feed of new cars throughout the single - player campaign, which quickly leads to an overstuffed garage full of redundant and under - used vehicles.
As it is now, it's heavily focused on the single - player component rather than on multiplayer, which is a lot different from what we've been advertised so far, through promoting materials and those betas.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign) movies, or other games - there was no fixed routine of how to approach it, as all different things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
Playable in single - player or four - player co-op — with three unique classes of five different genetic hero types available to choose from — Darkspore «s out sooner than you might think: February 2011.
I agree with earlier commenters about the possibility of a single player / bot mode — if nothing else, just to get the feel of the different ships, as well as learn some efficient strategies for winning / capturing territory (more than just the basic tutorial).
Environments are promised to be bigger and more expansive than ever before, this allows the single player episodes to be replayed over again using different approaches.
Each player takes their Uberhero as their character in these battles, so they are no different than what one plays in the single - player campaign.
First off, Ghostly Horizon is a multiplayer game with authoritative server, therefore all the code from day 1 is written as multiplayer code, and this is a lot different and more difficult than programming a single - player game with the same features.
The branching stories that Guardian Heroes allows for helps the relatively quick single player experiences feel more like varied stories rather than rehashed events with a few different scenarios.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
If you're looking for a purely single player experience, there are other things about Destiny that make it different than a strictly single player shooter.
ESO is an MMO and has completely different rules than a single player RPG.
The unconventional approach to delivering a triple - A game by centering the single - player game around more non-interactive elements than interactive is sure to ruffle a few feathers; the viability of different play styles might lead people to believe it's a second - rate third - person shooter; and the emphasis on nanomachines and PMCs, without being preachy, might be too topical for some.
Fight Night Champions is said to have a single player mode that is much different and deeper than anything that the franchise has previously shown.
So, more and more, game design is more about saying: OK, rather than you experiencing the exact same sequence every single time, it is about taking and combining random elements in different ways so that each time the player plays the experience is fresh and interesting and it has more vibrancy and is more alive.
Likewise, the plot that drives the single - player campaign in Company of Heroes 2 is markedly different than that of its predecessor.
I've seen nothing different in the videos, than what you would expect to see in Single Player.
There's also a co-op mode which will feature a completely different storyline than the single player mode, which is definitely good news, means more gameplay hours, considering how short Portal 1 was.
With Battlefield 4, DICE did something different than normal, they included a single player story campaign.
Early coin - ops such as Tron or Gorf were conceived around the notion that an amalgam of four or five different diversions could be a bigger draw than merely offering players a single game.
Multiplayer functions differently than single player in a number of different ways.
However if you're an online gamer you're going to be let down as no one seems to be playing the game... For the price of the game you'd expect something more than just a single player campaign although lengthy it's really just the same thing over and over with different racers.
Much like said annual sports titles, Bomberman «93 wasn't massively different from its predecessor, other than a bunch of new single - player stages and a new wafer - thin plot to justify them.
Turns out in single player I jumped OVER the parking lot, across a road, and into a completely different parking lot than the one I was supposed to land in.
These games have a different feeling than your usual Call of Duty or Battlefield games in the same way Doom did: a focus on great playing single player, mechanically and in narrative.
Additionally, WWO is a full - on massively multiplayer online game, so it fills a different niche than Red Dead Redemption 2, which (we hope / think) will primarily be a single player experience with an additional multiplayer mode called Red Dead Online.
a b c d e f g h i j k l m n o p q r s t u v w x y z